



^Pretty much this.
Sad reality we live in.
The absolute BEST SE can do without fundamentally changing the whole game is to:
- Reduce the amount of skills in our healing kit and rebalance the rest as necessary
- Give us an extra 2-3 dps options because we're going to have down time regardless
- Give SGE and AST better identities that separate them from SCH and WHM respectively (make SGE a heal by doing damage healer and AST a time based healer - ie. regens)
- Give meaningful support options back to all healers with changes as needed (Protect, Selene, a variant of old cards, something for SGE, general debuff/buff options)
And that's work. And we're healers. Clearly we don't deserve to have effort thrown at us /s
I'll take "3 Dps Options At Minimum" for 200 Alex!
Last edited by ASkellington; 05-23-2022 at 04:28 AM.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
It varies from person to person I suppose. What you find engaging as a healer is not going to be the same for me. If I'm playing a healer, I want to be concerned with engaging with my tool kit, where it be efficiently healing damage utilizing the minimal amount of resources or if I am playing more of shield healer then properly shielding damage in a way to mitigate the most amount of damage utilizing the minimal amount of resources. For me damage is a low priority thing for me. It's cool to have time to do some damage but if I wanted to deal damage, I'd just play a DPS right? That being said, I am a fan when damage is incorporated into the kit like how SGE functions. Though I wish it was more like how a disc priest in WoW functions.
I kinda just want to heal more when I am playing Healer tbh.
Yes the DPS is boring on Healer but I also feel like it's a result of not having to do enough healing.
If you had to heal more I think the DPS issue would be a lot more bearable.




Its admirable, but as I've said unlikely. They would have to change encounters from ARR to EW and the healer kits as well.
I'm not arguing that it wouldn't be worth while in the long run. I'm arguing that the reason why we aren't going to get it is because of how much would actually have to change. Dungeons from lv15 would need to be progressively harder in a way that doesn't alienate newer players while also not stone walling them so they can progress what SE deems as the most important thing: the story and that I personally would like something done that we can realistically see in a patch cycle (read: expansion).
Making 7.0 actually difficult in response to player feed back is a bad thing. Even if the difficulty properly scaled, because the previous expansions didn't do that. I've gone on record saying that I made it from 1-80 in Shb without even properly learning my kit in dungeons. Making 7.0 the start of where things matter? Yeah, that isn't going to fly with players, and they'd be right.
And even if they did decide to take the time to make our healing kit actually matter in content from 15-90, good healers are STILL going to have down time. They're STILL going to be bored.
Point is, I'm not bashing your desire just to be mean, I'm trying to get realistic changes. Do I want a more engaging healing kit? Yes. Do I want encounter design to engage healers and tanks with mechanics specifically for them so that they aren't green and blue dps? Yes. Do I realistically see SE doing that? No.
Why? Because its been asked for, they haven't listened, and at this point, we'll take the low hanging fruit if it means s*** gets done.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
The problem is if you keep taking low hanging fruit, guess what you get in return from that point on? Low-hanging fruit. It's that mind set that got WoW partially to the place it is now. It's a very death by a thousand cuts sort of thing. Again, if they add DPS options for healers, I won't hate it, but if all of you healers who have been advocating for changes then stop advocating for change because you got the game design equivalent of a weekly pizza party at work instead of a pay raise then it harms the game in the long run.
Additionaly, they made changes to the lower level dungeons, busters have telegraphs and many abilities have been changed already in some fashion. Hell, they revamped the Main Scenario dungeons to where they ask the player to contend with harder mechanics and everyone I've spoken to has had positive thoughts about it.
Last edited by Yeastyloins; 05-23-2022 at 05:15 AM.
i want to agree, but fundamentally healing in this game cant work without dps. to me what makes healing fun is becoming more efficient at it, because you could clear literally any heal check in any content just spamming medica the entire time. dps is THE reward for becoming a good healer, an efficient healer.
i do agree that things barely do any damage, even all the way up in ultimates at most i cast like 30% healing gcds. we need a lot more frequent and sustained damage for healers to feel anything like healers. i think at the very least we need enough damage that both healers' ogcds get quickly spent, and THEN add more damage so both need to gcd heal at least slightly often.




They have feedback in spades if they want it. And I've already said what I wanted from them:
- Diverse AST cards
- Make AST a proper time based healer with more Macrocosmos/ES/Exaltation OR make it a stance dancer where Diurnal and Noctural are a toggle (NO I don't want Double Cast from PvP)
- Bring back Time Dilation to either extend DoTs or HoTs on players or a way to speed up our DoTs/HoTs as a way to do burst damage (or both)
For all healers - I want an increase in damage for 90+ dungeons instead of dribble they gave us in Shb/EW so far.
If a healer can clear Mt. Gulg/Amarout and Dead Ends, further 80 and 90 content should be at their difficulty at minimum.
I also want them to stop using Ultimate as an excuse as well as "new tier". People doing EX/Savage by this point are doing so for a challenge so make them challenging for all roles. Give healers proper heal checks and tanks more mitigation management.
The bare minimum I expect from SE is more dps options. What I want from them is much, much more and by this point I'd be better off looking for another game with how much they seem to care about healer design.
...its just that there is no other MMO to go to
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
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