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  1. #1181
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ThorneDynasty View Post
    Someone remind me how Holy GCD clipping is relevant to anything being discussed again..? Or was this whole sidetrack just some kind of pedantic exercise.
    It's relevant to some because as long as you can go down a list and find anything someone is slightly wrong about because they don't care for the technicalities then they clearly don't play the class.
    And as long as they can prove that they're wrong they can justify their narrow mindedness.

    Quote Originally Posted by Martynek View Post
    There's a reason I've given up on taking that troll's posts seriously. Nothing but derailing the discussion.

    To be honest I only interact with certain people simply for clarity and bumping healer posts. I don't want some random to come along read that and think oh they might be onto something.
    (5)
    Last edited by Nethereal; 05-29-2022 at 09:36 AM.

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  2. #1182
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,923
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    They’ve been roasted hard in another thread, henceforth just coming elsewhere (here) to spread their nonsense all over again.
    (9)

  3. #1183
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Silverbane View Post
    But Holy, in all its incarnation, has a cast time is 2.5 seconds. One full GCD.
    ARR Holy was a 3 second cast. All its incarnations? Clearly Silverbane doesn't play healers. She has no idea what she's talking about.
    (8)

  4. #1184
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by Semirhage View Post
    ARR Holy was a 3 second cast. All its incarnations? Clearly Silverbane doesn't play healers. She has no idea what she's talking about.
    I see you can't tell the present tense ("has a cast time" as I wrote) from the past tense ("used to have a cast time" as you misinterpreted it).
    Holy presently comes in two incarnactions: Holy and Holy III. Both have cast times of 2.5 seconds.

    But with someone like you who doesn't understand how channeled spells differ from instant cast ones, it's no surprise your language skills are also inadequate.
    (0)

  5. #1185
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    I'm not the moron who doesn't have any actual experience with high level healer play or a cogent argument, and therefore falls back on pedantry because that's all I've got.

    That was the point that flew over your head.

    Literally everyone in this subforum but you understands what "1.5 second GCD" means when someone says it. You understand what it means too, you just lie about it because you don't have an argument. Just Sylphie point-scoring that only impresses you.
    (18)

  6. #1186
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Silverbane View Post
    I see you can't tell the present tense ("has a cast time" as I wrote) from the past tense ("used to have a cast time" as you misinterpreted it).
    Holy presently comes in two incarnactions: Holy and Holy III. Both have cast times of 2.5 seconds.
    Oof, buddy, you aren't fooling anyone. Hiding behind your own bad grammar is pretty sad.
    (15)

  7. #1187
    Player
    FoxCh40s's Avatar
    Join Date
    Feb 2020
    Posts
    332
    Character
    Source Eldion
    World
    Faerie
    Main Class
    Scholar Lv 90
    Oh, is it that time again? Where the Veteran Community argues with someone who has no idea what they're talking about with zero experience or Tenure on Healers whatsoever?

    Is the arguement with that one done? It's almost time for someone else to take the spotlight again.
    (2)

  8. #1188
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,002
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by FoxCh40s View Post
    Oh, is it that time again? Where the Veteran Community argues with someone who has no idea what they're talking about with zero experience or Tenure on Healers whatsoever?

    Is the arguement with that one done? It's almost time for someone else to take the spotlight again.
    Give it a few days, there'll be another one...heck, there's probably another one in a different thread about healers right now.
    (3)

  9. #1189
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    984
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Does it count as quitting if I haven't logged in to heal at all because I can't be bothered to run myself through content that doesn't need me without getting horribly depressed because of sheer boredom?

    If so I quit.
    (7)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  10. #1190
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Semirhage View Post
    <nice indepth and interesting discussion...only somewhat marred by the snark at the end>
    You raise some interesting points. I would argue that this somewhat depends on player (I, for one, hate RDM because I hate how Procs work and are conveyed to the player - that is, you have to keep your eyes on your hotbars instead of the boss), but I think some of your base premise are correct. That a well designed Job is one where it has decision points that are at least somewhat meaningful. It doesn't need to be complex or punishing or the like in all cases, though. Simplicity is actually a draw to many players. Not ALL players, but many. WHM is still the most played healer in the game because it is straightforward in its healing kit as well as its damage kit while the other healers all have gimmicks in their healing kits and they aren't all necessarily as straighforward. Essential Dignity is a variable ability better used on low health targets whereas Tetra is a oGCD Cure 2 and Solace is a Cure 2 with no cast time or MP cost. To SOME people, this make a Job they find comfortable and approachable, and so when a Job is designed FOR those people, it makes sense that would be good Job design for them. That is, some people see Tetra/Solace/Cure 2 being the same as a good thing, not a bad thing, since it is straightforward and easy to understand. Lustrate, Excog, and Adlo all serve different purposes and have different use cases, which to some is interesting and to others is overly complicated. WHM is just a priority system of "Use Tetra if not on CD, Solace if Tetra is on CD and you have a Lily or if Tetra is off CD but you're about to cap Lilies, else use Cure 2". This simplicity is its strength, not its weakness.

