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  1. #1
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Colt47 View Post
    I think the reason they got rid of Kaiten now that I went back to playing samurai a bit is that samurai does juggle a lot of knobs in a tight package. The idea is to keep up two different buffs via combo rotation while managing the energy meter through the OGCD attacks. Taking out Kaiten mostly just makes it easier to execute the Midare Setsugekka bit. The part that is really weird is how they made Tenka Goken a circle aoe and left Fuga a cone. Considering they turned overpower into a circle on warrior it really seems like an odd omission.
    But we just do shinten before midare now....nothing changed in that regard. Ya'll keep trying to come up with these conclusions, but none of them have any logic behind it.
    (11)

  2. #2
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Ransu View Post
    But we just do shinten before midare now....nothing changed in that regard. Ya'll keep trying to come up with these conclusions, but none of them have any logic behind it.
    I wasn't trying to make a point on the merit of gameplay. The changes seem to be to cut down on how complex the jobs are for the purpose of supporting and balancing the damage out. The problem is that the game is over 10 years old if we consider 1.0 part of it, and the amount of features and content in the game that has to be supported is massive. Logistically, if they have to hire more developers to maintain the game due to job growth they are going to make less profit per month, and software engineers are expensive friends to have. So the only option that is left is to make simpler jobs to deal with so that the same team can handle more of them. It's the only thing that makes sense given the direction of summoner and the changes done to the samurai.
    (2)

  3. #3
    Player

    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Quote Originally Posted by Colt47 View Post
    I wasn't trying to make a point on the merit of gameplay. The changes seem to be to cut down on how complex the jobs are for the purpose of supporting and balancing the damage out. The problem is that the game is over 10 years old if we consider 1.0 part of it, and the amount of features and content in the game that has to be supported is massive. Logistically, if they have to hire more developers to maintain the game due to job growth they are going to make less profit per month, and software engineers are expensive friends to have. So the only option that is left is to make simpler jobs to deal with so that the same team can handle more of them. It's the only thing that makes sense given the direction of summoner and the changes done to the samurai.
    So to make more money... they need to make the game worse... I see that's .... lets go with that
    (10)

  4. #4
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Colt47 View Post
    I wasn't trying to make a point on the merit of gameplay. The changes seem to be to cut down on how complex the jobs are for the purpose of supporting and balancing the damage out. The problem is that the game is over 10 years old if we consider 1.0 part of it, and the amount of features and content in the game that has to be supported is massive. Logistically, if they have to hire more developers to maintain the game due to job growth they are going to make less profit per month, and software engineers are expensive friends to have. So the only option that is left is to make simpler jobs to deal with so that the same team can handle more of them. It's the only thing that makes sense given the direction of summoner and the changes done to the samurai.
    That might be the dumbest thing I've read in this thread for awhile.
    (17)

  5. #5
    Player
    butchersblock's Avatar
    Join Date
    Apr 2022
    Posts
    150
    Character
    Jinn Goda
    World
    Twintania
    Main Class
    Marauder Lv 41
    Quote Originally Posted by Ransu View Post
    That might be the dumbest thing I've read in this thread for awhile.
    You should check out some of their other posts, you won't be disappointed
    (10)

  6. #6
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Ransu View Post
    That might be the dumbest thing I've read in this thread for awhile.
    You might think it's dumb, but if I had to balance out damage numbers on multiple jobs, plus have to update them and their entire rotation every blasted time the next expansion is coming, and it was going to come on a schedule with basically zero flexibility if something went wrong on the 11th hour of the night, I sure as hell would cut down on complexity. Not everything revolves around player feedback but if enough people are upset about it maybe they will revert something...

    Kind of doubt they will.
    (1)
    Last edited by Colt47; 06-21-2022 at 09:42 AM.

  7. #7
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Colt47 View Post
    You might think it's dumb, but if I had to balance out damage numbers on multiple jobs, plus have to update them and their entire rotation every blasted time the next expansion is coming, and it was going to come on a schedule with basically zero flexibility if something went wrong on the 11th hour of the night, I sure as hell would cut down on complexity. Not everything revolves around player feedback but if enough people are upset about it maybe they will revert something...

    Kind of doubt they will.
    Why are you excusing a multi-billion dollar company and a game that literally saved them financially? They have the resources to do things correctly.
    (10)

  8. #8
    Player
    YellowLine's Avatar
    Join Date
    Apr 2022
    Posts
    18
    Character
    Yellow Bun
    World
    Excalibur
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Colt47 View Post
    You might think it's dumb, but if I had to balance out damage numbers on multiple jobs, plus have to update them and their entire rotation every blasted time the next expansion is coming, and it was going to come on a schedule with basically zero flexibility if something went wrong on the 11th hour of the night, I sure as hell would cut down on complexity. Not everything revolves around player feedback but if enough people are upset about it maybe they will revert something...

    Kind of doubt they will.
    OH NO! My MULTI-BILLION-DOLLAR COMPANY is having trouble balancing jobs? Better just simplify everything so that balancing is easier. That way we can put more man-hours into modelling garish outfits for our cash shop in our PAID SUB MMO.

    I get wanting to play devil's advocate, but all you're doing is making the Devs sound greedy and lazy. Even if you're right, and that's exactly why they're baby-proofing the game's combat, almost everyone in this thread likely agrees that's a terrible reason to move in this direction. It's anti-fun for the players, no matter why they do it.
    (22)

  9. #9
    Player Mortex's Avatar
    Join Date
    Dec 2017
    Posts
    967
    Character
    Rigor Mortex
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by YellowLine View Post
    OH NO! My MULTI-BILLION-DOLLAR COMPANY is having trouble balancing jobs? Better just simplify everything so that balancing is easier. That way we can put more man-hours into modelling garish outfits for our cash shop in our PAID SUB MMO.

    I get wanting to play devil's advocate, but all you're doing is making the Devs sound greedy and lazy. Even if you're right, and that's exactly why they're baby-proofing the game's combat, almost everyone in this thread likely agrees that's a terrible reason to move in this direction. It's anti-fun for the players, no matter why they do it.
    Remember when they said in one of the live letter “always remember the player/fans without them the game would be dead” well looks like if you get famous and big enough you just don’t like too listen to the player base anymore. I remember when blizzard did this, with the famous quote “You think you do, but you don't" and we can see how Bad they do right now.
    (7)
    Last edited by Mortex; 06-22-2022 at 07:29 PM.

  10. #10
    Player
    george357's Avatar
    Join Date
    Sep 2016
    Location
    limo misa
    Posts
    416
    Character
    Marcelloix Ostoiraint
    World
    Coeurl
    Main Class
    Bard Lv 100

    changes

    all these players care about is being on top of the dps charts they will dig themselfs into a hole and they will get suspended.
    (0)

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