Needlessly said, healers in this game has been a hot topic.
The irony is that in any game with "healers", 9/10 they have dps buttons and are meant to balance both.
The double standard of "you should only heal because you're a healer"–you can literally do both. No buts, no ifs, no whats. If there is a timer (enrage, then you need to put in dps as a healer. Point blank.
In nearly every game I've played, healers are chosen/picked for either CC, buffs, debuffs or strong enough to solo heal and even then, you're still contributing when no healing is required.
Healers have been asked to be overhauled for years and the devs are at a crossroads, embrace the green dps that their combat design corners the healer design into or alienate the playerbase even more. No one is happy with the state of healers.
1. It's boring because there's no real depth pass AST (and even then they dumbed down cards). No one sticks around because it's way too easy. What dps would want to cross over and spam one button for dps?
2. They refuse to expand on their dps kits because that would prove the heal-only purists wrong and cause even more drama. Nor do they want to admit that they've pretty much ignored healers in favor of dps–the majority of their playerbase.
3. Healers have to compete with each other because there's no utility pass a two minute buff and some cards ala AST.
And really a lot of their issues boil down to the fact that the combat design they've curated over the years has no more depth other than 2min buffs and dps enrage.
They got rid of aggro management, weapon resistances, role to job flavored skills. Everything feels samey and the irony is that people are only realizing that the devs have zero creative energy anymore because they're starting to show in their dps changes. Sad because tanks and healers have long been told to shut up and deal with it but when their precious jobs get the dumb down hammer, it's war.
Interested in seeing how the devs will handle this. Will they finally hire new creative blood or continue to hurt the playerbase with their lack of communication and fear of experimentation.


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