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  1. #1
    Player
    VelKallor's Avatar
    Join Date
    Jan 2021
    Location
    Limsa Lominsa
    Posts
    2,590
    Character
    Vel Kallor
    World
    Kujata
    Main Class
    Red Mage Lv 100
    Is there something wrong from suggesting that tanks that won't pull more than one mob stick to trusts or their friends?
    Yes.

    Other servers, other datacentres dont play the same way, and you are NOT in a position to tell everyone "play this way or else".

    I ask again . WHATS THE RUSH? WHATS THE HURRY?

    Is there some reason every instance needs to go a 10000 miles an hour? if so what is it? I mean it, some of these instances, especially the later ones, are beautiful and a lot to see, appreciate the artwork, the music...so why do we need to GOGOGOGGOGOGOGOGOGOGOGOGOGOGOGOGGOGO...why?

    Literally

    WHY?

    The "community" is a vast and massively diverse population, and each of them plays their own way..no one sets a "standard by which if you dont do it this way you dont belong in a dungeon". JP plays differently to LA, OCE has their own norms and to tell the truth, a lot of them dont want to drive their healers insane by pulling wall to wall , watching the party die one by one.

    I have an old axiom of my own "Dont do it fast, do it right", fast does NOT mean better.

    Not by any stretch of the imagination
    (9)
    Last edited by VelKallor; 07-14-2022 at 11:45 AM.

  2. #2
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by VelKallor View Post
    Yes.

    Other servers, other datacentres dont play the same way, and you are NOT in a position to tell everyone "play this way or else".

    I ask again . WHATS THE RUSH? WHATS THE HURRY?

    Is there some reason every instance needs to go a 10000 miles an hour? if so what is it? I mean it, some of these instances, especially the later ones, are beautiful and a lot to see, appreciate the artwork, the music...so why do we need to GOGOGOGGOGOGOGOGOGOGOGOGOGOGOGOGGOGO...why?

    Literally

    WHY?

    The "community" is a vast and massively diverse population, and each of them plays their own way..no one sets a "standard by which if you dont do it this way you dont belong in a dungeon". JP plays differently to LA, OCE has their own norms and to tell the truth, a lot of them dont want to drive their healers insane by pulling wall to wall , watching the party die one by one.

    I have an old axiom of my own "Dont do it fast, do it right", fast does NOT mean better.

    Not by any stretch of the imagination
    To be fair that is a dated concept, doing it fast and right are the standard not just in game but in life. Efficiency is often based around speed. If one cannot do it fast and right they will find someone that can. Be in game or in life.
    (9)

  3. #3
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,608
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Bobby66 View Post
    To be fair that is a dated concept, doing it fast and right are the standard not just in game but in life. Efficiency is often based around speed. If one cannot do it fast and right they will find someone that can. Be in game or in life.
    Yeah I gotta weigh in on this one, too.

    We have an adage in software development. You can have fast, good, or cheap. Pick two. Fast and good are not cheap in my line of work. And many businesses don't invest in their IT teams because they think don't understand what we do and think we pull magic out of our behinds or think they understand what we do (and really don't) and don't think that investment is necessary. So we're often on the cheap side usually being pushed to do it quickly. Which means good is sacrificed. That's where technical debt comes from.
    (4)

  4. #4
    Player
    Bobby66's Avatar
    Join Date
    Jul 2019
    Posts
    947
    Character
    Paper Wait
    World
    Mateus
    Main Class
    Warrior Lv 70
    Quote Originally Posted by TaleraRistain View Post
    Yeah I gotta weigh in on this one, too.

    We have an adage in software development. You can have fast, good, or cheap. Pick two. Fast and good are not cheap in my line of work. And many businesses don't invest in their IT teams because they think don't understand what we do and think we pull magic out of our behinds or think they understand what we do (and really don't) and don't think that investment is necessary. So we're often on the cheap side usually being pushed to do it quickly. Which means good is sacrificed. That's where technical debt comes from.
    Sure in it comes at a price but, but I do feel my point still stands that overall speed is becoming increasingly more in demand and becoming the standard. Especially in fields with a surplus. I agree it is not ideal but just because it is not ideal does not mean it is not the standard many strive for or are encouraged to strive for. Point I was trying to make is if someone does not meet the standards they personally have often times they will simply find someone that does, or force them into situations to meet those standards.

