Quote Originally Posted by Nizzi View Post
You know why healing continues to be "stressful" for newer players? Because there's LITERALLY nothing they can do except spam buttons and watch health bars ping pong. They can't apply Shadow Flare to slow down mobs anymore. They can't use Fluid Aura to knockback mobs and bind them anymore. They can't use Celestial Opposition to stun them anymore. You know one of the reasons people love playing WHM in dungeons? Because having the ability to do some freaking CC is incredibly helpful and there's never a situation where Holy is not useful in dungeons. But no, SE really thinks that we just love more healing buttons. SE has created and exacerbated this problem of people who only want to heal and only want to GCD curespam, because for 50+ levels now there's NOTHING they can do other than that. If they ask for advice on what to do in these situations, it's pretty much just "yeah spam heals to sustain your tank" and there's no growth, and bad habits start to set in very quickly on what a healer should be doing.
that's stressful? it's stressful for healers to... heal in dungeons? and yet healers want... more things to do to stress them out even more when their primary goal is a stress factor? confusion. maybe if... teamwork... was applied to keep the healer alive, this wouldn't be a problem. this is a foreign concept in this game for some reason. don't see why healers are expected to be dps/support/with enough hp to practically tank all in one? there are too many healer buttons, which is about the only thing in this little chunk that makes any sense. if you see someone telling one of these "bad habits" why don't you step in and correct them, then? though personally, i haven't seen anyone say "oh just curespam the tank and they'll be fine" at all. anyone who is curespamming simply isn't aware of how to utilize the rest of their kit and figures that they can barely get by with it, and they can. so why would they change if its working for them? there's no motivation to do so.