Quote Originally Posted by Renathras View Post
No, healing is not just for lazy/bad/low skilled players to get carries. I'm sorry you feel that way, but that's you being either an elitist, wrong, or both. I've done Healing and then gone to do other, LESS challenging roles like DPS and Tanking and been shocked at how much easier they are getting to play on a lower difficulty than the Healers on the team, who have to be playing on a higher skill level.
I wouldn't necessarily say it's for the lazy, at least not in Abyssos. But my brain cannot be engaged by a role that spends hundreds of GCDs pressing one button over and over and over and over again, with the occasional dip into a boring, noninteractive healing oGCD or boring, noninteractive GCD. The window where your ability to rescue flagging parties gets narrower the harder the content gets; mechanics that one-shot you for failure get more common, and a tight enrage that kills your party for more than one or two mistakes renders the safety net a great healer can provide less useful.

Healers get more boring the more skilled you get. More Glare GCDs is your reward for playing well. This is bad game design.