Page 88 of 160 FirstFirst ... 38 78 86 87 88 89 90 98 138 ... LastLast
Results 871 to 880 of 1594
  1. #871
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    I have said it once and I'll say it again... long rotation doesn't = riveting gameplay. if you like the busywork of pressing buttons that don't build up to anything, have fun with that on some other class. healers, in their kit, have what they need tp unfortunately be a top dps as well as what should be, not even sure why this is debatable, their primary goal... healing.
    (0)

  2. #872
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Lilapop View Post
    I have said it once and I'll say it again... long rotation doesn't = riveting gameplay. if you like the busywork of pressing buttons that don't build up to anything, have fun with that on some other class. healers, in their kit, have what they need tp unfortunately be a top dps as well as what should be, not even sure why this is debatable, their primary goal... healing.
    Geniuses clearly state that the primary goal of this god awful role is "...healing" when our primary button casted is Glare/Broil/Malefic/Dosis in EVERY ENCOUNTER IN THE GAME. I wish I could live in the parallel reality that they do, this role must be very engaging and very fun and not at all boring as shit.
    (13)

  3. #873
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Nizzi View Post
    Geniuses clearly state that the primary goal of this god awful role is "...healing" when our primary button casted is Glare/Broil/Malefic/Dosis in EVERY ENCOUNTER IN THE GAME. I wish I could live in the parallel reality that they do, this role must be very engaging and very fun and not at all boring as shit.
    if done right, it is fu and engaging. it isn't done right here. they're called healers, so that is what their primary goal is (not primary button pressed). in a perfect world more healing would be required than basicallyy dps. but as it stands, its dps in all but name with fight reactionary instead of a typical rotation, and 1-1-1-1-1-1-1-1-1-1-1 pressing too, more or less.
    (0)

  4. #874
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Lilapop View Post
    if done right, it is fu and engaging. it isn't done right here. they're called healers, so that is what their primary goal is (not primary button pressed). in a perfect world more healing would be required than basicallyy dps. but as it stands, its dps in all but name with fight reactionary instead of a typical rotation, and 1-1-1-1-1-1-1-1-1-1-1 pressing too, more or less.
    What argument or point are you even making then? Are you agreeing with someone or disagreeing? Of course healing could be fun and engaging, that's our issue with it? They've already said many times that they are not increasing healing requirements. They have said that E12S was the top limits of what they feel healing requirements will ever be in FFXIV. They continue to make these fights have us casting 1 button more and healing less. If they have already stated that they will not be making us actual healers, then the logical conclusion is to make the DPS ""downtime"" that encompasses a majority of our casts in every encounter in this game more interesting than 1-1-1-1. And EVEN IF they actually decided to finally make us have to manage healing more than we're pressing 1 button, this won't change previous encounters at all. Do you honestly believe it is realistic that they are capable of changing encounter design entirely when they're clearly happy with it and it works for tanks and DPS? Or does it seem more realistic that they just give us a few more things to manage that we had in the past, whatever they choose, and to call it a day there?
    (14)

  5. #875
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lilapop View Post
    I have said it once and I'll say it again... long rotation doesn't = riveting gameplay. if you like the busywork of pressing buttons that don't build up to anything, have fun with that on some other class. healers, in their kit, have what they need tp unfortunately be a top dps as well as what should be, not even sure why this is debatable, their primary goal... healing.
    Spamming 1 button while rotating thru our overbloated oGCD healing toolkits isn't riveting gameplay either. Literally, in all content in this game, even the hardest content in the game, as a Healer, you spend the majority of your GCD using 1 button. Healers spam their filler DPS button more than a Tank Autoattacks for crying out loud. There is no reason whatsoever for the gameplay to be so shallow other than pure incompetence by the developers and considering that NONE of them actually play healers at all, it's clear they have no idea what they're doing with the role at all.
    (11)

  6. #876
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Semirhage View Post
    Sylphies don't have "good faith" arguments. There's a bog standard list they pick from, and the only variation is in the wording. Said list is very, very rarely updated.

    1) Healers should HEAL ONLY! It's in the name!
    2) Complexity is SCARY, you're just a mean gatekeeper who hates new healers!
    3) If you want to deal damage go play a DPS! Unless you fixate all of your attention on the healing side of the kit, you're not a *~real healer~*
    4) I watched someone casting Stone while I died once, therefore healers shouldn't be allowed to do anything but healing spells and /dance emotes! Being allowed to make mistakes harms the community, so it NEEDS to be foolproof!
    5) I'm the best healer I know because I HEAL unlike those dirty DPS healers I see casting damage spells. They aren't even touching Medica 2! I'm clearly doing all of the healing in an instance. *I'm* the one who knows what I'm talking about.
    its even better when you realize 1, 3 and 5 are the same arugment, and 2 and 4 are also the same.
    (6)
    Last edited by QooEr; 06-20-2022 at 11:49 AM.

