Quote Originally Posted by Nizzi View Post
What argument or point are you even making then? Are you agreeing with someone or disagreeing? Of course healing could be fun and engaging, that's our issue with it? They've already said many times that they are not increasing healing requirements. They have said that E12S was the top limits of what they feel healing requirements will ever be in FFXIV. They continue to make these fights have us casting 1 button more and healing less. If they have already stated that they will not be making us actual healers, then the logical conclusion is to make the DPS ""downtime"" that encompasses a majority of our casts in every encounter in this game more interesting than 1-1-1-1. And EVEN IF they actually decided to finally make us have to manage healing more than we're pressing 1 button, this won't change previous encounters at all. Do you honestly believe it is realistic that they are capable of changing encounter design entirely when they're clearly happy with it and it works for tanks and DPS? Or does it seem more realistic that they just give us a few more things to manage that we had in the past, whatever they choose, and to call it a day there?
my point is and remains a healer's primary goal is to heal. putting dps at the same level of importance or above it is just nonsense. they can fix the 1-1-1-1-1-1-1-1-1-1 spam without making it a dps in all but name. they can lean more towards support. buffs, debuffs, dots, sage has this, but shielding as well. the only way to fix that isn't making it a dps. if you think it is you need to look back, rather carefully, at what the game already has and all of the viable options that would solve this problem irrelevant of what the devs will do, since we all know they won't be doing anything healers actually want for the foreseeable future.