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  1. #11
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ASkellington View Post
    And again, we've asked for more frequent damage.

    Square Enix and Yoshi P has said either go do ultimate (which there is a thread of) and no.

    We are not getting more damage. Period.

    As for the rest of your post, I could type up a long rant but it is going to boil down to this:

    If healers are supposed to be stuck with 1 dps (and a dot) for most of the time when they get good at the job because the player base as a whole believes we healers do not deserve to have a higher skill ceiling because they fear a wipe so much, why do tanks not suffer the same issue? If all roles dps, tank and healer can have bad players who don't know how to play their jobs yet tanks don't have pruning to focus on nothing but mitigation (1 dps button and one aoe button to hold aggro and double their mitigation options, like healers have 1 dot 1 nuke and 8-10 healing spells) and DPS aren't reduced to a 1 button press rotation (akin to SMN's macro which plays the game for them) why is HEALER the sole role stuck with it?

    This is called a double standard. Tanks and DPS get to have depth, but healers do not? Why?
    Because your depth should be focused on healing rather than damage. The fact that nothing has been done to do this on the part of the developers is horrendous issue and is on par with some of WoW's more terrible game design choices like bowered power and suggests that Yoshi P should not have a hand related to anything in the PvE realm of this game. However if I had a choice between healers getting a more indepth dps rotation vs encounters requiring more demanding healing, then I would like the latter since if healers get too crazy of a DPS toolkit then the overall game design will get further simplified. Do I think healers would be fine get maybe like 2 or 3 more buttons that have an interaction? Sure. Should it be as extensive and in depth as tanks, let alone DPS? No.

    Tanks in my opinion should have significant costs to their defensives, something like Heart of Corundum costing a cartridge, Bloodwhetting should consume all of your gauge and the healing/shield effect is based on the amount of gauge consumed. All defensives should be a GCD as well, instead of something you're weaving in your rotation.
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    Last edited by Yeastyloins; 05-23-2022 at 03:52 AM.