Quote Originally Posted by Rivinhal View Post
We already have a movement option in ruin II. Why do we need a dps neutral (and sometime, but most times it's not really free) movement tool?
I love SCH. It's the only job I'm even decent at. But I think adding energy drain back was a mistake vs. slightly reworking the job. But I guess that was never really on the table.
I'm still baffled how/why they seem to think that SCH is perfectly fine, but AST needs a rework. Both have clear design issues.

Back on topic, I get the feeling they'll monitor PLD and see if these changes help, and with 6.3 it might get more potency/minor changes, with a rework in 7.0. But I don't think any of these jobs are gonna get a SMN level rework. It'll prob be more along the lines of 5.1 ninja instead.
That'll be 3 jobs with "reworks" in 7.0 then, along with 2 (possibly) new jobs added. Job design team is going to be stretched ridiculously thin

If that is the case, it'll be their excuse to not add new jobs.