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  1. #1
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Striker44 View Post
    Honestly, if we're talking standard dungeons, a healer running out of mana means they're still learning how to use their toolkit. Either they're spamming high-mana heals unnecessarily instead of using more efficient spells, or they're not using their mana regen ability/abilities, or both. The length of any given fight is irrelevant for someone with a good idea of how their toolkit works, since they won't run out anyway.
    Your scenario definitely is the higher possibility, but it's still not the only one. If you run out of your resources/cooldowns you will run out of mana shortly after. There is an exponential increase in power whenever you pull more groups.

    Mitigation cool downs become more powerful
    Offensive buffs become so much more powerful

    If people use a decent number of their cooldowns on the first pack, the second pack is going to take longer to kill, you're not doing to have the cool downs (mit/heals/offensive) you need, you're possibly not going to have regenerated enough resources, etc.

    Certain abilities (mainly resource based heals) are a big source of MP regeneration for healers. So if you don't have them not only are you losing out on a "free heal", but you're also not gaining MP and instead losing MP. That's another exponential issue.

    If I'm playing SGE and have 6000 MP left, I could:

    Use Druochole for an Addersgall for 700 cure potency and end up with 6700 MP
    Use Physis for a HoT and stay at 6000MP
    Use Eukrasian Diagnosis for 840 cure potency and end up with 5100 MP

    If I don't have the resource for Druochole or the cooldown for Physis, then I am 1600 MP "worse off" than if I did. The game definitely makes it easy to stay in the realm of "Everything is Ok", but that's partially because of the exponential gains in the "efficient" way of playing the game (i.e. wall to wall pulls). Once you start peeling away certain efficiencies, you can really get to "Everything is not ok" fairly fast.

    BUT, misplaying is still the more likely reason that a healer will run out of mana, yes.
    (3)

  2. 07-20-2022 12:09 PM

  3. #3
    Player
    Banriikku's Avatar
    Join Date
    Feb 2019
    Location
    I like Viera?
    Posts
    324
    Character
    Kasumi Bunja
    World
    Shiva
    Main Class
    Astrologian Lv 100
    I know i already said it:
    1. Talk with your party about WHAT YOU want
    2. if the tank plays diffrently just vote kick or leave or get kicked for diffrence in playstyle

    Not hard, not special.
    (4)
    Quote Originally Posted by Nizzi View Post
    When I saw that we were going from Broil III at 290 potency in ShB to Broil IV at 295 potency in EW, I was shaking with how excited I was. I couldn't believe they were so generous with a whole 5 potency. I'm going to probably scream in excitement when 7.0 comes out and Broil V hits 300 potency, playing SCH going to be WILD once it hits 300!!!

  4. #4
    Player
    OM3GA-Z3RO's Avatar
    Join Date
    Aug 2020
    Posts
    209
    Character
    Celestria Thurmand
    World
    Zodiark
    Main Class
    Dark Knight Lv 90
    I know when I started playing FFXIV, I did single pulling on Sastasha on my first time because I did not know how dungeons were like in the game (I played WoW WotLK only) but after realizing that Tanking is super simple and you have the tools to be hard to kill, it immediately clicked that to get the best out of the fights is to take more.

    What baffles me is that it never clicked to most people and they still tip toe at later levels even with a bigger range of Mit tools at their disposal. I mean jesus people did you use training wheels until your mid teens? Why are you still playing like you are still on your training wheels in lvl70+ content?
    (4)

  5. #5
    Player
    leanansi's Avatar
    Join Date
    Jul 2022
    Posts
    10
    Character
    Rael Svalnes
    World
    Jenova
    Main Class
    Reaper Lv 90
    Honestly, I would rather tanks just pull what they/the party can handle, even if it's one group. In most instances pulling wall to wall is totally fine. I've literally never died to a mob in any level 90 dungeon, for example. There are some dungeons, like Hollminster Switch in my experience, that seem to challenge a lot of people. Even then, I've had tons of runs that went fine in there pulling wall to wall. So, if the tank feels like they can get it done with the party they're in and they've done it many times before, go for it. If they feel uncertain or are new to that instance, I would rather they pull smaller. It's way more inconvenient to wipe than to just do smaller pulls, imo. The tanks that take on more than they can handle twice in a row are the ones that I really dread, not the ones that pull small. I've had tanks die to three or four mobs but never just consider going smaller and it's such an unpleasant experience. It drags on forever and the time spent running back through the half empty dungeon is much more boring than longer time spent fighting smaller groups. But as long as the pulls are a manageable size for the party you have, I'm basically fine with whatever.

    To be honest, though, I use the duty finder for roulettes and general leveling very often and I rarely have terrible experiences. I feel like sometimes people exaggerate how often things go completely sideways in there.
    (1)

  6. #6
    Player
    Stanazolol's Avatar
    Join Date
    Feb 2017
    Posts
    75
    Character
    Legit Stanazolol
    World
    Leviathan
    Main Class
    Warrior Lv 90
    Quote Originally Posted by leanansi View Post
    Honestly, I would rather tanks just pull what they/the party can handle, even if it's one group. In most instances pulling wall to wall is totally fine. I've literally never died to a mob in any level 90 dungeon, for example. There are some dungeons, like Hollminster Switch in my experience, that seem to challenge a lot of people. Even then, I've had tons of runs that went fine in there pulling wall to wall. So, if the tank feels like they can get it done with the party they're in and they've done it many times before, go for it. If they feel uncertain or are new to that instance, I would rather they pull smaller. It's way more inconvenient to wipe than to just do smaller pulls, imo. The tanks that take on more than they can handle twice in a row are the ones that I really dread, not the ones that pull small. I've had tanks die to three or four mobs but never just consider going smaller and it's such an unpleasant experience. It drags on forever and the time spent running back through the half empty dungeon is much more boring than longer time spent fighting smaller groups. But as long as the pulls are a manageable size for the party you have, I'm basically fine with whatever.

