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  1. #1
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,810
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Ransu View Post
    That might be the dumbest thing I've read in this thread for awhile.
    You might think it's dumb, but if I had to balance out damage numbers on multiple jobs, plus have to update them and their entire rotation every blasted time the next expansion is coming, and it was going to come on a schedule with basically zero flexibility if something went wrong on the 11th hour of the night, I sure as hell would cut down on complexity. Not everything revolves around player feedback but if enough people are upset about it maybe they will revert something...

    Kind of doubt they will.
    (1)
    Last edited by Colt47; 06-21-2022 at 09:42 AM.

  2. #2
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Sure would be nice of we had emojis to use as reactions. Some of these messages got me busting up a gut laughing.
    (11)

  3. #3
    Player
    MetalMonad's Avatar
    Join Date
    Feb 2021
    Posts
    3
    Character
    Monad Eisen
    World
    Jenova
    Main Class
    Samurai Lv 90
    I only just started maining Samurai this expac, and ever since these changes it just feels like I'm playing a less fun version of the class I just picked up. My numbers are consistent but seeing smaller numbers than I did before on my big moves makes me sad. I miss Kaiten's cool animation and I miss the really big, if inconsistent, crits. Overall I just feel unhappy playing this class now
    (8)

  4. #4
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by MetalMonad View Post
    I only just started maining Samurai this expac, and ever since these changes it just feels like I'm playing a less fun version of the class I just picked up. My numbers are consistent but seeing smaller numbers than I did before on my big moves makes me sad. I miss Kaiten's cool animation and I miss the really big, if inconsistent, crits. Overall I just feel unhappy playing this class now
    Ya, the inconsistencies never bothered me. I don't know anyone who was really complaining about it. The auto crit basically does the same damage it did before on a normal hit so critting at all really has no joy to it.
    (6)

  5. #5
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Ransu View Post
    Ya, the inconsistencies never bothered me. I don't know anyone who was really complaining about it. The auto crit basically does the same damage it did before on a normal hit so critting at all really has no joy to it.
    At least its damage profile is predictable to math because that's fun design, right? .....Right?

    ...I hate every part of that statement.
    (5)

  6. #6
    Player
    Thursdays's Avatar
    Join Date
    Jun 2022
    Posts
    11
    Character
    Mako Nayhael
    World
    Louisoix
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Ransu View Post
    Ya, the inconsistencies never bothered me. I don't know anyone who was really complaining about it. The auto crit basically does the same damage it did before on a normal hit so critting at all really has no joy to it.
    Honestly, the inconsistencies make up for part of the fun. I've been playing a bit of Ninja in DSR and we've been trying to push Hyosho Crit/Directs as far as possible. It's FUN to see that thing hit like a wet noodle one one pull and cause so much damage the group needs to hold DPS on the other. The damage you do noticeably makes a difference, rather than just being a baseline value. It's amazing. All the while not making the difference between killing a boss or not.

    Removing Kaiten and poolnoodle damage has taken that fun from Samurai.
    (9)

  7. #7
    Player
    CelestiCer's Avatar
    Join Date
    Apr 2022
    Location
    6.08 Hissatsu: Kaiten Give it back !!! obviously, mhm.
    Posts
    879
    Character
    Celesti Cer
    World
    Jenova
    Main Class
    Alchemist Lv 100
    I've never understood the Cir-Variance argument. I was told Damage-Variance in general never stood in the way of clearing ALL content.

    Guaranteed Crits? might as well mean " I am not landing Crit's at all ".
    Cause that is what it feels like, kicking the fun out of it.

    Players wanting to have less Variance, sure? but honestly if it never was an issue to clear content? it sounds more like a nitpicking problem or an FFLogs/parsing problem. Not innately an FFXIV problem, cause we can clear content with the Damage Variances.

    And it's also illogical cause we have jobs with Crit Variances other then Samurai. Not saying they need to suffer the same faith... ijs, it's not consistent to make an argument to support less DPS variance just for the Samurai changes... to fix 0 issues cause we can clear all content with or without DPS variance... when other Jobs still have DPS variances ontop of it.
    (7)

  8. #8
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by CelestiCer View Post
    I've never understood the Cir-Variance argument. I was told Damage-Variance in general never stood in the way of clearing ALL content.

    Guaranteed Crits? might as well mean " I am not landing Crit's at all ".
    Cause that is what it feels like, kicking the fun out of it.

    Players wanting to have less Variance, sure? but honestly if it never was an issue to clear content? it sounds more like a nitpicking problem or an FFLogs/parsing problem. Not innately an FFXIV problem, cause we can clear content with the Damage Variances.

    And it's also illogical cause we have jobs with Crit Variances other then Samurai. Not saying they need to suffer the same faith... ijs, it's not consistent to make an argument to support less DPS variance just for the Samurai changes... to fix 0 issues cause we can clear all content with or without DPS variance... when other Jobs still have DPS variances ontop of it.
    I mean, its definitely an FFLOGS thing, which is kinda funny that they acknowledge it while actively being like "no, bad" lol.
    (1)

  9. #9
    Player
    darkdyllon's Avatar
    Join Date
    May 2017
    Posts
    70
    Character
    Darkdyllon Scarab
    World
    Cerberus
    Main Class
    Rogue Lv 90
    Quote Originally Posted by CelestiCer View Post
    I've never understood the Cir-Variance argument. I was told Damage-Variance in general never stood in the way of clearing ALL content.

    Guaranteed Crits? might as well mean " I am not landing Crit's at all ".
    Cause that is what it feels like, kicking the fun out of it.

    Players wanting to have less Variance, sure? but honestly if it never was an issue to clear content? it sounds more like a nitpicking problem or an FFLogs/parsing problem. Not innately an FFXIV problem, cause we can clear content with the Damage Variances.

    And it's also illogical cause we have jobs with Crit Variances other then Samurai. Not saying they need to suffer the same faith... ijs, it's not consistent to make an argument to support less DPS variance just for the Samurai changes... to fix 0 issues cause we can clear all content with or without DPS variance... when other Jobs still have DPS variances ontop of it.
    yeah, i'm maining RDM for now and when i see a difference between getting no crit, no DH, then a crit or a crit/dh it's jarring.
    we got 2 finishing moves that combo into each other (feels good aswel) but then i see 30-35k hit with a non crit, which is fine, but then an 50-60k hit when crit DH, this would be an major difference since that's twice, i'm basically missing out on an full finisher with just 2 crit/dh's. (i don't mind as getting that big 60k crit dh is an nice feeling, i have no influence over it, but that was the same back in Stormblood when i got an 200k crit+dh on my midare, just an straight dopamine rush)

    i don't see why they don't wait and pool all the changes together for an big reveal, when they finally got their vision ready to go, instead of these bite sized patches that either ruin the job or slightly inconveniences the job (sam vs nin for example)
    I get that they then can't have the whole testing of the playerbase, but this is also why i've been saying that FF14 NEEDS an PTS for job balancing, not actual content like WoW does, but just straight up job balancing, you know the boys/girls from the balance would jump on that, they're often better at this than the actual people hired by SE.
    (5)

  10. #10
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    817
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    I'm sure there are dozens of players who actually think their exact ranking matters and are tearing their hair out when crit variance makes them lose a spot. I'm less sure it makes any sense to design the game around these people.
    (2)
    Last edited by ThorneDynasty; 06-21-2022 at 08:06 AM.

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