need timers less then 24 hrs(theres should be some though) and people would do it even the ones saying no thanks to HNM.
if people dont want theres another reason for them to say theres nothing to do @_@. i think they like having nothing to do.


need timers less then 24 hrs(theres should be some though) and people would do it even the ones saying no thanks to HNM.
if people dont want theres another reason for them to say theres nothing to do @_@. i think they like having nothing to do.

if the half the people bitching about stuff being too hard or want a ezmode instance only fast leveling solo game played classic everquest, they would of committed suicide
too many people used to iwin mode on consoles new age gamers are babies
-Faultz Break-
:RareEx
:Balmung

classic games where we had downtime between fights, longer fights, waiting for boats and no instant travel unless it was via aplayer. you had time to socialize with the people around u. now its get into a LS no one talk in public say , its almost like a ghost town inside the game. people are there just everyone wants to rush rush rush solo solo iinstance instance repeat.
i enjoy takign my time reading quests and fighting single mobs not aoe pull cast fire wait for respawn crap. look at eq, you wanted to do a quest u talked to the npc urself and had to say specific phrases to further dialogue or recieve quest etc. sadly there are no longer games like that everything caters to the casual player young kid that wants fast fast fast everything easy i win. that is the fall of mmos
-Faultz Break-
:RareEx
:Balmung


You can't blame people for grouping up together... Its a natural human social trait.
No matter how good the party search becomes, nothing beats having a set time that you and 7 already determined people will group up to attack new content
I say yes to having really strong HNMs that take skill and effort to kill, want to make it timed? Ok make the time every hour and make the HNM pop ANYWHERE in that particular zone. That's right make the HNM a REAL hunt. The real competition will be finding the NM, getting your group together and then taking him down before another group can do the same. Make the HNM hard enough that someone wouldn't be able to hold the NM for longer then 1min with out dieing to prevent holding. Pulling the HNM to far beyond his claim point would cause rapid health regen to prevent kiting. Just spit balling but honestly if they are going to make HNMs that roam and spawn every hour they should make them spawn anywhere in that zone so that its a real hunt for the HNM and not just 3 groups standing in one spot spamming a macro.


the problem with HNM was not repop time 24H, was windows time 3 hours.
Just place a HNM with 20 Hours repop time and 30 min windows only and is not so hard, you have to go and wait for 5-30 mins, not for 3 hours.
Probably lots of people here hates HNM like fafnir/nidh but if you think about it, we have not events to see another LS playing, talking with them, etc. really i miss to see HNMLS community (and drama of course) but it feel more like an MMO. All content instanced is more similar to a single player game with cooperative option than a MMO.
Last edited by Raistlin; 03-26-2012 at 05:07 AM.
In LS's filled with 20-70 people.... there are still groups of 8-10 that do everything together. Ls's have no real community within them (for the most part) its several cliques of people that share a shell so they have a shield by their name. They don't actually do anything together as a whole, or mix people from clique to clique.
I definitely agree. I love my LS but I am not a part of any of the main groups, and I rarely get into anything. Albeit my play time is a little off sometimes. I have played since open beta, but still have not had 1 exp party.In LS's filled with 20-70 people.... there are still groups of 8-10 that do everything together. Ls's have no real community within them (for the most part) its several cliques of people that share a shell so they have a shield by their name. They don't actually do anything together as a whole, or mix people from clique to clique.
Offered 1,500,000g for a PL, still nothing. If you aren't already connected, this game is on the brink of impossibility for new players.
But on hand of the HNM tank.. I love the ideas of shortened windows, and a wide pop radius. This would definitely stir things up, and make it very hard for botters. Plus, having a short wait time for pops, having to run and find where it popped at.. that just sounds like a blast.
Bring Quality Notorious Monsters to FFXIV!
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This is true, but then if people turn up often to do events I feel they should have priority over those who can't be bothered.In LS's filled with 20-70 people.... there are still groups of 8-10 that do everything together. Ls's have no real community within them (for the most part) its several cliques of people that share a shell so they have a shield by their name. They don't actually do anything together as a whole, or mix people from clique to clique.
Cliques are formed for a reason.
Cliques are anti-LS, or at least what LS's should be. That crap started in other games where the "elite" of the LS couldn't be bothered to help lowly members, and god forbid new members.... that is to say, the members who would benefit most from an experienced group to play with and learn from. It leads to things like (an XI example) people with level 10 mnks posseessing the items for black belts. Did they need them? No, but they'll be damned if anyone who could actually use them would get them before the tenured members.
This is all IF the LS will even accept new players. After accepting them, if they do, the new member is treated like a frat pledge, working their ass off to try to prove themselves to the old-bloods who just use them. Use them with intent to drop them from their shell during their "trial period", etc, etc, etc, mini-rant. Ls's should breed community, they don't in (i'd wager) the majority of cases. They simply breed/foster elitism and seperation from others.
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