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  1. #1
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Coletergeist View Post
    Except for in lower end casual content, mobs hit like a wet noodle. If a healer is doing content level 50+ and still don't understand the repeated mechs, they should continue to practice in lower level content for a bit longer imho. They will eventually get there, but healers are already barely doing anything as it is.
    You're missing the point.

    SE coddles the healer role and is actively destroying healer gameplay by trying to babyproof their toolkit. Making it so that they can be revived by anyone and not just 2 specific DPS jobs or their cohealer helps appease what SE is doing to healers anyway that has no negative effects on skilled healer gameplay and could in turn convince SE to let us at least start playing with the plastic toys again.

    So I ask: What do you lose from this change that makes you an opponent of it?
    (1)

  2. #2
    Player
    Coletergeist's Avatar
    Join Date
    Apr 2020
    Posts
    500
    Character
    Cin Aamon
    World
    Diabolos
    Main Class
    Reaper Lv 95
    Quote Originally Posted by ty_taurus View Post
    So I ask: What do you lose from this change that makes you an opponent of it?
    If everyone can raise even during combat with a Phoenix Down, with a CD of 180 seconds, that essentially makes it to where everyone can rezz - even with a CD of 180 seconds. Let's say in 8-man parties or alliance raids for example - everyone can essentially rezz; it's 8 people that have feathers, along with summoners and red mages. Healers rezzes will become redundant, because everyone will be able to just pop a feather on someone. What will healers do? Healing is already essentially not needed, especially with tanks being able to heal themselves as well.

    What I lose is my feeling of being needed, which is already pretty bad as it is currently. Healers are already in a state of feeling like they are not needed in most content. This will just make it worse.

    Also, in some parties there are more than one healer - there's already that comfort that if one healer dies, there's others that can help rezz them. If someone wants to help a healer in case they die, there's summoner and red mage that can rezz. Summoner even for lower end content since red mages can only rezz at a higher level.
    (0)

  3. #3
    Player
    ty_taurus's Avatar
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    Sep 2013
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    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Coletergeist View Post
    If everyone can raise even during combat with a Phoenix Down, with a CD of 180 seconds, that essentially makes it to where everyone can rezz - even with a CD of 180 seconds. Let's say in 8-man parties or alliance raids for example - everyone can essentially rezz; it's 8 people that have feathers, along with summoners and red mages. Healers rezzes will become redundant, because everyone will be able to just pop a feather on someone. What will healers do? Healing is already essentially not needed, especially with tanks being able to heal themselves as well.

    What I lose is my feeling of being needed, which is already pretty bad as it is currently. Healers are already in a state of feeling like they are not needed in most content. This will just make it worse.

    Also, in some parties there are more than one healer - there's already that comfort that if one healer dies, there's others that can help rezz them. If someone wants to help a healer in case they die, there's summoner and red mage that can rezz. Summoner even for lower end content since red mages can only rezz at a higher level.
    Sounds like you rely pretty heavily on parties failing content in order to feel useful, which inandof itself is the problem. There are hills to die on for healing, many of which have already been destroyed, but this is not one of them. Healing should not exist for the sole purpose of being raisebots for when the rest of the party mess up. That's a terrible mentality.

    Keep in mind using a Phoenix Down is still a GCD usage and a consumable, so it would still be seen as far better to leave raising to the healers and conserve Phoenix Downs for necessity, especially because it has a cooldown. Even if 3 minutes isn't that long, especially in a crumbling alliance raid, that does mean you have to go 3 more minutes without having that ability as a non-healer/SMN/RDM. What if you waste it on a RPR and then your AST dies?

    Moreover, Phoenix Downs have a cast time while you're using them which cannot be swiftcasted. It's faster than 8 seconds, but Raise still has its clear advantage.

    So yeah, I veto that loss feeling.
    (9)

  4. #4
    Player
    Coletergeist's Avatar
    Join Date
    Apr 2020
    Posts
    500
    Character
    Cin Aamon
    World
    Diabolos
    Main Class
    Reaper Lv 95
    Quote Originally Posted by ty_taurus View Post
    Healing should not exist for the sole purpose of being raisebots for when the rest of the party mess up. That's a terrible mentality.
    Yeah no, don't get me wrong, I completely agree with this. It sucks a lot.

    Edit: SE needs to implement healers in a way that makes them useful in other ways, somehow. But I feel that until that happens, making it to where other people can rezz isn't the solution, is all I'm saying here.
    (0)