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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I honestly dunno what to think about the Ruin Mage. It just feels so clunky. It feels like a class with "Joystick and one button" as the design template.

    And given how many summons we have fought and defeated we should have a whole repertoire of Summon Options to use. And we only have 5? Big oof.

    Blue Mage keeps on winning.

    SMN: Ifrit
    Titan
    Garuda
    Bahamut
    Phoenix

    BLU: Ifrit
    Titan
    Garuda
    Siren
    Leviathan
    Shiva
    Typhon
    Ravana
    Sophia
    Brute Justice
    Lakshmi
    Phantom Train
    Genbu
    Suzaku
    Tsukuyomi

    And a Summoner without Shiva feels like a swing and a miss if you ask me. I'm certain Summoner is on the right track but we are only halfway there I feel.
    (1)

  2. #2
    Player Mithron's Avatar
    Join Date
    Dec 2016
    Location
    Ul'dah
    Posts
    699
    Character
    Mithron Scarlet
    World
    Gilgamesh
    Main Class
    Paladin Lv 100
    Quote Originally Posted by MagiusNecros View Post
    And a Summoner without Shiva feels like a swing and a miss if you ask me. I'm certain Summoner is on the right track but we are only halfway there I feel.
    Yeah, I think this is just the framework that they're gonna build off for SMN going forward. They'll probably make Elemental Mastery more like level 70, and then introduce Ramuh, Leviathan and Shiva as additional legos after Phoenix. Then after those 3, we'll go from Phoenix to Alexander and finally Diabolos before swapping back to Bahamut. I love the concept of each lego and summon having their own buttons and playstyle, so I'd like to see additional OGCDs for each lego to both increase complexity and APM. I also don't think they should have so many instant cast GCDs, both Titan and Garuda need to have cast times. I think it's fine if the "big" summons don't like Bahamut and Phoenix.

    And personally, I want every summon to have a unique aura affect, like Phoenix has currently. This would make them BRD-like for the caster role.
    (0)

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Well personally I like the idea of a melee mage that Summoner is now...but I think that right now the job is in a incomplete state. Technically you already have cast times if you adopt a Ruin 3 playstyle where you pop your summon and then cast Ruin 3 > Titan > Mountain Buster or Ruin 3 > Garuda.

    But it really depends. But that probably doesn't matter too much. I find that just blowing your load amounts to more damage in dungeon runs and bosses if anything.

    And running SMN unsynced in low level Dungeons is AMAZING for GC seal farming. 5-7 minute runs in Sirensong Sea. About the same time as a optimized Basic Instinct BLU.

    I think it's just missing something and the Necromancer skills are probably gonna get tossed next expansion.
    (0)

  4. #4
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    The problem with SMN is that adding more summons would simply results in the same gameplay.
    If SMN would cycle on 90s rather than 60s, maybe it could help to free space for job creativity.

    Lorewise wouldn't it feel pretty weird to summon Shiva as she's a person before being a primal?
    What if SMN had 90s ability that could empower and extend a specific summon, for example summons Eden Titan instead of regular Titan?
    And yes it would come with the kart.

    In my opinion, SMN would benefit greatly by separating itself from the 120s meta.
    But that's another topic.
    (2)

  5. #5
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CKNovel View Post
    Lorewise wouldn't it feel pretty weird to summon Shiva as she's a person before being a primal?
    A Shiva Trance, where you become Shiva like how Reaper goes Enshroud, would make more sense lorewise, but I doubt that'll ever happen because no fun allowed in the 120 second scourge.
    (0)

  6. #6
    Player
    Boffy's Avatar
    Join Date
    Sep 2022
    Posts
    18
    Character
    Beatrice Boff
    World
    Phantom
    Main Class
    Bard Lv 80
    From what I hear of people's opinions, everything would feel better away from the 120s meta.
    (5)

  7. #7
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Cithaerias_pyropina View Post
    The rework is coming from the same devs that removed Kaiten because button bloat. I don't main, play or care about Paladin in the slightest but call me pessimistic on the outlook on that job's mini-rework. I will be pleasantly surprised if Paladin comes out for the better. But...I doubt that'll be the case.



    You're back!!!! This thread hasn't been the same since you disappeared :'(
    I mean one of the job designer is a Paladin player If I remember correctly. If that is really the cause the job will be good and if not yeah it’s gonna blows.
    (0)

  8. #8
    Player FireMage's Avatar
    Join Date
    Aug 2015
    Posts
    1,050
    Character
    Firemage Li
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Dzian View Post
    Proper balance would be every single job in the game making a perfectly equal contribution when played to 100% of its capability.

    It's kinda impossible to hit though because some contributions can be difficult to quantify.

    RDM and SMN both have raise for example. However in my opinion just having access to raise should not mean those jobs are notably weaker than BLM in damage.

    In a fight where those raises aren't needed they contribute absolutely zero to the party, Where as in a fight where those raises are needed, they already come at the cost of reducing the damage those jobs contribute.

    How easy or difficult a job is to play should have ZERO impact on proper balance. In a well-designed environment they might all have different skill floors or different skill curves but at the ceiling, they would almost all be perfectly equal in terms of overall contribution. Not really possible in this game for numerous reasons. *EPIC PAINT SKILLZ ALERT*

    This would loosely represent proper balance.

    Job A might be your average job with an almost linear skill curve. An almost direct correlation between effort and contribution

    Job B might be seen as an easier job for beginners to pick up because it makes a greater contribution to the party for less effort. but at the same time after a point in player skill or effort, it becomes harder to optimize than Job A.

    Job C might be seen as a harder job for newer or less experienced players as it requires significantly more effort to compete with jobs A and B but also ends up being easier to optimize.

    But when played to 100% all 3 jobs make an almost equal contribution to the party. That's proper balance. So in theory given that MCH SMN and BLM all contribute absolutely nothing but DPS to the party. At the skill ceilieng they should all do the same amount of damage in order to make an equal contribution and thus be properly balanced, regardless of how easy or difficult they are to play.

    Arbitarily making a job contribute less because its easier is flawed. people choose jobs based on thematics and aesthetics more than how easy or hard they are to play.

    SMN is one of the most difficult jobs to play.... the difficulty isnt its rotation though its just staying awake...
    And the flaw, as gone over MULTIPLE times, is that making it equal isn't actual balance. There is no incentive to BLM if it does similar damage while also being more punishing
    (1)

  9. #9
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    2,126
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by FireMage View Post
    And the flaw, as gone over MULTIPLE times, is that making it equal isn't actual balance. There is no incentive to BLM if it does similar damage while also being more punishing
    Wow I actually agree with you lol.
    (0)

  10. #10
    Player
    Aurora428's Avatar
    Join Date
    Jan 2022
    Posts
    75
    Character
    Solis Lux
    World
    Sargatanas
    Main Class
    Samurai Lv 90
    Quote Originally Posted by FireMage View Post
    And the flaw, as gone over MULTIPLE times, is that making it equal isn't actual balance. There is no incentive to BLM if it does similar damage while also being more punishing
    Have we already forgot Shadowbringers where all three casters were pretty desirable? Yeah, BLM did a little more damage and was still less popular than them (it likely always will be and still is), but I don't think anyone claimed it had "no incentive to play".

    I think most casters, including BLMs who are currently getting gapped by melee themselves would rather go back to those days. Only this time, physical ranged should be brought up as well.
    (0)
    Last edited by Aurora428; 09-30-2022 at 02:23 AM.

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