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  1. #1
    Player
    HyoMinPark's Avatar
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    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
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    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Skivvy View Post
    Hate to snip this post so much as I agreed with a lot of the other stuff mentioned, but the above situation, to me, is going a bit too far with rescue. By no means am I saying that I think it's griefing, I think it's just a bit too extra. If I have people outside my bubble, I'll normally only say something in chat if they're reeeally needing it (like if the party is hurting big time, eating all the mechs, etc). And if they still don't move in? Well they're either not reading chat or just being dense, so eh.

    People who like to hang out in the boonies.....those seem to be a constant always. lol. I tend to take the same approach though. If they're sucking and needing a lot of healing but too far out for my AoE heals/shields, I might say something in chat if it's getting obnoxious. If they still don't move in, I'll still keep an eye on them and heal when I can, but they won't be my #1 priority. Not going to yoink em closer though. :3
    I disagree, and here’s why.

    For one, I play with a controller, so having to put down my controller to type in chat is generally not the first thing I do. Especially since people ignore chat half the time anyways.

    Second, I’ve already tried the approach of “type in chat to tell people to move in” and they either ignore or just tell me to single-target them. I’m not going to deal with that, so now I choose to Rescue. I do it ONCE. If they move out, I leave them to their fate. If they die due to lack of heals and say something about it, I just respond that I tried to pull them closer so they received heals and they ran away and missed them all.

    And this isn’t even something I do all the time. Honestly depends on my mood. If I’m in an aggressive healer sort of mood, I just let them die, raise, and say nothing unless they make a comment. They can deal with their bad decision. If I’m feeling more like I want to keep them alive, then I do the Rescue approach. Results are honestly mixed; some stay in the bubble and I’m guessing they realized what I was doing. Others just run away and I let them hit the floor if they refuse to move in and subsequently die.

    I fail to see how this is any extra than moving someone to the safe side of an arena to avoid a cleave. Both are to save them from potentially dying, so they don’t really seem all that different to me.
    (2)
    Last edited by HyoMinPark; 08-10-2022 at 02:32 AM.
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  2. #2
    Player
    Avatre's Avatar
    Join Date
    Jul 2017
    Posts
    2,852
    Character
    Avatre Drakone
    World
    Cactuar
    Main Class
    Dancer Lv 100
    Quote Originally Posted by HyoMinPark View Post
    I disagree, and here’s why.

    For one, I play with a controller, so having to put down my controller to type in chat is generally not the first thing I do. Especially since people ignore chat half the time anyways.

    Second, I’ve already tried the approach of “type in chat to tell people to move in” and they either ignore or just tell me to single-target them. I’m not going to deal with that, so now I choose to Rescue. I do it ONCE. If they move out, I leave them to their fate. If they die due to lack of heals and say something about it, I just respond that I tried to pull them closer so they received heals and they ran away and missed them all.

    And this isn’t even something I do all the time. Honestly depends on my mood. If I’m in an aggressive healer sort of move, I just let them die and say nothing. They can deal with their bad decision. If I’m feeling more like I want to keep them alive, then I do the Rescue approach. Results are honestly mixed; some stay in the bubble and I’m guessing they realized what I was doing. Others just run away and I let them hit the floor if they refuse to move in.

    I fail to see how this is any extra than moving someone to the safe side of an arena to avoid a cleave. Both are to save them from dying, so they don’t really seem all that different to me.
    Narnians choose their fate when they stay way out there, or move back out there after being rescued. Leave them to their self imposed fate(I don't even heal them directly if they keep running out there because an AoE heal was good enough for the rest of the party to be topped up).
    (1)

  3. #3
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Avatre View Post
    Narnians choose their fate when they stay way out there, or move back out there after being rescued. Leave them to their self imposed fate(I don't even heal them directly if they keep running out there because an AoE heal was good enough for the rest of the party to be topped up).
    As I said, I already do this regardless of if I choose to Rescue or not; and if they move away after a Rescue.
    (0)
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  4. #4
    Player
    Skivvy's Avatar
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    Jun 2012
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    4,178
    Character
    Boo Box
    World
    Rafflesia
    Main Class
    Sage Lv 100
    Quote Originally Posted by HyoMinPark View Post
    I disagree, and here’s why.

