Its admirable, but as I've said unlikely. They would have to change encounters from ARR to EW and the healer kits as well.
I'm not arguing that it wouldn't be worth while in the long run. I'm arguing that the reason why we aren't going to get it is because of how much would actually have to change. Dungeons from lv15 would need to be progressively harder in a way that doesn't alienate newer players while also not stone walling them so they can progress what SE deems as the most important thing: the story and that I personally would like something done that we can realistically see in a patch cycle (read: expansion).
Making 7.0 actually difficult in response to player feed back is a bad thing. Even if the difficulty properly scaled, because the previous expansions didn't do that. I've gone on record saying that I made it from 1-80 in Shb without even properly learning my kit in dungeons. Making 7.0 the start of where things matter? Yeah, that isn't going to fly with players, and they'd be right.
And even if they did decide to take the time to make our healing kit actually matter in content from 15-90, good healers are STILL going to have down time. They're STILL going to be bored.
Point is, I'm not bashing your desire just to be mean, I'm trying to get realistic changes. Do I want a more engaging healing kit? Yes. Do I want encounter design to engage healers and tanks with mechanics specifically for them so that they aren't green and blue dps? Yes. Do I realistically see SE doing that? No.
Why? Because its been asked for, they haven't listened, and at this point, we'll take the low hanging fruit if it means s*** gets done.



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