Page 7 of 104 FirstFirst ... 5 6 7 8 9 17 57 ... LastLast
Results 61 to 70 of 1173

Dev. Posts

Hybrid View

  1. #1
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Peptaru View Post
    I chuckle when people reference "only 500k subscribers", but.... how many does FFXIV have right now? SURELY ITS MORE THAN 500k FOR PEOPLE TO SAY "ONLY"!!!
    I never say "only" because 500k is a very VERY solid base....
    Its just with how popular MMOs are, and how many people own consoles and love the FF series, this game is poised to beat that
    this game sold 550k out the gate (And promptly lost MANY of those)
    But a high Famitsu score basically guarantees close to a million in Japan
    Who knows how many stick around after the month though....
    So I guess it deserves to be said that FFXIV attracted more players (And will continue to attract more players at 2.0) but FFXI was able to keep players... and most people I talk to that played did so for a very long time...
    That has to say something
    (2)

  2. #2
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    What about an instanced system? It would kind of be like FFXIII where you're on the map, you run into the enemy and you enter battle.

    For FFXIV, you would see the HNM (let's use a Wyrm as an example) like any other mob in the area. Then, once you do something to gain enmity on it, your group is transferred to an Instance where you can fight the mob and special things can happen in the battlefield.

    Then, once the HNM is defeated, it would disappear from the world until it's respawn timer is up. Any group in an instance against the HNM would be able to finish the fight and obtain drops.

    In this way, it wouldn't matter who "claims" it first, because all groups would have an amount of time to enter their own instance and fight the HNM up until it's defeated.
    (2)

  3. #3
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alerith View Post
    What about an instanced system? It would kind of be like FFXIII where you're on the map, you run into the enemy and you enter battle.

    For FFXIV, you would see the HNM (let's use a Wyrm as an example) like any other mob in the area. Then, once you do something to gain enmity on it, your group is transferred to an Instance where you can fight the mob and special things can happen in the battlefield.

    Then, once the HNM is defeated, it would disappear from the world until it's respawn timer is up. Any group in an instance against the HNM would be able to finish the fight and obtain drops.

    In this way, it wouldn't matter who "claims" it first, because all groups would have an amount of time to enter their own instance and fight the HNM up until it's defeated.
    Rokein is making a petition as we ... type ?
    (2)

  4. #4
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    http://www.brighthub.com/video-games...les/35992.aspx
    NOTE: These numbers were updated as of February, 2011 but the last reliable data for some was a while ago (I'll put an estimate of the date next to each one).

    Let’s take a look at the top MMO subscriber populations. Remember that these figures come from the developers or publishers and they all apply slightly different criteria to count active subscribers. Some of the figures are based on revenue and subscriber estimates. This article is only examining games so social MMOs like Second Life are not counted. These are rounded figures.

    World of Warcraft – 12,000,000 (2011)
    Aion - 3,400,000 (mid 2010)
    Runescape – 1,300,000 (2009)
    Lineage – 750,000 (2009)
    Lineage II – 750,000 (2009)
    Dofus – 520,000 (mid 2010)
    Final Fantasy XI – 350,000 (mid 2010)
    Eve Online – 325,000 (2011)
    Lord of the Rings Online – 210,000 (mid 2010)
    City of Heroes/Villains - 125,000 (2009)
    Age of Conan – 120,000 (mid 2010)
    Ultima Online - 100,000 (2009)
    Everquest - 100,000 (mid 2010)
    Warhammer Online – 80,000 (2010)
    (0)
    Forum Lurker Extraordinaire.
    Like a good stalker, I'm always there.

  5. #5
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    I'm all for it as long as the timers are reasonable. I consider anything between 1-6 hours as that. Have a 72 hour spawn or even a week spawn is ridiculous. I don't care how long it takes to kill a monster but I shouldn't be waiting days to fight it.
    (1)

  6. #6
    Player
    Abhayaa's Avatar
    Join Date
    Mar 2012
    Posts
    43
    Character
    Sri Ahbayaa
    World
    Durandal
    Main Class
    Thaumaturge Lv 50
    I'm glad someone brought this up. This is one of the reasons I've had trouble getting into this game. Current open world NMs are just too easy. There's no surprise, adrenaline rush, contest-- no feeling of reward when you down them because you know they're going to pop back up in a few minutes. I'm okay with these kind of NMs staying in the game, but I think at least 25% of NMs should use something like ffxi's system. I enjoyed hunting things like charybdis and the sahagin NMs, or Stray Mary and Leaping Lizzy. There's a lot I can't remember about ffxi after a few years but I really enjoyed the NM system.

