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  1. #1
    Player
    Zolvolt's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    498
    Character
    Zolmation Volt
    World
    Sargatanas
    Main Class
    Blue Mage Lv 70
    So here's the spicy meatball parmesan.
    All healers are in a good place. They all perform very well in content and are not hurting in terms of output.
    The problems with AST are things like astrodyne not lining up with divination well, the seal systems, the way minor arcana works. etc All things that need to be improved but ultimately function the way they are. Largely, we are dealing with how the job plays.

    The tanks on the other hand are not all in a good place. PLD for example was significantly behind the other tanks because its niche of not losing uptime was negated on every boss this tier. PLD's toolkit is revolved around not melding well with burst windows and keeping uptime. Damage has shifted to being all about those 2min windows and uptime is irrelevant for melee now, they always get it. PLD would struggle behind other tanks for the rest of the expansion without immediate changes. Additionaly, they said they are giving PLD a full rexamination on their abilities to change things in the expansion just like DRG and AST. This makes sense and was completely warranted.
    (1)

  2. #2
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    781
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zolvolt View Post
    The problems with AST are things like astrodyne not lining up with divination well, the seal systems, the way minor arcana works. etc All things that need to be improved but ultimately function the way they are. Largely, we are dealing with how the job plays.
    It goes even further, because the card system itself is needlessly confusing because there is no clear pattern in them to make identifying which target is optimal easier. I know its effectively just 2 options, with 3 icons causing 6 cards to exist. But at least if the colors matched, it makes it a lot easier to learn.

    Not just that, but with a proper color/icon scheme they could even make it have more options. What if a card always involves 2 colors splitted in the diagonal? The upper section then could even become something like melee dps, phys dps, mage dps, and the bottom section then can even randomize between all 5 (so tank/healer becomes less likely, or even apply a randomized bonus effect). Whether that would be good is something else, but it shows how flexible a good interface can make such system.

    That a blue icon can refer to ranged dps and healer is a massive flaw in the card system. Its just asking for confusion to start.
    (2)