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  1. #31
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Rivinhal View Post
    What you described is certainly a better way of handling it. I feel like that would be a good way to make Ruin 2 more valid for what it's supposed to be. But I still don't think adding energy drain back was a good way to solve the issue.
    I wasn't really addressing Energy Drain specifically.

    The main issue with it feels shitty without Energy Drain is that Aetherflow generation is tied to a cooldown that also is a part of maintaining your MP. In that moment, having to either sit on Aetherflow or waste potential stacks of Aetherflow doesn't feel good at all. Energy Drain creates problems both when it does exist as well as when it doesn't. I would argue the underlying issue is in how Aetherflow is handled as a resource.

    For starters, I see no point in having two gauges centered around healing, especially when one of them is highly inconsequential. Personally, I believe their resource breakdown should be reworked so that healing resources work off the Fey Gauge and damage resources work off your Aetherflow.
    (6)
    Last edited by ty_taurus; 09-18-2022 at 01:07 AM.

  2. #32
    Player
    Rivinhal's Avatar
    Join Date
    Aug 2019
    Posts
    42
    Character
    Luna Fhey
    World
    Goblin
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nizzi View Post
    This is important to remember because it's true ---
    Yeah, either they don't understand the job, or their vision is so drastically different from what players perceive it as. That seems like a problem no matter which way you slice it.

    Regarding the comparison to whm, again, whm didn't have a 1.5s cast time at that point either. It's not exactly a reasonable comparison. Personally I just don't see the same dire need for movement abilities like energy drain or even ruin II with such a short primary cast. So the whole argument regarding ED as a crucial movement tool rings hollow to me. I'm not saying it's not useful, but it's not as required as it used to be.

    If we really want a dps neutral movement tool, I think there are better ways to handle it vs. forcing players to choose between a dps movement tool and ogcd healing. That feels horrible. That's why I dislike energy drain. I think it limits scholar in ways that other healers aren't limited, and we already have too many frustrating abilities that limit how our kit can be used. Ruin II might be a dps loss that feels bad to use, but it doesn't take the place of one of my ogcds either. If you want a comparison to whm, why does whm get a dps nuke by healing, and we have to choose between a neutral movement tool and healing? Idk. I just wish they would've removed it and designed something new that interacted with the AF system (or maybe even tied it more into the fairy gauge) in a way that feels less bad to use instead.

    And sure. I get why people demanded it come back. But like you said. 1.5s casts would've rendered it moot. Ultimately I just think SE could've done so much better. I love SCH. And I feel like we're neglected when it comes to design. A lot of our kit feels bad to use. Energy drain, dissipation, aetherpact, etc. I complain because I do care. I just wish it felt like SE did too.

    Quote Originally Posted by Deceptus View Post
    That'll be 3 jobs with "reworks" in 7.0 then ---
    Maybe. But I don't think any of these jobs will get major reworks like Summoner. Think 5.1 Ninja. I think they'll be mostly the same, but with key things different that alter how they play slightly. But who knows.

    Quote Originally Posted by ty_taurus View Post
    I wasn't really addressing Energy Drain specifically. ---
    This is why I think they need to rework the job slightly. I sort of agree about the issue originating from AF as a resource, but I don't think it's a problem without a fix. There are other ways to manage overcapping on AF. There are other ways to ensure that AF usage enables dps options. But yeah. The fact we have a whole gauge that exists for one lone st HoT ability (that if you cast any other fairy ability, gets canceled)? It's a bit of a joke.
    (0)
    Last edited by Rivinhal; 09-19-2022 at 02:52 AM.

  3. #33
    Player
    T-Owl's Avatar
    Join Date
    May 2017
    Posts
    137
    Character
    Tanha Rhidill
    World
    Famfrit
    Main Class
    Sage Lv 90
    Quote Originally Posted by Zolvolt View Post
    /shrug
    Literally just changed it to match what was actually said by the devs instead of making stuff up but go off, I'm here for it.
    The played reality though is, that currently the core appeal of playing a healer is being able to enter Savage and even moderately well with a far lower skill level than what is required of any other role. I bite my ass that I made the decission to jump back into raiding in Endwalker as a Healer, because returning to other, challenging roles really shows how the Healer role had get me used to playing on a lower difficulty level than the rest of the team.
    (2)

  4. #34
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,993
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by T-Owl View Post
    The played reality though is, that currently the core appeal of playing a healer is being able to enter Savage and even moderately well with a far lower skill level than what is required of any other role. I bite my ass that I made the decission to jump back into raiding in Endwalker as a Healer, because returning to other, challenging roles really shows how the Healer role had get me used to playing on a lower difficulty level than the rest of the team.
    This raid tier actually gave a lot of healers a very rude awakening to just how low difficulty the job has been for over 2 years.