    I'm not talking about the big game 24 hour spawns necessarily, although those were fun, too. Maybe those could be made to be a completely random spawn. I also liked having the occasional dragon around (like the big guy down in KRT or the one in the icelands. I can't remember place names anymore). Having these NMs added a certain quality to the world of ffxi-- more possibilities. Finding an NM actually gave you a jolt, because you didn't expect them to be sitting there 24/7. Finding a big ass dragon gave you one more reason to level up.

    Hard to explain, but FFXI had a really rich NM world even outside of the spawns that were commonly botted.
    (4)

  7. #7
    Player
    Baxta's Avatar
    Join Date
    May 2011
    Posts
    101
    Character
    Baxta Chumblewit
    World
    Ragnarok
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Abhayaa View Post
    I'm glad someone brought this up. This is one of the reasons I've had trouble getting into this game. Current open world NMs are just too easy. There's no surprise, adrenaline rush, contest-- no feeling of reward when you down them because you know they're going to pop back up in a few minutes. I'm okay with these kind of NMs staying in the game, but I think at least 25% of NMs should use something like ffxi's system. I enjoyed hunting things like charybdis and the sahagin NMs, or Stray Mary and Leaping Lizzy. There's a lot I can't remember about ffxi after a few years but I really enjoyed the NM system.

    I'm not talking about the big game 24 hour spawns necessarily, although those were fun, too. Maybe those could be made to be a completely random spawn. I also liked having the occasional dragon around (like the big guy down in KRT or the one in the icelands. I can't remember place names anymore). Having these NMs added a certain quality to the world of ffxi-- more possibilities. Finding an NM actually gave you a jolt, because you didn't expect them to be sitting there 24/7. Finding a big ass dragon gave you one more reason to level up.

    Hard to explain, but FFXI had a really rich NM world even outside of the spawns that were commonly botted.
    oh man Charybdis! I camped him for about 11 hours when I went for my joyeuse and it was amazing. One of my good memories of XI. Standing around soloing the placeholders on BLM all day, chatting with my LS and then having them all run down when it finally popped, racing against another shell. Good times.

    On topic, do I want these systems back? I'm not sure. Perhaps a small handful of NMs on longish timers will do me.
    (0)

  8. #8
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    1,302
    Quote Originally Posted by ThePatriarch View Post
    Roaming Dragons.
    Giant Beasts.
    High Respawn Timers.
    Amazing Gear.

    I know everyone crys foul over copy+paste ideas from Final Fantasy XI. But lets be honest, they were the reason alot of people played. The rush of getting claim over your enemy linkshells. Watching an awesome wipe. Seeing that ever-elusive item in the loot pool. So many amazing memories of great times.

    This topic is about the possible implementation of non-instanced, highly notorious monsters to roam the open plains of Final Fantasy XIV.

    I would like ideas, opinions, etc; on how we can implement something of this nature that caters to all crowds. Lets hear it.
    I think its so intertaining to see how these young and inexperienced new MMO players actually believe there first or previous MMO they played actually invented alot of these ideas..........
    (0)

  9. #9
    Player
    ThePatriarch's Avatar
    Join Date
    Mar 2011
    Posts
    537
    Character
    The Patriarch
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Coglin View Post
    I think its so intertaining to see how these young and inexperienced new MMO players actually believe there first or previous MMO they played actually invented alot of these ideas..........
    Lets not go down this route. Everyone has to make this comment, for some unknown reason. I listed FFXI as my main source of ideas because of the way SE implemented them in that game.

    Just because we choose to list ideas from our favorite MMORPG, does not mean that we are novices who have never explored the realms of other games. Lets try to keep assumptions of other players out of this thread and focus on the topic at hand. Which, I have seen many many good ideas.

    Gib me muh HNMS!
    (4)
    Bring Quality Notorious Monsters to FFXIV!

    http://forum.square-enix.com/ffxiv/threads/40738-Highly-Notorious-Monstersz


  10. #10
    Player

    Join Date
    Feb 2012
    Location
    Limsa Lominsa
    Posts
    208
    It's hyper.

    Hyper-Notorious Monsters not Highly Notorious Monsters.

    It refers to the fact that they have a rage timer.

    On Topic: We don't need many, and they've already said they're doing a roaming primal. Our instanced bosses are just fine right now, and the higher level NM's are enough like this. The respawn timer and high camp numbers just made it annoying to do and caused needless drama and gear restrictions. I enjoyed them in FFXI but IMO they have no place here other than some fringe ones.
    (2)

Page 7 of 104 FirstFirst ... 5 6 7 8 9 17 57 ... LastLast