Quote Originally Posted by Lilapop View Post
if done right, it is fu and engaging. it isn't done right here. they're called healers, so that is what their primary goal is (not primary button pressed). in a perfect world more healing would be required than basicallyy dps. but as it stands, its dps in all but name with fight reactionary instead of a typical rotation, and 1-1-1-1-1-1-1-1-1-1-1 pressing too, more or less.
What argument or point are you even making then? Are you agreeing with someone or disagreeing? Of course healing could be fun and engaging, that's our issue with it? They've already said many times that they are not increasing healing requirements. They have said that E12S was the top limits of what they feel healing requirements will ever be in FFXIV. They continue to make these fights have us casting 1 button more and healing less. If they have already stated that they will not be making us actual healers, then the logical conclusion is to make the DPS ""downtime"" that encompasses a majority of our casts in every encounter in this game more interesting than 1-1-1-1. And EVEN IF they actually decided to finally make us have to manage healing more than we're pressing 1 button, this won't change previous encounters at all. Do you honestly believe it is realistic that they are capable of changing encounter design entirely when they're clearly happy with it and it works for tanks and DPS? Or does it seem more realistic that they just give us a few more things to manage that we had in the past, whatever they choose, and to call it a day there?