Quote Originally Posted by FireMage View Post
Not balancing on difficulty does nothing but punish those that excel at higher complexity Jobs
Blah blah blah blah blah blah blah blah "here's why this job I don't play deserves to be worse than mine in every single way" yak yak yak yak.

I've heard it a hundred times in the healer forums, it's just as stupid here.

Also melee aren't "complex". If anything, modern encounter design makes positionals and uptime a breeze. What they currently (and have always) heavily forced on players is movement. Why, then, given this design paradigm, are the "hardest to play/most rewarded" jobs not the casters then? Since their explicit weakness is needing to remain immobile for stretches of time?