  7. #877
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Nizzi View Post
    What argument or point are you even making then? Are you agreeing with someone or disagreeing? Of course healing could be fun and engaging, that's our issue with it? They've already said many times that they are not increasing healing requirements. They have said that E12S was the top limits of what they feel healing requirements will ever be in FFXIV. They continue to make these fights have us casting 1 button more and healing less. If they have already stated that they will not be making us actual healers, then the logical conclusion is to make the DPS ""downtime"" that encompasses a majority of our casts in every encounter in this game more interesting than 1-1-1-1. And EVEN IF they actually decided to finally make us have to manage healing more than we're pressing 1 button, this won't change previous encounters at all. Do you honestly believe it is realistic that they are capable of changing encounter design entirely when they're clearly happy with it and it works for tanks and DPS? Or does it seem more realistic that they just give us a few more things to manage that we had in the past, whatever they choose, and to call it a day there?
    my point is and remains a healer's primary goal is to heal. putting dps at the same level of importance or above it is just nonsense. they can fix the 1-1-1-1-1-1-1-1-1-1 spam without making it a dps in all but name. they can lean more towards support. buffs, debuffs, dots, sage has this, but shielding as well. the only way to fix that isn't making it a dps. if you think it is you need to look back, rather carefully, at what the game already has and all of the viable options that would solve this problem irrelevant of what the devs will do, since we all know they won't be doing anything healers actually want for the foreseeable future.
    (0)

  8. #878
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Lilapop View Post
    my point is and remains a healer's primary goal is to heal. putting dps at the same level of importance or above it is just nonsense. they can fix the 1-1-1-1-1-1-1-1-1-1 spam without making it a dps in all but name. they can lean more towards support. buffs, debuffs, dots, sage has this, but shielding as well. the only way to fix that isn't making it a dps. if you think it is you need to look back, rather carefully, at what the game already has and all of the viable options that would solve this problem irrelevant of what the devs will do, since we all know they won't be doing anything healers actually want for the foreseeable future.
    im all for buffs and debuffs but consider what kind of buffs would actually matter when you do not need any more effective hp.
    damage reductions and shields are pointless in that scenario. movement speed is cute i guess? but also not necessary. the only relevant buffs you could add when no healing is needed are dps buff (be it crit, attack speed, flat%, etc)
    the same goes for debuffs. CC is useless when every boss is immune and there are no adds worth CCing. (when was the last time anyone used repose in a savage fight, ever?) damage reductions and blindness etc are useless if you dont need to heal. also funny that you mention dots when dots are literally dps spells.

    the game is so stripped of opportunities for support options that the only thing left is dps, either directly or indirectly through healing buffs.



    at the end of the da i honestly dont care WHAT they do to healers as long it breaks the 1111111 monotony.
    (8)

  9. #879
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Lilapop View Post
    my point is and remains a healer's primary goal is to heal. putting dps at the same level of importance or above it is just nonsense. they can fix the 1-1-1-1-1-1-1-1-1-1 spam without making it a dps in all but name. they can lean more towards support. buffs, debuffs, dots, sage has this, but shielding as well. the only way to fix that isn't making it a dps. if you think it is you need to look back, rather carefully, at what the game already has and all of the viable options that would solve this problem irrelevant of what the devs will do, since we all know they won't be doing anything healers actually want for the foreseeable future.
    WE HAD ALL THAT AND SE REMOVED THEM ALL!!!

    We had skills like Virus, Disable, Eye for an Eye, Slows, Heavys, Knockbacks, Shields, etc. and they all got removed. There is literally NOTHING left but Heals, the occasional mitigation effect and filler spam. Why do you think we're bored out of our minds? Because we lost everything that made Healers fun, not just a handful of DPS skills.
    (14)

  10. #880
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,843
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Silver-Strider View Post
    WE HAD ALL THAT AND SE REMOVED THEM ALL!!!

    We had skills like Virus, Disable, Eye for an Eye, Slows, Heavys, Knockbacks, Shields, etc. and they all got removed. There is literally NOTHING left but Heals, the occasional mitigation effect and filler spam. Why do you think we're bored out of our minds? Because we lost everything that made Healers fun, not just a handful of DPS skills.
    Personally, I’d love to at least have Addle & Feint for the healer. About half of the “main DPS” that I’ve encountered don’t even use them because it’s not even on their hotbar, claimed too busy to focus on their rotation most of time (my static’s SAM is guilty for this) and/or it never crossed their mind to utilize them.

    Doesn’t break the monotony of 1 button press ad nauseam, but I’d at least like to have better control over the mitigations instead of leaving it to the hands of randoms.
    (6)

Page 88 of 160 FirstFirst ... 38 78 86 87 88 89 90 98 138 ... LastLast