Quote Originally Posted by Rithy255 View Post
Raise should be taxed, removed or given to BLM.
If it's not useful enough to be "Taxed" then remove it lol, that's really simple.
https://finalfantasy.fandom.com/wiki...inal_Fantasy_V)

They can't remove Raise from RDM since it's part of their identity. They should make the MP cost for Raise on Red Mage much higher if the devs want to buff their damage.

And the won't ever give BLM a raise. It's never had it in the series ever.

https://finalfantasy.fandom.com/wiki...inal_Fantasy_V)

Raise should be integrated from Phoenix(meaning that the Phoenix will raise dead players while it's out) on SMN alongside removing the Necromancer themed skills in favor of fleshing out a more broad summoning kit associated with cast times instead of the melee mage Frankenstein monster they've created.

A personal issue I have with the SMN is that the bulk of the damage should still come from the monsters you summon and not the Summoner.