But we just do shinten before midare now....nothing changed in that regard. Ya'll keep trying to come up with these conclusions, but none of them have any logic behind it.I think the reason they got rid of Kaiten now that I went back to playing samurai a bit is that samurai does juggle a lot of knobs in a tight package. The idea is to keep up two different buffs via combo rotation while managing the energy meter through the OGCD attacks. Taking out Kaiten mostly just makes it easier to execute the Midare Setsugekka bit. The part that is really weird is how they made Tenka Goken a circle aoe and left Fuga a cone. Considering they turned overpower into a circle on warrior it really seems like an odd omission.
I wasn't trying to make a point on the merit of gameplay. The changes seem to be to cut down on how complex the jobs are for the purpose of supporting and balancing the damage out. The problem is that the game is over 10 years old if we consider 1.0 part of it, and the amount of features and content in the game that has to be supported is massive. Logistically, if they have to hire more developers to maintain the game due to job growth they are going to make less profit per month, and software engineers are expensive friends to have. So the only option that is left is to make simpler jobs to deal with so that the same team can handle more of them. It's the only thing that makes sense given the direction of summoner and the changes done to the samurai.
So to make more money... they need to make the game worse... I see that's .... lets go with thatI wasn't trying to make a point on the merit of gameplay. The changes seem to be to cut down on how complex the jobs are for the purpose of supporting and balancing the damage out. The problem is that the game is over 10 years old if we consider 1.0 part of it, and the amount of features and content in the game that has to be supported is massive. Logistically, if they have to hire more developers to maintain the game due to job growth they are going to make less profit per month, and software engineers are expensive friends to have. So the only option that is left is to make simpler jobs to deal with so that the same team can handle more of them. It's the only thing that makes sense given the direction of summoner and the changes done to the samurai.
That might be the dumbest thing I've read in this thread for awhile.I wasn't trying to make a point on the merit of gameplay. The changes seem to be to cut down on how complex the jobs are for the purpose of supporting and balancing the damage out. The problem is that the game is over 10 years old if we consider 1.0 part of it, and the amount of features and content in the game that has to be supported is massive. Logistically, if they have to hire more developers to maintain the game due to job growth they are going to make less profit per month, and software engineers are expensive friends to have. So the only option that is left is to make simpler jobs to deal with so that the same team can handle more of them. It's the only thing that makes sense given the direction of summoner and the changes done to the samurai.
You might think it's dumb, but if I had to balance out damage numbers on multiple jobs, plus have to update them and their entire rotation every blasted time the next expansion is coming, and it was going to come on a schedule with basically zero flexibility if something went wrong on the 11th hour of the night, I sure as hell would cut down on complexity. Not everything revolves around player feedback but if enough people are upset about it maybe they will revert something...
Kind of doubt they will.
Last edited by Colt47; 06-21-2022 at 09:42 AM.
Why are you excusing a multi-billion dollar company and a game that literally saved them financially? They have the resources to do things correctly.You might think it's dumb, but if I had to balance out damage numbers on multiple jobs, plus have to update them and their entire rotation every blasted time the next expansion is coming, and it was going to come on a schedule with basically zero flexibility if something went wrong on the 11th hour of the night, I sure as hell would cut down on complexity. Not everything revolves around player feedback but if enough people are upset about it maybe they will revert something...
Kind of doubt they will.
OH NO! My MULTI-BILLION-DOLLAR COMPANY is having trouble balancing jobs? Better just simplify everything so that balancing is easier. That way we can put more man-hours into modelling garish outfits for our cash shop in our PAID SUB MMO.You might think it's dumb, but if I had to balance out damage numbers on multiple jobs, plus have to update them and their entire rotation every blasted time the next expansion is coming, and it was going to come on a schedule with basically zero flexibility if something went wrong on the 11th hour of the night, I sure as hell would cut down on complexity. Not everything revolves around player feedback but if enough people are upset about it maybe they will revert something...
Kind of doubt they will.
I get wanting to play devil's advocate, but all you're doing is making the Devs sound greedy and lazy. Even if you're right, and that's exactly why they're baby-proofing the game's combat, almost everyone in this thread likely agrees that's a terrible reason to move in this direction. It's anti-fun for the players, no matter why they do it.
Remember when they said in one of the live letter “always remember the player/fans without them the game would be dead” well looks like if you get famous and big enough you just don’t like too listen to the player base anymore. I remember when blizzard did this, with the famous quote “You think you do, but you don't" and we can see how Bad they do right now.OH NO! My MULTI-BILLION-DOLLAR COMPANY is having trouble balancing jobs? Better just simplify everything so that balancing is easier. That way we can put more man-hours into modelling garish outfits for our cash shop in our PAID SUB MMO.
I get wanting to play devil's advocate, but all you're doing is making the Devs sound greedy and lazy. Even if you're right, and that's exactly why they're baby-proofing the game's combat, almost everyone in this thread likely agrees that's a terrible reason to move in this direction. It's anti-fun for the players, no matter why they do it.
Last edited by Mortex; 06-22-2022 at 07:29 PM.
all these players care about is being on top of the dps charts they will dig themselfs into a hole and they will get suspended.
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