I was gonna support the thread.
Until I noticed that it's one of those posters that likes to spotlight in the first post anyone that happens to disagree with him.
I was gonna support the thread.
Until I noticed that it's one of those posters that likes to spotlight in the first post anyone that happens to disagree with him.
I must ask what makes being able to claim synonymous with skill above any other type of challenge? I agree give people who want them HNMs but that is not a measure of skill to get a claim it has a lot to do with luck, the fight itself should be the challenge. It is a matter of how someone wants to play and what they will put up with for a certain item (or more likely prestige) so why not make a comparable item drop for a different type of comparable challenge. Personally I wont pay a subscription fee to be bored to tears camping HNMs I would prefer a harder fight over one I must wait for but I won't deny there are those who prefer to camp them.
It's not a matter of the fight itself being a challenge, it's more of an issue of wanting to outclaim others for gear so exclusive only a handful of the population will ever obtain it. It makes them feel special to have something that the mouthbreathing casuals will more likely than not never be able to obtain. That's the real issue, just no one wants to say it outright.I must ask what makes being able to claim synonymous with skill above any other type of challenge? I agree give people who want them HNMs but that is not a measure of skill to get a claim it has a lot to do with luck, the fight itself should be the challenge. It is a matter of how someone wants to play and what they will put up with for a certain item (or more likely prestige) so why not make a comparable item drop for a different type of comparable challenge. Personally I wont pay a subscription fee to be bored to tears camping HNMs I would prefer a harder fight over one I must wait for but I won't deny there are those who prefer to camp them.
I'm better, I play more often, I have more skill, and I want it to show above and beyond all other players. /thumbsup
It isn't. I'm referring to my suggestion of a skill-based claiming system.I must ask what makes being able to claim synonymous with skill above any other type of challenge? I agree give people who want them HNMs but that is not a measure of skill to get a claim it has a lot to do with luck, the fight itself should be the challenge. It is a matter of how someone wants to play and what they will put up with for a certain item (or more likely prestige) so why not make a comparable item drop for a different type of comparable challenge. Personally I wont pay a subscription fee to be bored to tears camping HNMs I would prefer a harder fight over one I must wait for but I won't deny there are those who prefer to camp them.
Only if the items dropped are able to be sold, then I am all for this. (I was thf in XI >.>)
HNM's are something that is very very very simple to implement and very cost efficient. A ton of people loved this about 11 and a ton of people want it in 14. It is simply adding a mob with a long respawn time with rare drops.. very cheap to implement and for thoughs who don't like such a thing just don't participate in it. I did like how KSNM had dropped items that HNM's dropped and allowed the anti HNM crowd to get these items in some way or another.
I personally think we will see HNM's again with 2.0 or when they do the the reconstruction of the world.
Hm..No
Camping is suck
I loved seein Serket campers die to self-destruct!
The bot comment was in regard to when LoO had the kraken club, not the horrible octave club. They moved the kraken to the bc60 (i jokingly say) because it saved them money. Having to send a GM to LoO every single day must have been expensive. LoO was among the most horrible mobs to camp, due to his spawn conditions and the grief players caused each other. Kclub was put into BCNM to avoid the very issues that should be kept out of FFXIV. Bots/Drama/Bullcrap.
Who would be retarded enough to suggest botting a BCNM?
As a side note, a test of skill to claim an HNM might be okay, but until they fix the -do dmg from outside the claiming party- thing, it would be a test of who had the most people show up today if it were measured in time. I know that's not something you wrote in stone, it was just spitballing, and i do apprecciate new ideas like that.
Nice work only quoting people who agree with you, lol.
Long respawn timer NMs are a pain, and often didn't drop stuff even when you won the claim. Nothing was more gut wrenching than winning the claim on a 24-42 HR NM then get nothing for it other than a TOD that you can't make it to since you work that day, etc.
They are also poorly designed. The NMs themselves usually weren't challenging in FFXI save for a few you needed a group for, even then other forms of high level content provided more challenges and enjoyment. What challenge was there? To beat the JP campers who have a better connection to the server and a higher chance to claim? To beat the botters?
The defense of "Well don't do them then!" isn't valid. If they did exist, and they drop the best gear available that would have been available through other means if they weren't around in the first place, then they're required for min/maxers to do. Min/maxers would have had fun getting the gear instead.
Do not want.
Last edited by rekijitsu; 03-27-2012 at 09:07 AM.
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