



Damn, if only I said something like "4. Add a new restriction to high-end duties that makes Phoenix Downs unusable and add this as a DF option alongside things like minimum ilvl and silence echo." in my initial post.Sure....in normal content and alliance raids. Extreme maybe you can kinda get away with that with gear but that doesn't fly for Savage or Ultimate. The issue is that people are supposed to learn and refine how they play the game in that content and completing mechanics in a clean manner is a part of that. Adding something like this would invalidate the need for mechanical play and thus further the gulf between Normal and Extreme, let alone Savage and Ultimate. You're not cultivating good habits.
Mind you, this is a small portion of the player base that this would functionally be an issue for, but we don't need to increase the difficulty spike between casual content and hard content. The game should not be solely designed for people who cannot understand basic pattern recognition and understand moving away from the fire while casting spells. There are enough concessions in gameplay in normal content for players to be able to see the story.
Damn, if only you understood that I was talking about having Phoenix Downs in Casual content (I.E normal raids, trials, and dungeons including roulettes) would lead to bad habits within the playerbase.
Last edited by Yeastyloins; 05-20-2022 at 02:52 PM.




I think your logic is inherently flawed. First and foremost, you can't possibly prove that to be true or false regardless because it's not something we can currently test. Moreover, in what way does casual content currently do anything to teach good habits as it is? Jumping into hardcore content is like learning a new game mode, and you'd need to overhaul the entire game in order to change that. Whether or not Phoenix Downs became usable in those casual aspects of content would make absolutely no difference in how poorly casual content sets you up for hardcore content.
The reality is, getting into savage requires an entirely different mentality, and the fact that you couldn't be able to use them in hardcore content would at most force you to learn to deal. Additionally, raising isn't really that powerful in hardcore content anyway because you can't really afford many deaths in savage anyway, assuming someone's mistake doesn't just wipe the whole raid with the snap of a finger.
Then delete raising from the game entirely. People aren't allowed to make mistakes.
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