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  1. #1
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,307
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Rukkirii View Post
    We’ve been told that there are some very interesting ideas floating around the developer’s room for notorious monster spawn conditions in 2.0! Although, I cannot tell you what they have in store for you just yet (of course, right? ), I hope this information piques your interest.

    There are a lot of great ideas in this thread so far, we would love to hear more of what you would like to see so that we can continue to share your ideas with the dev. team.
    Another "2.0!!!" answer. Times a tickin, you guys have 8 months left til this miraculous 2.0 arrives. You have made alot of promises with all these 2.0 answers and are setting our expectations SUPER high for it. Take care of how many times you give us this generic answer. If it hits and all these 2.0 promises arent kept....
    (0)

  2. #2
    Player
    Antanias's Avatar
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    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Dunno if this was suggested (too many pages), but should there be an ice cave of some sort there could be an nm that spawns as a reflection on the walls of ice which can be attacked to lure the nm out so that it can be battled.

    If the party/alliance fails to damage the ice within a certain amount of time, the shadow could despawn and reappear 20min later. If the party/alliance deals enough damage within a given time period, the monster spawns just outside of the ice and can be battled like any other NM. Win/lose, the shadow could respawn 2-4 hours later. While the shadow is out and about, it could mess with unsuspecting adventurers in some way (maybe use an ice breath attack?)
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  3. #3
    Player
    Abhayaa's Avatar
    Join Date
    Mar 2012
    Posts
    43
    Character
    Sri Ahbayaa
    World
    Durandal
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Antanias View Post
    Dunno if this was suggested (too many pages), but should there be an ice cave of some sort there could be an nm that spawns as a reflection on the walls of ice which can be attacked to lure the nm out so that it can be battled.

    If the party/alliance fails to damage the ice within a certain amount of time, the shadow could despawn and reappear 20min later. If the party/alliance deals enough damage within a given time period, the monster spawns just outside of the ice and can be battled like any other NM. Win/lose, the shadow could respawn 2-4 hours later. While the shadow is out and about, it could mess with unsuspecting adventurers in some way (maybe use an ice breath attack?)
    I like this idea!

    I think it would be interesting to have an NM that hunts YOU. For example, one that lures weary travelers in with a will-o-the-wisp type light. Similar to the reflection, you would have to be paying attention to see it, as it wouldn't be targetable. It could appear randomly to you in the distance at night. If you approach it it recedes and it gradually leads you toward an encounter with the creature who is lying in wait to attack you. It should soloable only with much skill since, after all, you're the one being hunted.

    Some of my other favorite ideas from this thread have been the Skyrim-esque dragons that you would have to follow around until they land. Or they could come down to attack you if you wander unwittingly beneath them. Similar to the UFOs in FFXI's sea. Also, having to "track" your prey via randomly placed ???s throughout the zone that lead you toward the next one. For example, footprints, gnawed sheep carcasses, etc. These are all bot-proof, fair claim ideas.

    Let's stop arguing amongst ourselves and start presenting as many good ideas as possible if the devs are listening.

    Edit: I like your idea too, Nakiamiie! Maybe it should be an NM that only spawns once every couple of days or something since it would be annoying getting attacked every time you went in.
    (0)
    Last edited by Abhayaa; 04-05-2012 at 10:56 AM.

  4. #4
    Player
    Kisuke's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    43
    Character
    Void Spirit
    World
    Hyperion
    Main Class
    Paladin Lv 90
    By the way, wasn't the term for "HNM" in FFXI known as "Hyper Notorious Monster" ?
    "Highly Notorious Monster" doesn't make sense, and it just sounds silly.
    (0)

  5. #5
    Player
    Rydin's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Kisuke View Post
    By the way, wasn't the term for "HNM" in FFXI known as "Hyper Notorious Monster" ?
    "Highly Notorious Monster" doesn't make sense, and it just sounds silly.
    Hypnotically Notorious Monster!!!!

    Quote Originally Posted by Firon View Post
    I think HNM's follow the same group as normal nm's for devs I thought players made the term HNM up very much like Af when the devs keeps saying the gear we got isn't AF >.>.
    Quote Originally Posted by Rukkirii View Post
    There was also a question about the reasoning for the job-specific gear being referred to as AF (or artifact gear). While the upcoming job-specific gear is a type of artifact gear, there are plans to have other types of artifact gear in the future, some of which won’t necessarily be job-specific.
    (0)

  6. #6
    Player
    Firon's Avatar
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    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Rydin View Post
    Hypnotically Notorious Monster!!!!
    Except on the jp side its still called JSE by the devs i'm sure the translators just say AF to please the crowd cause everyone keeps calling it that.

    ジョブ専用装備・・・パーティプレイ特化のパラメータに
    JSE - Has parameters aimed towards increasing party play
    クラス専用装備・・・ソロプレイを意識しつつ、汎用性を持たせたパラメータに
    CSE - Has parameters for more overall use keeping solo play in mind.
    (0)

  7. #7
    Player
    Deltara's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    444
    Character
    Deltara Delettre
    World
    Hyperion
    Main Class
    Pugilist Lv 51
    A Marks system, paying company seals for pop items for Notorious Monsters.

    You can even have it on tiers, you can't get the pop item for the next tier'd NMs until you defeat the previous tier.

    (Essentially, I loved the Zeni system in FFXI... no war over claiming mobs, just put in the work, get your own pop and kill the monster)
    (0)

  8. #8
    Player
    Arcell's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    3,487
    Character
    Arc Jurado
    World
    Mateus
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Deltara View Post
    A Marks system, paying company seals for pop items for Notorious Monsters.

    You can even have it on tiers, you can't get the pop item for the next tier'd NMs until you defeat the previous tier.

    (Essentially, I loved the Zeni system in FFXI... no war over claiming mobs, just put in the work, get your own pop and kill the monster)
    You mean, exactly like Faction leves essentially?

    Faction Leves:

    -Get points
    -Spend points on faction leves
    -Tiered with an NM on the last one
    -No war over claiming, put in the work, get your own pop and kill the monster

    The only bad part of this system is that you have to do leves to get the points but the structure exists already to do things like that.
    (0)

  9. #9
    Player
    ThePatriarch's Avatar
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    Mar 2011
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    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Arcell View Post
    You mean, exactly like Faction leves essentially?

    Faction Leves:

    -Get points
    -Spend points on faction leves
    -Tiered with an NM on the last one
    -No war over claiming, put in the work, get your own pop and kill the monster

    The only bad part of this system is that you have to do leves to get the points but the structure exists already to do things like that.
    Faction Leves are horrible, and you don't often get anything worthwhile from then. The last faction leve I did, I had the awesome adventures of finding glass bottles that were hidden in plain sight in Ul'dah.

    We want an NM system (similar to ZNM maybe?), that requires work to obtain pop items (hopefully engaging, and fun), which in turn gives offers a structured system to kill NM's (whom of which are difficult) and let you advance to higher tiers of NM's. Drops should increase in terms of quality, as should the difficulty of the NM depending upon your level of advancement.

    Honestly, unless dramatically improved upon, I hope nothing in 2.0 revolves upon Leves.
    (0)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  10. #10
    Player
    Moiren's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    141
    Character
    Moiren Houl
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    (0)
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