    To be honest, though, I use the duty finder for roulettes and general leveling very often and I rarely have terrible experiences. I feel like sometimes people exaggerate how often things go completely sideways in there.
    Even in holminster switch ill pull wall to wall, you can still clear with newbies. Might need a holmgang or two, but thats what its there for.

    Ill default pull wall to wall always unless im asked not to, and in that case im fine with it. If youre going to play an mmo, you need to accommodate other players, and of it aggravates you too much, talk your way out of it or leave. Thats just part of it.
    (4)

  7. #7
    Player
    Cilia's Avatar
    Join Date
    Sep 2013
    Location
    The Hermit's Hovel
    Posts
    3,729
    Character
    Trpimir Ratyasch
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    I tend to be flexible with how I run dungeons because you never know what you're going to get.

    As a rule of thumb, especially during X.0, the first time I run a dungeon I only pull one trash pack at a time to make sure there's no nasty surprises waiting. Just like how you need to have some patience fighting new Trial / Raid bosses and clearing Alliance raids, taking things slow and steady on a first run is a prudent course of action.

    Past that, it's important to be flexible. Sometimes you get a party that's not so skilled or geared, and wall to wall pulls aren't the smartest thing to do. (I got Aitiascope the other day; one DPS had mid-leveling gear, the other wasn't in anything better than Cryptlurker.) Just roll with the punches.
    (2)
    Trpimir Ratyasch's Way Status (7.4 - End)
    [ ]LOST [ ]NOT LOST [X]MASS PRODUCING SHIT FOR THE MOON BUNNIES
    "There is no hope in stubbornly clinging to the past. It is our duty to face the future and march onward, not retreat inward." -Sovetsky Soyuz, Azur Lane: Snowrealm Peregrination

  8. #8
    Player
    CptBraden's Avatar
    Join Date
    Sep 2022
    Posts
    9
    Character
    Braden Williams
    World
    Adamantoise
    Main Class
    Samurai Lv 100
    Honestly I just enjoy pulling one group at a time and taking my time, I truly have more fun that way. I don’t see the need to rush, we have over an hour to finish the run, that doesn’t mean I wanna sit in a dungeon for an hour, but we don’t have to blitz it in less than 10 min either. Rushing and W2W pulls are annoying to me, I’m also a casual player that takes frequent breaks after finishing an expansion. So the fact they added npcs into story content is perfect for someone like me. I can play whatever class I want, how I want, and whatever speed I want without getting flack for it. And when I run content alone with npcs it still only takes me like 15-20 min going slow at one pull at a time. I’m just not in a rush, that’s just how I enjoy the game. So basically to answer that first persons question, if I was still doing it with ppl, why do I only pull 1 group? It is because I enjoy the game like that, slow and steady, taking in the designs, checking every path that’s available. Other may think that’s boring and the base game dungeons or boring too, but to me their fun, and I enjoy that style of play. To each their own.
    (2)

  9. #9
    Player
    Gwenkatsu's Avatar
    Join Date
    Jun 2024
    Posts
    393
    Character
    Gwenkatsu Furokane
    World
    Shiva
    Main Class
    Dancer Lv 100
    So let's check this out.
    • 3.5 year necro
    • Low post count
    • Typical buzz phrases "I'm a casual", "when I play group content everybody else has to adjust to my needs", ...
    Good morning, little troll. I wonder how many will take the bait.
    (8)

  10. #10
    Player
    Deejudanne's Avatar
    Join Date
    Aug 2021
    Posts
    115
    Character
    Maple Rue
    World
    Twintania
    Main Class
    Dancer Lv 100
    Quote Originally Posted by CptBraden View Post
    Honestly I just enjoy pulling one group at a time and taking my time, I truly have more fun that way. I don’t see the need to rush, we have over an hour to finish the run, that doesn’t mean I wanna sit in a dungeon for an hour, but we don’t have to blitz it in less than 10 min either. Rushing and W2W pulls are annoying to me, I’m also a casual player that takes frequent breaks after finishing an expansion. So the fact they added npcs into story content is perfect for someone like me. I can play whatever class I want, how I want, and whatever speed I want without getting flack for it. And when I run content alone with npcs it still only takes me like 15-20 min going slow at one pull at a time. I’m just not in a rush, that’s just how I enjoy the game. So basically to answer that first persons question, if I was still doing it with ppl, why do I only pull 1 group? It is because I enjoy the game like that, slow and steady, taking in the designs, checking every path that’s available. Other may think that’s boring and the base game dungeons or boring too, but to me their fun, and I enjoy that style of play. To each their own.
    what's the point of necroing an almost half a decade old thread?
    (2)
    These people really complaining about an MMORPG being grindy ICANT

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