Quote Originally Posted by Yeastyloins View Post
Adding something like this would invalidate the need for mechanical play and thus further the gulf between Normal and Extreme, let alone Savage and Ultimate.
I'm not sure about this assertion, but I'm also not sure if I understand which point you're trying to assert, so I'd like to clarify those details before writing an actual response.

Are you asserting that 'Normal'-tier content won't properly prepare players for entering Extreme+ if everyone in a randomly-matched Duty Finder party can Raise?

Or are you asserting that having more distributed Raising capability inside an Extreme+ environment would damage the sense of accomplishment in Savage/Ultimate by removing what you're terming 'mechanical play'?