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  1. #161
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by VelKallor View Post
    Is there some reason every instance needs to go a 10000 miles an hour? if so what is it? I mean it, some of these instances, especially the later ones, are beautiful and a lot to see, appreciate the artwork, the music...so why do we need to GOGOGOGGOGOGOGOGOGOGOGOGOGOGOGOGGOGO...why?
    You know what's a great feature they added in SHB that lets people explore an instance and appreciate all the fine details, music, etc at their leisure without being a hindrance to their party by slowing it down?

    Explorer mode. Now compatible with all but ARR's dungeons for your slow delectation!

    Quote Originally Posted by VelKallor View Post
    I have an old axiom of my own "Dont do it fast, do it right", fast does NOT mean better.
    That axiom would hold actual weight if doing it fast wasn't so hilariously easy that its baffling why anyone wouldn't do it.

    Tank: cycle CDs, hit aoe button, occasionally wakeup to move out of AoEs. :ZZZ:
    Healer: Weave your OGCD heals in, hit your AoE button. :ZZZ:
    Healer (SCH) alt strat: Literally afk in low level dungeons because fairy can heal the entire dungeon with you never hitting a single physick.
    Dps: hit your AoE buttons. :ZZZ:

    There's basically only one situation when taking it slow should even remotely be an option, and that's if the healer &/or tank are new to an instance or if the majority wants to go slow. And if you happen to be a WAR who has access to Bloodwhetting, then the healer is nullified from the equation anyway.
    (10)
    Last edited by Daeriion_Aeradiir; 07-15-2022 at 06:57 AM.

  2. #162
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,589
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by NekoMataMata View Post
    Why should the tank, 1/4 of the entire party decide the pace of the dungeon?
    Because it's the tank's job to decide the pace of the dungeon. Just like the DPS can decide the pace that the enemies are killed by single-targeting. The healer's job is just to heal come what may.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #163
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jeeqbit View Post
    Because it's the tank's job to decide the pace of the dungeon.
    Says who?

    A tank is there to soak the damage , with mits and self heals


    They are 1/4th of a team

    Get over yourself
    (8)

  4. #164
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Jeeqbit View Post
    The healer's job is just to heal come what may.
    Nah, as of Endwalker, you've all got this. I can hang back and do my real job.
    House decorating and real estate operations.
    (2)

  5. #165
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by Jeeqbit View Post
    If there are 4 sets of mobs before each boss, split between 1 wall and it takes 2 minutes for DF players to aoe each of them down, then it would take 4 minutes before each boss with big pulls and 8 minutes before each boss with small pulls. Multiply that by 3 and you get 12 minutes and 24 minutes respectively. It stands to reason that if you spend twice as long killing mobs then the dungeon run is almost twice as long too.

    My runs used to be 30-40 minutes and became 16 minutes when I started pulling more. When I did a dungeon a while ago that normally takes me 16 minutes as a tank, it took twice as long because we got a tank that was doing small pulls and it wasted enough time that we didn't do the second roulette that was planned.
    This is ridiculous. I don't play with a stopwatch.
    (1)

  6. #166
    Player
    Bunnycake's Avatar
    Join Date
    Nov 2017
    Location
    Shaaloani
    Posts
    836
    Character
    Yuki Yagami
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    https://www.reddit.com/r/ffxiv/comme...ose_your_role/

    Time for some popcorn.

    Edited: Nvm OP deleted for being cocky
    (0)
    Last edited by Bunnycake; 07-15-2022 at 07:28 AM.

    Quote Originally Posted by Allegor View Post
    Hrothgar so done with being second class that they summon their own primal to give them hair.
    Quote Originally Posted by Oizen View Post
    Matsya is an elephant. I cant blame them for not casting the voice to a talking elephant.

  7. #167
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    I'd be willing to bet the same people trying to speed through everything are the same ones who complain about not having anything to do in game. Speed being "the standard" will only keep dungeons in the state that they are and keep the devs away from changing them up. Folks claim they want branching dungeons that are unique but also just want to brute force speed them all. Makes no sense
    (5)

  8. #168
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Bunnycake View Post
    https://www.reddit.com/r/ffxiv/comme...ose_your_role/

    Time for some popcorn.

    Edited: Nvm OP deleted for being cocky
    Reveddit to the rescue


    https://www.reveddit.com/v/ffxiv/com...ose_your_role/


    Shame REVEDDIT doesn't show the deleted OP just the remining comments they left up. It was mega cringe worthy and you could tell they were expecting lots of allies from mainsub to rally to their BS but they got rightly roasted
    (1)
    Last edited by Izar_Chillen; 07-15-2022 at 07:59 AM.

  9. #169
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,589
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Izar_Chillen View Post
    Says who?

    A tank is there to soak the damage , with mits and self heals

    They are 1/4th of a team

    Get over yourself
    And they can only soak the damage with mits and self heals if they pull enemies. It stands to reason that they have to navigate to those enemies first. It's generally accepted that a tank pulls those enemies because if someone else does, the enemies will probably kill them. So we have established that it is the tank's job to navigate to the enemies and that it is also the tank's job to pull them. Saying the tank should ask permission to do their job is like saying a healer should ask permission to heal or that a DPS should ask permission to DPS.

    Quote Originally Posted by Payadopa View Post
    This is ridiculous. I don't play with a stopwatch.
    I don't either. I enable timestamps in my chatbox so I can see when the run started and ended.
    (0)
    Last edited by Jeeqbit; 07-15-2022 at 08:06 AM.
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  10. #170
    Player
    Izar_Chillen's Avatar
    Join Date
    Nov 2019
    Posts
    427
    Character
    Jhuno Whatt
    World
    Spriggan
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Jeeqbit View Post
    And they can only soak the damage with mits and self heals if they pull enemies. It stands to reason that they have to navigate to those enemies first. It's generally accepted that a tank pulls those enemies because if someone else does, the enemies will probably kill them. So we have established that it is the tank's job to navigate to the enemies and that it is also the tank's job to pull them. Saying the tank should ask permission to do their job is like saying a healer should ask permission to heal or that a DPS should ask permission to DPS.
    A competent group run together , decent dps will know when a tank will land its aoe and then begin to dps . a healer that's competent will pre shield , or regen , the tank will then pop a mit if needed straight away or continue to use aoe into special moves more mits or heals as will the dps for their part as will the healer for theirs

    No one is the leader and the pace should be set by the party for both reasons, all want to go quick because they are capable and can manage it , and paces should be adjusted if competent players notice their are some weak links , either from inexperience or skill level and there's nothing wrong with players that are a bit slower not all can be hot on the keys/pad . The lazys that zero dps as a healer or no aoe as a dps can sod right off mind.
    (2)
    Last edited by Izar_Chillen; 07-15-2022 at 08:19 AM.

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