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  1. #1
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,104
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by T-Owl View Post
    The played reality though is, that currently the core appeal of playing a healer is being able to enter Savage and even moderately well with a far lower skill level than what is required of any other role. I bite my ass that I made the decission to jump back into raiding in Endwalker as a Healer, because returning to other, challenging roles really shows how the Healer role had get me used to playing on a lower difficulty level than the rest of the team.
    This raid tier actually gave a lot of healers a very rude awakening to just how low difficulty the job has been for over 2 years.

    A lot of the healers who started in ShB or EW just don't know how to actually handle some healing challenges because for once it can't be solved with 1-2 oGCDs at our current ilvl, even if it's just the incoming tank damage.


    The healers who can't handle the challenge are dropping out of the pug raid scene on mass and, atleast on Light, it can take forever to fill parties.
    Sadly this will probably give SE the wrong impression.
    (2)
    Last edited by Absurdity; 09-20-2022 at 12:08 AM.

  2. #2
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,672
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deceptus View Post
    If that is the case, it'll be their excuse to not add new jobs.
    Good

    I've long wanted them to stop adding new jobs and focus on fine-tuning what we already have. There doesn't need to be another Caster which will follow the same formula as one of the existing ones. Every single expansion the initial job balance has been awful. And since they seldom want to do sweeping changes outside of major patches, some jobs are left to rot. I'd rather they drop down to one new job per expansion or none at all so they can sort out the wrinkles that already exist. Maybe we'll even get some unique designs that way instead of the lobotomized Summoner rework.

    Quote Originally Posted by Absurdity View Post
    The healers who can't handle the challenge are dropping out of the pug raid scene on mass and, atleast on Light, it can take forever to fill parties.
    Sadly this will probably give SE the wrong impression.
    It's the same over on Aether. Nearly every party is always looking for healers. Granted, I do think this is on SE for making healer gameplay a borderline participation reward for so long. It doesn't help that healers still aren't interesting in terms of their DPS rotation. So the decline of interest was likely always going to happen.

    I do also worry this whole tier will give SE a huge negatively impression. Between the overtuned doorboss which resulted in people hard locking out jobs and the upswing in healing, I wouldn't be surprised if the 6.4 tier saw a return to Asphodelos levels
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  3. #3
    Player
    T-Owl's Avatar
    Join Date
    May 2017
    Posts
    137
    Character
    Tanha Rhidill
    World
    Famfrit
    Main Class
    Sage Lv 90
    Quote Originally Posted by Absurdity View Post
    This raid tier actually gave a lot of healers a very rude awakening to just how low difficulty the job has been for over 2 years.

    A lot of the healers who started in ShB or EW just don't know how to actually handle some healing challenges because for once it can't be solved with 1-2 oGCDs at our current ilvl, even if it's just the incoming tank damage.


    The healers who can't handle the challenge are dropping out of the pug raid scene on mass and, atleast on Light, it can take forever to fill parties.
    Sadly this will probably give SE the wrong impression.
    I would guess this would be a good change of pace, if the gcd healing spells of any class would be exciting and the game wouldn't have teached non-bad healers to respond with frustration over having to press them.
    (2)