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  1. #11
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ASkellington View Post
    Its admirable, but as I've said unlikely. They would have to change encounters from ARR to EW and the healer kits as well.

    I'm not arguing that it wouldn't be worth while in the long run. I'm arguing that the reason why we aren't going to get it is because of how much would actually have to change. Dungeons from lv15 would need to be progressively harder in a way that doesn't alienate newer players while also not stone walling them so they can progress what SE deems as the most important thing: the story and that I personally would like something done that we can realistically see in a patch cycle (read: expansion).

    Making 7.0 actually difficult in response to player feed back is a bad thing. Even if the difficulty properly scaled, because the previous expansions didn't do that. I've gone on record saying that I made it from 1-80 in Shb without even properly learning my kit in dungeons. Making 7.0 the start of where things matter? Yeah, that isn't going to fly with players, and they'd be right.

    And even if they did decide to take the time to make our healing kit actually matter in content from 15-90, good healers are STILL going to have down time. They're STILL going to be bored.

    Point is, I'm not bashing your desire just to be mean, I'm trying to get realistic changes. Do I want a more engaging healing kit? Yes. Do I want encounter design to engage healers and tanks with mechanics specifically for them so that they aren't green and blue dps? Yes. Do I realistically see SE doing that? No.

    Why? Because its been asked for, they haven't listened, and at this point, we'll take the low hanging fruit if it means s*** gets done.
    The problem is if you keep taking low hanging fruit, guess what you get in return from that point on? Low-hanging fruit. It's that mind set that got WoW partially to the place it is now. It's a very death by a thousand cuts sort of thing. Again, if they add DPS options for healers, I won't hate it, but if all of you healers who have been advocating for changes then stop advocating for change because you got the game design equivalent of a weekly pizza party at work instead of a pay raise then it harms the game in the long run.

    Additionaly, they made changes to the lower level dungeons, busters have telegraphs and many abilities have been changed already in some fashion. Hell, they revamped the Main Scenario dungeons to where they ask the player to contend with harder mechanics and everyone I've spoken to has had positive thoughts about it.
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    Last edited by Yeastyloins; 05-23-2022 at 05:15 AM.