    For one, I play with a controller, so having to put down my controller to type in chat is generally not the first thing I do. Especially since people ignore chat half the time anyways.

    Second, I’ve already tried the approach of “type in chat to tell people to move in” and they either ignore or just tell me to single-target them. I’m not going to deal with that, so now I choose to Rescue. I do it ONCE. If they move out, I leave them to their fate. If they die due to lack of heals and say something about it, I just respond that I tried to pull them closer so they received heals and they ran away and missed them all.

    And this isn’t even something I do all the time. Honestly depends on my mood. If I’m in an aggressive healer sort of mood, I just let them die, raise, and say nothing unless they make a comment. They can deal with their bad decision. If I’m feeling more like I want to keep them alive, then I do the Rescue approach. Results are honestly mixed; some stay in the bubble and I’m guessing they realized what I was doing. Others just run away and I let them hit the floor if they refuse to move in and subsequently die.

    I fail to see how this is any extra than moving someone to the safe side of an arena to avoid a cleave. Both are to save them from potentially dying, so they don’t really seem all that different to me.
    I play on PC, so while it's still not the easiest to type during combat, I'd still prefer to say something quick in chat (if it's truly an issue) and let them fix it on their own vs. just doing it for them with no communication.

    As to why I feel pulling them into a bubble is extra, as mentioned above, I typically only use it in alliance raids on moves that will kill the player. In my experience, standing in a bubble isn't going to be the determining factor for whether or not they die.
    (0)
    Last edited by Skivvy; 08-10-2022 at 03:53 AM.

  5. #5
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Skivvy View Post
    As to why I feel pulling them into a bubble is extra, as mentioned above, I typically only use it in alliance raids on moves that will kill the player. In my experience, standing in a bubble isn't going to be the determining factor for whether or not they die.
    I disagree. Running Orbonne Monastery during the current Moogle event, I drop Asylum during the mini-boss prior to TGC. When he does the three back to back raid wides (after his add portals you have to stand on and the two sets of 3 line AOEs), dropping an Asylum and having one other HoT is enough to keep the entire party alive during all three without any additional healing needed. Someone standing outside of the Asylum does not get those extra HoT ticks from it and will drop dead by the third one as a result. This is just one example that is fresh in my mind since I’ve ran Orbonne enough for several hundred tomes since the event started.

    Likewise, Earthly Star’s Giant Dominance detonation is enough to heal players up so that a subsequent raidwide is survivable without having to use extra healing tools. You’d be surprised at how people manage to still miss the Earthly Galaxy, but it makes more difference than you’re suggesting. Sacred Soils mitigation + regen at level 78+ also makes a lot of difference when people stand under it. Enough so that I don’t have to waste an oGCD resource (or GCD) on them.

    EDIT: Another example I thought of is during Diabolos Hollow’s ultimate attack. Did you know that if you don’t have at least one aspect of mitigation on it (a barrier, Reprisal, Addle, or something like Sacred Soil/Kerachole), people will die from it? Usually the casters, physical ranged, and healers, since they have less HP. I found this out during the last Moogle event when my alliance was double WHM and there was no use of Addle, Feint, or Reprisal on the boss. I was overkilled by 500, which is literally damage variance. Everyone in my party was full HP, so it wasn’t like the kill was a result of missing health. Something like Kerachole, Soil, or even a GCD shield would have kept me (and half my alliance) alive.

    It was truly amusing to see, though. The stat squish did do wonders for making that raid actually hurt a little bit again.
    (0)
    Last edited by HyoMinPark; 08-10-2022 at 04:24 AM.
    Sage | Astrologian | Dancer

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