Imagine lashing out on someone because your inferiority complex is too much for you to manage. Seek help
Vercure has no advantage in getting off Verraise



Oh the misery.
Strawman BTW.
"Fights like DSR" includes but isn't limited to:
-UCOB
-UWU
-TEA (Which you did and boasted about it remember?)
-P8S
In TEA there is a lot of downtime mechanics where RDM can use verCure to remove a bit of stress from the healers.
It's especially useful in Wormhole where you healers must top everyone spread around the globe for a share right after the mechanic.
It's also useful in P8S where you need to deal with a heavy dot on downtime.
I agree it's a very niche use but it's relevant.
Last edited by CKNovel; 10-03-2022 at 05:09 PM.


Kinda like when people say clemency is "useless in every situation" yeah GCD healing is bad in general lol, even healers try to avoid it (if they can get away with it). When not in down time.Oh the misery.
Strawman BTW.
"Fights like DSR" includes but isn't limited to:
-UCOB
-UWU
-TEA (Which you did and boasted about it remember?)
-P8S
In TEA there is a lot of downtime mechanics where RDM can use verCure to remove a bit of stress from the healers.
It's especially useful in Wormhole where you healers must top everyone spread around the globe for a share right after the mechanic.
It's also useful in P8S where you need to deal with a heavy dot on downtime.
I agree it's a very niche use but it's relevant.
Obviously you dont want to GCD heal as a dps or even a tank if you can but it's always nice to have, of course I don't think if rdm if had Vercure only it would need to do less then blm, considering BLM self barrier is generally good in more situations.
There's a better solution, remove the bad
I love how I'm "wrong", yet I'm the only one making an iota of senseMy God we're really talking about vercure... okay, I'm out. FireMage is dumb and I disagree entirely with any notion one should balance around difficulty, but honestly it's a hard reach to be claiming RDM's damage should suffer any because of vercure. Or saying vercure is somehow valuable for verraise, or that dungeons are worth balancing around. Might as well run about saying SMN should be taxed for Phoenix Regen and Rekindle, despite there being just as few valuable use cases as with RDM's vercure.
So sure. Leave RDM in the dumpster, whatever. For vercure.




Every job has its nuances. But if a job is underpowered, nobody is going to want to bother mastering that job to discover what those nuances are.
Weaker players love seeing power differentials in jobs because they can still get picked on the basis of their job, rather than having to rely on their personal skill to determine their value to the team. Eliminate those artificial differences and you're forced to earn your value on the basis of your personal skill as a player. It's a scary thought, but better for the community as a whole. Balance rdps across all jobs, and let the wheat rise above the chaff.
Yes, I'd like to see that.Every job has its nuances. But if a job is underpowered, nobody is going to want to bother mastering that job to discover what those nuances are.
Weaker players love seeing power differentials in jobs because they can still get picked on the basis of their job, rather than having to rely on their personal skill to determine their value to the team. Eliminate those artificial differences and you're forced to earn your value on the basis of your personal skill as a player. It's a scary thought, but better for the community as a whole. Balance rdps across all jobs, and let the wheat rise above the chaff.
Let player skill determine how valuable they are to a party, not the class they chose. Besides, it's only fair to let people pick the class based on their gameplay preferences alone. If more people play a certain class or subrole then, what is even the problem? You have several happy players. If the BLM then goes MCH and is overall happier, that's a win. And if the BLM stays BLM because they just prefer the gameplay, that's also a win.
I don't understand why some people are so adamant about keeping the numbers of players for each class balanced when all that should matter is that a role is not underrepresented to the point of heavily increasing queue times for everyone else.
WHM has historically always been the most played healer even at its worst. BLM has been the least played caster the majority of the time. And that is fine. Better have 4k happy BLM players than 2k happy players and 4k players that only chose it because they feel like griefing the party if going SMN or even RDM in endgame content. So what if double phys ranged is now viable even on higher floors pre outgearing? Nobody is stealing someone's cake here, everyone is still free to enjoy a class picked based on gameplay preferences - moreso than before even.
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