[QUOTE=Yeastyloins;5966774
If anything, Damage should be significantly more deadly in normal content and damage should be constant in savage (think the damage ticks that go out during the entirety of the add phase of P3s) so healer should have to use their entire toolkit properly.[/QUOTE]
And again, we've asked for more frequent damage.
Square Enix and Yoshi P has said either go do ultimate (which there is a thread of) and no.
We are not getting more damage. Period.
As for the rest of your post, I could type up a long rant but it is going to boil down to this:
If healers are supposed to be stuck with 1 dps (and a dot) for most of the time when they get good at the job because the player base as a whole believes we healers do not deserve to have a higher skill ceiling because they fear a wipe so much, why do tanks not suffer the same issue? If all roles dps, tank and healer can have bad players who don't know how to play their jobs yet tanks don't have pruning to focus on nothing but mitigation (1 dps button and one aoe button to hold aggro and double their mitigation options, like healers have 1 dot 1 nuke and 8-10 healing spells) and DPS aren't reduced to a 1 button press rotation (akin to SMN's macro which plays the game for them) why is HEALER the sole role stuck with it?
This is called a double standard. Tanks and DPS get to have depth, but healers do not? Why?