    I do feel it is different if you find yourself in an environment with shared standards. That is the ideal, but often times many do not have the luxury be it in life or in game to be part of such a group. If you run into that case it is a matter of adapting and dying so to speak. Generally from what I have seen it is rare for a group in either setting to adapt to the slowest method even if it is only 1 min slower. People tend to gravitate towards the quicker option.
    (1)
    Last edited by Bobby66; 07-15-2022 at 05:59 AM.

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,062
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Gemina View Post
    Ok. So if you were the tank in this group, why on earth would you pull W2W when you know your healer can't keep up? That's my question for you, and just about any other "experienced" tank.
    To prove that I have faith in the healer and that just because they died, I'm not going to punish them by doing small pulls. Doing that hints to the healer that you are salty about the wipe and I don't want to give that impression. I want to give them the opportunity to prove that wipe was not reflective of what normally happens, or to give them the opportunity to improve by thrusting them into a big pull. I'm confident I can survive on my own for a long time or forever depending on the dungeon to give them time to figure out the right heals to use.

    Quote Originally Posted by VelKallor View Post
    Is there some reason every instance needs to go a 10000 miles an hour? if so what is it? I mean it, some of these instances, especially the later ones, are beautiful and a lot to see, appreciate the artwork, the music...so why do we need to GOGOGOGGOGOGOGOGOGOGOGOGOGOGOGOGGOGO...why?
    1. Many people can't play long. It saves them time and the majority appreciate it with their body language or commendations.
    2. If you don't pull big, sometimes people complain but they never do when they are big.
    3. Small pulls double the amount of time the dungeon takes. If you are confident enough to pull big then there isn't much reason to take twice as long.
    4. It challenges yourself to use mitigation better, the healer to heal more and the DPS to think of how to kill a crowd of enemies as fast as they kill a single one.
    5. By doing them it educates people how to do them.

    These arguments are for a tank themselves to make. If you are not the tank, it's not your place to change someone else's playstyle.

    The "community" is a vast and massively diverse population, and each of them plays their own way
    This point is worth reiterating. A lot of parties do big pulls but a lot of them don't. Usually it's because someone is doing it for the first time or they are still learning to tank.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  6. #6
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by VelKallor View Post
    Is there some reason every instance needs to go a 10000 miles an hour? if so what is it? I mean it, some of these instances, especially the later ones, are beautiful and a lot to see, appreciate the artwork, the music...so why do we need to GOGOGOGGOGOGOGOGOGOGOGOGOGOGOGOGGOGO...why?
    You know what's a great feature they added in SHB that lets people explore an instance and appreciate all the fine details, music, etc at their leisure without being a hindrance to their party by slowing it down?

    Explorer mode. Now compatible with all but ARR's dungeons for your slow delectation!

    Quote Originally Posted by VelKallor View Post
    I have an old axiom of my own "Dont do it fast, do it right", fast does NOT mean better.
    That axiom would hold actual weight if doing it fast wasn't so hilariously easy that its baffling why anyone wouldn't do it.

    Tank: cycle CDs, hit aoe button, occasionally wakeup to move out of AoEs. :ZZZ:
    Healer: Weave your OGCD heals in, hit your AoE button. :ZZZ:
    Healer (SCH) alt strat: Literally afk in low level dungeons because fairy can heal the entire dungeon with you never hitting a single physick.
    Dps: hit your AoE buttons. :ZZZ:

    There's basically only one situation when taking it slow should even remotely be an option, and that's if the healer &/or tank are new to an instance or if the majority wants to go slow. And if you happen to be a WAR who has access to Bloodwhetting, then the healer is nullified from the equation anyway.
    (10)
    Last edited by Daeriion_Aeradiir; 07-15-2022 at 06:57 AM.