    A lot of the healers who started in ShB or EW just don't know how to actually handle some healing challenges because for once it can't be solved with 1-2 oGCDs at our current ilvl, even if it's just the incoming tank damage.


    The healers who can't handle the challenge are dropping out of the pug raid scene on mass and, atleast on Light, it can take forever to fill parties.
    Sadly this will probably give SE the wrong impression.
    (2)
    Last edited by Absurdity; 09-20-2022 at 12:08 AM.

  5. #35
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,642
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Deceptus View Post
    If that is the case, it'll be their excuse to not add new jobs.
    Good

    I've long wanted them to stop adding new jobs and focus on fine-tuning what we already have. There doesn't need to be another Caster which will follow the same formula as one of the existing ones. Every single expansion the initial job balance has been awful. And since they seldom want to do sweeping changes outside of major patches, some jobs are left to rot. I'd rather they drop down to one new job per expansion or none at all so they can sort out the wrinkles that already exist. Maybe we'll even get some unique designs that way instead of the lobotomized Summoner rework.

    Quote Originally Posted by Absurdity View Post
    The healers who can't handle the challenge are dropping out of the pug raid scene on mass and, atleast on Light, it can take forever to fill parties.
    Sadly this will probably give SE the wrong impression.
    It's the same over on Aether. Nearly every party is always looking for healers. Granted, I do think this is on SE for making healer gameplay a borderline participation reward for so long. It doesn't help that healers still aren't interesting in terms of their DPS rotation. So the decline of interest was likely always going to happen.

    I do also worry this whole tier will give SE a huge negatively impression. Between the overtuned doorboss which resulted in people hard locking out jobs and the upswing in healing, I wouldn't be surprised if the 6.4 tier saw a return to Asphodelos levels
    (2)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  6. #36
    Player
    T-Owl's Avatar
    Join Date
    May 2017
    Posts
    137
    Character
    Tanha Rhidill
    World
    Famfrit
    Main Class
    Sage Lv 90
    Quote Originally Posted by Absurdity View Post
    This raid tier actually gave a lot of healers a very rude awakening to just how low difficulty the job has been for over 2 years.

    A lot of the healers who started in ShB or EW just don't know how to actually handle some healing challenges because for once it can't be solved with 1-2 oGCDs at our current ilvl, even if it's just the incoming tank damage.


    The healers who can't handle the challenge are dropping out of the pug raid scene on mass and, atleast on Light, it can take forever to fill parties.
    Sadly this will probably give SE the wrong impression.
    I would guess this would be a good change of pace, if the gcd healing spells of any class would be exciting and the game wouldn't have teached non-bad healers to respond with frustration over having to press them.
    (2)

  7. #37
    Player
    LifeupOmega's Avatar
    Join Date
    Dec 2021
    Posts
    49
    Character
    Kenna Tahten
    World
    Leviathan
    Main Class
    Dragoon Lv 90
    I'm so glad I get to enjoy DRG a bit longer tbh.
    (0)

  8. #38
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by T-Owl View Post
    The played reality though is, that currently the core appeal of playing a healer is being able to enter Savage and even moderately well with a far lower skill level than what is required of any other role. I bite my ass that I made the decission to jump back into raiding in Endwalker as a Healer, because returning to other, challenging roles really shows how the Healer role had get me used to playing on a lower difficulty level than the rest of the team.
    I'm sorry but dps usually have the least to due in every raid tier. Healer skill requires that both healers play optimally and without over GCD healing. This tier is even harder on healers with fights that don't line up our heal cd's consistently, like p8s door boss, or phases of fights that force some healers to lose damage, like purgatory in p7s. Not to mention that the 2minute meta has raid damage lined up with dps burst windows which makes optimizing your damage very difficult during those times. DPS don't have a care in the world for most of this raid tier and most raid tiers tbh.
    (1)
    Last edited by Zolvolt; 09-20-2022 at 08:28 AM.

  9. #39
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,549
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Can’t wait to see all the healers continue to drop out of raiding and square takes that as evidence the healer role is still too hard and lobotomises what’s left of the role
    (0)

  10. #40
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,916
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Supersnow845 View Post
    Can’t wait to see all the healers continue to drop out of raiding and square takes that as evidence the healer role is still too hard and lobotomises what’s left of the role
    Ngl I actually relish more than I expected from this tier. My group has been progressing very casually so we’re more geared at the moment for earlier floors than those who cleared the tier earlier in its inception week, but I still managed to stay more awake than usual with all these bleeds going out. Can’t wait to see what p7s & p8s have in store when we actually got there.

    Just a hopium, but I pray they would at least keep this level of outgoing damage for the next 6.4 tier if they don't want to raise it further.
    (1)
    Last edited by Rein_eon_Osborne; 09-20-2022 at 11:40 AM.

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