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  1. #1
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by ThePatriarch View Post
    Sephrick, as much as well all enjoy reading the same responses from you over and over again in every thread, understand this:

    We all like your suggestion of 100 man boss battles, its cool. But the rest of us want plain old, open world HNM's as well. Just because you don't like them, and want to post useless statistics about who all DOESNT want them, is not going to change our pursuit of the implementation of said NM's.

    There is a sense of adventure, action, upset, etc when it comes to open world NM hunting. Instances, and 100 man fights that yield no drops will not bring that.

    I understand that you think that the population doesn't want HNM's, but I assure you, we do.
    As if your posts aren't the definition of redundancy?

    You can call SE's own poll data "useless" all you want but it was those first two polls that helped shape the direction of 2.0's design.

    I'm tossing out ideas that can make everyone happy but it's not enough because they circumvent the core motivating factor of those pushing for XI-style HNMs. You only want a pedestal to stand on.

    Again, it's a matter of quid pro quo.

    To accommodate HNMs as they were in XI's days of old, the majority of players who have stated they don't want open world claim wars have to give up their right to experience content on their own schedule.

    To have a game where sought-after loot comes from instances, a minority of player give up the perceived "rush" of claim wars but still get to play content.

    Clearly, the majority is paying the heavier price. Which is why the game is going to be mainly instanced.

    Even XI couldn't sustain being "old XI" anymore. Why would SE remake content they phased out of the original game?

    If you really want to have a successful campaign to have premier content be HNMs, why not take it to XI? And that's not a "Derp, go play XI" statement. It just seems like it might be a more successful concept there than here.

    But it all comes back to the fact that if old XI endgame was such a wonderful design, we'd all still be playing it and XI wouldn't have tossed it out.

    But in the end, you won't get anywhere without significantly more support. And you won't get that unless you start discussing compromise. Which you've made quite clear you have no interest in doing so.

    Each of these threads go exactly the same. Two sides plug their ears and argue for 10+ pages. I state my own personal opinions then try to suggest compromise and am then singled out as some sort of hypocritical hate monger who just wants free items for entering an instance.

    Clearly the HNM topic won't be considered a "win" for you unless the result of implementation is an epeen pedestal to stand on.

    Allow me to dig in and mirror your personality.

    HNMs suck. Camping them is boring. The battles are easy mode. The only challenge is out claiming the RMT bot. Give me the complex and challenging instances 2.0's engine and servers are being designed for over XI content that XI got rid of any day.
    (4)
    Last edited by Sephrick; 03-27-2012 at 01:12 AM.

  2. #2
    Player
    ThePatriarch's Avatar
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    Mar 2011
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    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Sephrick View Post
    HNMs suck. Camping them is boring. The battles are easy mode. The only challenge is out claiming the RMT bot. Give me the complex and challenging instances 2.0's engine and servers are being designed for over XI content that XI got rid of any day.
    So according to you, we should listen to your opinion and that of a specified group of people. and completely ignore the wants of another group? For the sakes of the masses lets all hope you never go into game design.

    And yes, lets make a game purely based off instances, and even further lets assume due to 2.0 they will be good?

    Despite all of our ascertations to keep this thread about ways to positively implement HNM's in a manner that will cater to the vast majority, you have to come into threads and force your opinions on everyone else. You have some good ideas, and you have some simply terrible ideas. I am in the same boat, I don't expect what I want, to be what everyone else wants. I want this thread to be the melting pot of a collaboration of ideas.

    So if you can't keep constructively participate in what we would like to accomplish in this thread, feel free to go bother other people. I gaurantee you, there are atleast 10 people out there who care about what you have to say.

    /e and even further more, in the quote above i noticed you failed to comprehend what we have been saying:

    We hated camping too, we want shorter time frames, pops, etc.

    HNM's most definitely did not suck, they were a staple of FFXI (Even through you hate it)

    We want to spread the spawn range, and make it much larger to stave off botters.

    and lastly, you talk of challenging instances... they havent even come out yet, you have absolutely no way of knowing if they will truly be challenging.
    (0)
    Last edited by ThePatriarch; 03-27-2012 at 02:46 AM.
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    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz