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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    If they want burst only jobs in their game I'd like some jobs to have 30 and 60 second bursts so you have jobs that have a big burst but other jobs have little bursts all the time.

    I'm still hoping 7.0 they come out with a DoT job(which opposes their burst design) where party buff windows aren't the focus but sustained damage is.

    I very much miss 3.0/4.0 Super Arcanist.
    (3)

  2. #2
    Player
    Dyvid's Avatar
    Join Date
    Mar 2011
    Location
    Maelstrom
    Posts
    3,063
    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    "Range Tax" was a concept designed back in the day when Physical Range DPS could run/gun along with restore MP and TP then later increased raid DPS. It was a time when Melee DPS had to move out of the hit pocket and casters actually had to cast spells. That concept is dead whether the Devs want to admit it or not. It died the moment they want to design a DPS scale from pure DPS to buff DPS. Now MCH is a walking contradiction; it's supposed to be a pure dps but can't because ranged dps is supposed to run/gun and provide raid DPS.

    Before anything they must fix the battle design and hammer out what Roles are actually supposed to play like, and they damn well shouldn't add another caster or ranged dps until that happens.

    As far as the whole raise tax, that is an easy fix is Yoshi P wouldn't draw a silly line in the sand. Remove raise from SMN and RDM and make it a Role ability for Casters.

    Also don't get too hung up on what a job did in previous single players game. I used RDM as a main healer but you can't do that in FFXIV. There are plenty of other spells they can have that would give them "icon" white and black magic.
    (3)

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Defensive utilities could be a stance that turns on a 20 yalm aura that provides a raid buff as long if you are near the player. Like Cover but AoE and not a tether and it provides something.

    I think a utility for DPS with no support options should be a big ability that resets all your CDs and tops off your gauges. I mean Manafic on RDM used to reset CorpsaCorp and Displacement but now it doesn't?

    Or a utility for any job honestly is a skill that fills the LB gauge faster.

    And you got quite a few good ideas for utilities in PvP to pull from too that aren't implemented in PvE.
    (0)

  4. #4
    Player
    Aikaal's Avatar
    Join Date
    Mar 2014
    Posts
    936
    Character
    Aikaal Leyma
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by FireMage View Post
    Imagine actually typing out Vercure like it matters. And Embolden is merely RDM damage, and Verraise is worthless in an optimal setting...so what...Barrier? Yeah not a compelling case especially when RDM is factually harder than MCH. Try again
    Imagine not know Vercure being useful in fights like DSR. Imagine being a one trick RDM player and not knowing that.



    When you healer appreciates when you Vercure during downtime the MT because there's been some scuff situations that may happen and I can always use a free instant cast.

    Regarding raise. THey either keep it and the tax remains or they take it off and put it as a role action with a CD. I don't see other solutions.
    (2)

  5. #5
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Aikaal View Post
    Imagine not know Vercure being useful in fights like DSR. Imagine being a one trick RDM player and not knowing that.



    When you healer appreciates when you Vercure during downtime the MT because there's been some scuff situations that may happen and I can always use a free instant cast.

    Regarding raise. THey either keep it and the tax remains or they take it off and put it as a role action with a CD. I don't see other solutions.
    Excuse me, he has no need for DSR. He did TEA, didn’t you know? He touches high end content.
    (0)

  6. #6
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    In fairness, the places vercure is useful are fairly niche and not entirely necessary. https://www.fflogs.com/reports/NJnFQ...ling&source=86

    You and I both have overheal of about 55% and in I cast vercure about half the number of times you did. I won't argue it's not good for the situations in which it shines, and relative to MCH it actually exists but 9/10 vercure is probably useful as not a ton more than mere niche.
    (1)
    Last edited by SaberMaxwell; 10-03-2022 at 01:46 PM.
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  7. #7
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Vercure is actually useful to get your quick raises off. Doubly so when you can Vercure, Swift and do 2 raises in succession. And I'm sure the Healer appreciates some of the stress being taken of or if the healer dies and you help them heal back to full and they can save their panic heals for something else.
    (0)

  8. #8
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by MagiusNecros View Post
    Vercure is actually useful to get your quick raises off.
    It's not even useful for that. If the enemy is targetable, you're gonna jolt/fire/stone into raise. If you relied on vercure into raise, then you're reducing the usefulness of the raise (ie, being able to keep some measure of DPS while raising).
    Doubly so when you can Vercure, Swift and do 2 raises in succession.
    True, but A) very rarely are you going to have swift up when someone dies because it is used as part of RDM's rotation and B) As stated, vercure is not what you'd use there unless the boss isn't targetable.
    And I'm sure the Healer appreciates some of the stress being taken of or if the healer dies and you help them heal back to full and they can save their panic heals for something else.
    Most healers probably wouldn't notice all told. Look again at mine and Aikaal's average heal hit with that; 4.3k isn't really going to be noticeable in the grand scheme of things when healers will be raidwide healing nevertheless. The key thing to ask is: does this save the healer a healing GCD? If yes, then it's useful; if no, it's overheal.
    (0)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

  9. #9
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by SaberMaxwell View Post
    It's not even useful for that. If the enemy is targetable, you're gonna jolt/fire/stone into raise. If you relied on vercure into raise, then you're reducing the usefulness of the raise (ie, being able to keep some measure of DPS while raising).

    True, but A) very rarely are you going to have swift up when someone dies because it is used as part of RDM's rotation and B) As stated, vercure is not what you'd use there unless the boss isn't targetable.

    Most healers probably wouldn't notice all told. Look again at mine and Aikaal's average heal hit with that; 4.3k isn't really going to be noticeable in the grand scheme of things when healers will be raidwide healing nevertheless. The key thing to ask is: does this save the healer a healing GCD? If yes, then it's useful; if no, it's overheal.
    It depends on the situation. But that's what the Red Mage is all about. Adapting to the situation. And it can be very useful if you get stuck with a bad healer in a Roulette. Or the odd dungeon run where the Healer dies and it would have been a wipe otherwise.

    And I feel Vercure is much more useful then Physick on SMN. Talk about dead skill past ARR.
    (0)

  10. #10
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by MagiusNecros View Post
    It depends on the situation. But that's what the Red Mage is all about. Adapting to the situation. And it can be very useful if you get stuck with a bad healer in a Roulette. Or the odd dungeon run where the Healer dies and it would have been a wipe otherwise.

    And I feel Vercure is much more useful then Physick on SMN. Talk about dead skill past ARR.
    Are we talking balance or talking dungeons?
    (0)
    Quote Originally Posted by Packetdancer View Post
    I either buy my own sandwich or I end up with pork-nostrils.

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