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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Rithy255 View Post
    Raise should be taxed, removed or given to BLM.
    If it's not useful enough to be "Taxed" then remove it lol, that's really simple.
    https://finalfantasy.fandom.com/wiki...inal_Fantasy_V)

    They can't remove Raise from RDM since it's part of their identity. They should make the MP cost for Raise on Red Mage much higher if the devs want to buff their damage.

    And the won't ever give BLM a raise. It's never had it in the series ever.

    https://finalfantasy.fandom.com/wiki...inal_Fantasy_V)

    Raise should be integrated from Phoenix(meaning that the Phoenix will raise dead players while it's out) on SMN alongside removing the Necromancer themed skills in favor of fleshing out a more broad summoning kit associated with cast times instead of the melee mage Frankenstein monster they've created.

    A personal issue I have with the SMN is that the bulk of the damage should still come from the monsters you summon and not the Summoner.
    (0)

  2. #2
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by MagiusNecros View Post
    And the won't ever give BLM a raise. It's never had it in the series ever.
    https://finalfantasy.fandom.com/wiki/Phoenix_Down
    (2)

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Good point. Let all players raise their party members with the item itself.

    Isn't that the devs slogan? Bring the player not the job?
    (0)
    Last edited by MagiusNecros; 10-03-2022 at 06:17 AM.

  4. #4
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,906
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MagiusNecros View Post
    https://finalfantasy.fandom.com/wiki...inal_Fantasy_V)

    They can't remove Raise from RDM since it's part of their identity. They should make the MP cost for Raise on Red Mage much higher if the devs want to buff their damage.

    And the won't ever give BLM a raise. It's never had it in the series ever.

    https://finalfantasy.fandom.com/wiki...inal_Fantasy_V)

    Raise should be integrated from Phoenix(meaning that the Phoenix will raise dead players while it's out) on SMN alongside removing the Necromancer themed skills in favor of fleshing out a more broad summoning kit associated with cast times instead of the melee mage Frankenstein monster they've created.

    A personal issue I have with the SMN is that the bulk of the damage should still come from the monsters you summon and not the Summoner.
    Drk is also a DPS in older games, shouldn't be balancing around "idenity"

    I don't even want raise removed, I just don't want RDM to be 1% off BLM and also keep it's ability to raise.

    It doesn't matter if "it's only useful for prog" the game should generally be balanced around progression aswell (actually progression is the main factor they should balance around considering it's the hardest part about fights), BLM shouldn't only be useful for "1%" extra damage.

    If RDM was such a useless class currently people wouldn't be bringing it for it's utility despite low damage, oh wait they do more then black mage.

    Quote Originally Posted by Dzian View Post
    Raise shouldn't be taxed though as it already is.. casting raise costs you dps.. so you're already paying..
    Yeah but people want RDM to be 1% off mithron said that anyway, Raise should be taxed or removed, if rdm players want BLM damage bye bye raise! If they want utility oh no you do 3-4% less damage then BLM (Ideally, all casters need to do more in general).
    (0)
    Last edited by Rithy255; 10-03-2022 at 06:21 AM.

  5. #5
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Rithy255 View Post
    Drk is also a DPS in older games, shouldn't be balancing around "idenity"

    I don't even want raise removed, I just don't want RDM to be 1% off BLM and also keep it's ability to raise.

    It doesn't matter if "it's only useful for prog" the game should generally be balanced around progression aswell (actually progression is the main factor they should balance around considering it's the hardest part about fights), BLM shouldn't only be useful for "1%" extra damage.

    If RDM was such a useless class currently people wouldn't be bringing it for it's utility despite low damage, oh wait they do more then black mage.
    DRK has 2 jobs in this game Dark Knight and Reaper(discount FFXI DRK) and they both do good DPS and DRK does the highest DPS of all the Tanks.

    Putzing around with nonsense like range tax and raise tax doesn't really solve the issue. If DPS is low utility needs to be higher. If utility is low then you need higher DPS and I feel that if melee is doing as much as they are then casters which are typically fragile yet strong in every other entry of the series need to do higher damage overall.

    I don't think casters or any job should be within 1% of each other either. Each job class should have it's own pros and cons that sets itself apart from their peers.

    But that's not gonna happen unless they implement the success of jobs in PvP. And it probably won't happen because they've designed a game where only damage matters and nothing else.

    Need to prog to learn mechs then take a RDM. Know the fight and can farm clears? Take BLM. Want a in between option? Take SMN.

    And I think what will happen unfortunately is at some point every class will have a Healer DPS rotation.
    (0)

  6. #6
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,906
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MagiusNecros View Post
    DRK has 2 jobs in this game Dark Knight and Reaper(discount FFXI DRK) and they both do good DPS and DRK does the highest DPS of all the Tanks.

    Putzing around with nonsense like range tax and raise tax doesn't really solve the issue. If DPS is low utility needs to be higher. If utility is low then you need higher DPS and I feel that if melee is doing as much as they are then casters which are typically fragile yet strong in every other entry of the series need to do higher damage overall.

    I don't think casters or any job should be within 1% of each other either. Each job class should have it's own pros and cons that sets itself apart from their peers.

    But that's not gonna happen unless they implement the success of jobs in PvP. And it probably won't happen because they've designed a game where only damage matters and nothing else.

    Need to prog to learn mechs then take a RDM. Know the fight and can farm clears? Take BLM. Want a in between option? Take SMN.

    And I think what will happen unfortunately is at some point every class will have a Healer DPS rotation.
    I agree with you, I I like how the casters have different niches makes the game more interesting, if anything I'd want more utility.

    My main point the solution to "job balance" isn't to make one job such as BLM completely useless as it's niche is to do "more damage" but making the casters too close will result in RDM/SMN being took so much to the point where BLM will be a redundant job, if it's niche is going to be "more damage less utility" it needs to actually have a significant difference (Now might be too much, but casters are too low in general). Even then I'm sure if you let BLM have some room to be good enough at damage it wouldn't be 100% restricted from prog, heck if you made double caster viable BLM/RDM comps might actually be really good, right now the problem is that "free slot" is really just a melee slot, I'd even want more utility on Red mage as it would fit the job (aslong as it's got a decent enough damage output, but thats my personal thoughts).

    I think in the future at least now where we are heading we're going to have no "niche" or any illusion of choice jobs will practically be "reskins" with slightly different rotations the way things are heading which isn't fun.
    (1)