    But at the same time, we have four healers. So having the others designed to be and work differently is open design space that the Devs should make use of. So for players who enjoy more complexity, they would have those options. That said:

    One thing I have a big problem with is when people...overstate their case. For example, you say all the healers HEAL the same with "bland functionally identical healing spells". You didn't need to say this, as it is wrong and weakens your argument. One reason I love SCH is because its healing kit is substantially different from the other healers. I just wish the devs would lean more into that. The healer healing kids ARE distinct, but after close to 10 years, we've gotten to the point where we have many variations on the same thing. SCH is really the only exception (Lustrate, Excog, and Adlo are all entirely distinct while Tetra, Solace, and Cure 2 - WHM's equivalents - are all identical other than Tetra is instant on a 60 sec CD and Cure 2 has a cast time and MP cost; they even have identical healing potencies to one another). By lean more into, I mean that SCH should be more focused on things like Deployment and Recitation. Abilities that alter the functionality of its core kit and reward the player for understanding the nuance of the mechanics and playing off of that. Yet the CDs mean you can't do that but once every minute and a half. Contrast PvP SCH where I can use Deploy on a 20 sec CD and with either Bio to debuff the enemy team or Adlo to buff my team (which also comes with a damage buff). Such a small change as "short CD and can be used offensively and defensively" adds so much. It's almost like the Devs are afraid of making PvE too easy, so they give us oddly powerful CDs then heavily restrict their uses under long CDs instead of making them weaker effects with shorter CDs to spice things up, with a few super long CDs for big use emergencies that have far more impactful effects.

    The healer DPS kits, on the other hand, are all identical in terms of non-CD(Assize/Plegma etc) or condition gated (Toxicon/Misery) parts. That is, the buttons you actually ARE hitting all the time. Having one or two healers work this way is fine, having all four be identical this way makes no sense. Again, it's a big open design space just waiting to be delved into that is being left to the wayside. A massive open plane of possible deisgns waiting to be explored that's just being left all pristine and untouched..

    It's one reason I'm a constant advocate for leaving WHM as it is, but basically changing all the other healers up. My ideal would see AST given a 1-2-3 + shortish duration DoT rotation, SCH given a 4-6 DoT system with Fester and Bane (probably as 30 or 60 sec CDs instead of AF spenders) with actual DoT interactions/gameplay (e.g. a DoT that does more damage when applied/refreshed while others have low duration left, a 45 sec CD 10 sec duration DoT that is only applied before Fester use to maximize it, etc), and SGE given a RDM-like caster rotation where Kardia swapping/boosting/AOE-ing buttons allow it to heal doing damage like a RIFT Chloromancer or something. I genuinely thought that was what SGE was going to be at first due to Kardia (where you have something like Jolt + Aero/Thunder and swap Kardia between targets to heal, possibly also having a CD for AOEing Kardia healing, stuff like that), and was surprised when they didn't go down that route.

    Now, they would all DO THE SAME OVERALL DAMAGE, so the reward for playing the non-WHM style would be "I genuinely find WHM boring and want something to keep my attention", not "I push more buttons so I do more damage". Indeed, THAT VERY COMPLAINT in SB is why SCH lost its damage kit in ShB. Players complaining that they did "more work" than WHM but got the same damage (wanting more) were instead rewarded with less work so they could stop complaining about it. "corrupt-a-wish"/"be careful what you wish for"/"this is why we can't have nice things" in action. But as long as players saying "we just don't want to be bored" actually MEAN THAT and would be content with doing the same damage just having more button presses to get there, then this could work.

    This would address everyone wanting to heal by giving each of them a healer they find enjoyable to play.
    (1)
    Last edited by Renathras; 06-07-2022 at 05:35 AM. Reason: Needed a bit more space

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