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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90

    A Change to Phoenix Downs

    One aspect about the ongoing healer debates is the need to keep the role easy and forgiving for casual and new players. In many ways, this need for easy-of-use has stifled the healers, but I believe there are ways that we can make healing more forgiving without needing to stifle their gameplay. In theory, creating more forgiveness elsewhere could help us push further back into healers having gameplay loops, essentially.

    One thing unique to healers is that there's more pressure on them to understand mechanics and not die to them, as typically a healer dying can mean the party will eventually succumb to damage and fail. Recent tank changes have counteracted that by allowing the party to clear the fight without their healer more reliably, but I feel that's kind of an awful way to address that issue.

    "If you fail, don't worry. The rest of the team will do the work for you and you can sit there and not play the game."

    So I propose the following changes to Phoenix Downs:

    1. Allow Phoenix Downs to be usable in combat with a cooldown of 180 seconds.
    2. Allow players to carry multiple Phoenix Downs.
    3. Award players Phoenix Downs for completing roulettes to ensure players always have at least a few off hand.
    4. Add a new restriction to high-end duties that makes Phoenix Downs unusable and add this as a DF option alongside things like minimum ilvl and silence echo.

    This change would relieve a lot of that pressure on healers, which in tern could hopefully placate some of this desire to handle healer players like infants from the game devs.
    (51)

  2. #2
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Major thumbs up. Why on earth Phoenix Downs are still unique items is completely baffling to me. It's like treasure maps. You can only gather one a day; why in the world are they one-per-inventory? Nonsense.
    (19)

  3. #3
    Player
    DezereDawn's Avatar
    Join Date
    Dec 2021
    Posts
    162
    Character
    Dezere Dawn
    World
    Exodus
    Main Class
    Summoner Lv 90
    Definitely can agree with this as an idea, Phoenix downs are an iconic ff item and it feels really weird to let them languish in obscurity here
    (16)

  4. #4
    Player
    Join Date
    Oct 2021
    Posts
    959
    Agree completely. Laying there dead watching everyone else slowly try to finish a fight, especially with tanks having the ability to sustain themselves nigh infinitely in normal mode content, is not fun. This would be a great change, and would make newer healers less of a "point of failure" in the party.
    (11)

  5. #5
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,249
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    More recovery options also allow for more mechanics with teeth which I am totally down for.
    (13)
    ~sigh~

  6. #6
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    The hell do you even get them?
    (0)

  7. #7
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I think this is a good idea
    be real nice for the groups that don't have a back up raise with RDM/SMN
    (8)

  8. #8
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    i think if each person had multiple phoenix downs content might be a bit too easy
    but the ability to use them in combat instances would be great
    (4)

  9. #9
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Definitely agree.

    Let's remember the main reason they refused Savage dungeons was that it "put too much pressure on the healer" not to die. This change would basically fix that.
    (8)

  10. #10
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    I think they should be stackable. Just take the normal long rez cast time to use with a 10 minute cooldown. Make the rez cast instant but on a charge system with a 2 minute cooldown. Resets in case of a wipe party. Non-healers with rez spells only get one charge, including blue mage.
    (4)

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