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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Rithy255 View Post
    Drk is also a DPS in older games, shouldn't be balancing around "idenity"

    I don't even want raise removed, I just don't want RDM to be 1% off BLM and also keep it's ability to raise.

    It doesn't matter if "it's only useful for prog" the game should generally be balanced around progression aswell (actually progression is the main factor they should balance around considering it's the hardest part about fights), BLM shouldn't only be useful for "1%" extra damage.

    If RDM was such a useless class currently people wouldn't be bringing it for it's utility despite low damage, oh wait they do more then black mage.
    DRK has 2 jobs in this game Dark Knight and Reaper(discount FFXI DRK) and they both do good DPS and DRK does the highest DPS of all the Tanks.

    Putzing around with nonsense like range tax and raise tax doesn't really solve the issue. If DPS is low utility needs to be higher. If utility is low then you need higher DPS and I feel that if melee is doing as much as they are then casters which are typically fragile yet strong in every other entry of the series need to do higher damage overall.

    I don't think casters or any job should be within 1% of each other either. Each job class should have it's own pros and cons that sets itself apart from their peers.

    But that's not gonna happen unless they implement the success of jobs in PvP. And it probably won't happen because they've designed a game where only damage matters and nothing else.

    Need to prog to learn mechs then take a RDM. Know the fight and can farm clears? Take BLM. Want a in between option? Take SMN.

    And I think what will happen unfortunately is at some point every class will have a Healer DPS rotation.
    (0)

  2. #2
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,910
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MagiusNecros View Post
    DRK has 2 jobs in this game Dark Knight and Reaper(discount FFXI DRK) and they both do good DPS and DRK does the highest DPS of all the Tanks.

    Putzing around with nonsense like range tax and raise tax doesn't really solve the issue. If DPS is low utility needs to be higher. If utility is low then you need higher DPS and I feel that if melee is doing as much as they are then casters which are typically fragile yet strong in every other entry of the series need to do higher damage overall.

    I don't think casters or any job should be within 1% of each other either. Each job class should have it's own pros and cons that sets itself apart from their peers.

    But that's not gonna happen unless they implement the success of jobs in PvP. And it probably won't happen because they've designed a game where only damage matters and nothing else.

    Need to prog to learn mechs then take a RDM. Know the fight and can farm clears? Take BLM. Want a in between option? Take SMN.

    And I think what will happen unfortunately is at some point every class will have a Healer DPS rotation.
    I agree with you, I I like how the casters have different niches makes the game more interesting, if anything I'd want more utility.

    My main point the solution to "job balance" isn't to make one job such as BLM completely useless as it's niche is to do "more damage" but making the casters too close will result in RDM/SMN being took so much to the point where BLM will be a redundant job, if it's niche is going to be "more damage less utility" it needs to actually have a significant difference (Now might be too much, but casters are too low in general). Even then I'm sure if you let BLM have some room to be good enough at damage it wouldn't be 100% restricted from prog, heck if you made double caster viable BLM/RDM comps might actually be really good, right now the problem is that "free slot" is really just a melee slot, I'd even want more utility on Red mage as it would fit the job (aslong as it's got a decent enough damage output, but thats my personal thoughts).

    I think in the future at least now where we are heading we're going to have no "niche" or any illusion of choice jobs will practically be "reskins" with slightly different rotations the way things are heading which isn't fun.
    (1)