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  1. #1
    Player
    Lihtleita's Avatar
    Join Date
    Jan 2018
    Posts
    936
    Character
    Lihtleita Lonstyrmwyn
    World
    Lich
    Main Class
    Marauder Lv 100
    i think if each person had multiple phoenix downs content might be a bit too easy
    but the ability to use them in combat instances would be great
    (4)

  2. #2
    Player
    GarretStrongstaf's Avatar
    Join Date
    Feb 2018
    Location
    Gridana
    Posts
    38
    Character
    Garret Strongstaff
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Lihtleita View Post
    i think if each person had multiple phoenix downs content might be a bit too easy
    but the ability to use them in combat instances would be great
    I agree with the OP that they could be implemented. I like the idea of them being consumable items that are difficult to use but can be used by everyone. Maybe limit them to party-wide, single uses with a long cast time. This could prevent these items from nerfing content.

    I could also see them made into a limited duty item like the "Vril" in Lakshmi. This option could be toggled on/off in the duty finder for some content. This would be less fun but better than nothing I suppose.
    (0)

  3. #3
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Definitely agree.

    Let's remember the main reason they refused Savage dungeons was that it "put too much pressure on the healer" not to die. This change would basically fix that.
    (8)

  4. #4
    Player
    Bsrking5's Avatar
    Join Date
    Mar 2018
    Posts
    1,018
    Character
    Alpha Lupi
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    I think they should be stackable. Just take the normal long rez cast time to use with a 10 minute cooldown. Make the rez cast instant but on a charge system with a 2 minute cooldown. Resets in case of a wipe party. Non-healers with rez spells only get one charge, including blue mage.
    (4)

  5. #5
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    This is a really good suggestion and with some restrictions for highend content it would be impossible to abuse in any way while also giving the devs the possibility to make a healer a necessity for every party without punishing the party if the healer died instead of ensuring that everyone is perfectly fine without one in case the healer makes a mistake.
    Laying there while the party is completely fine without you is just adding insult to injury after dying to something from making a mistake.
    And giving such an iconic FF item an actual use would be nice.

    Another option would be to give all healers a re-raise with a long cooldown and put similar restrictions on it that it either can't be used at all in endgame or only as a once-per-fight thing. Because from what I've seen the devs are quite stubborn when it comes to making any consumable as uninteresting as humanly possible so nobody feels pressured to have them - even if you get them literally for free.
    (3)

  6. #6
    Player Soge01's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    2,406
    Character
    Waira Amarilla
    World
    Faerie
    Main Class
    Black Mage Lv 100
    Yes please! I'm always up for changes to the way recovery items work in this game and it'd be really nice to have Phoenix Down actually be useful in battles.
    (4)

  7. #7
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    When i got that for the first time in this game, i was excited since i didn't have any healing\rez job and thought i could use at open areas only to learn that you can't use at players that are not in your party plus not in combat and can only keep one, making a waste of inventory space.

    Only good for deep dungeon but still dissapointing...
    The only actual consumable that i use and never sell are the HQ Max Potions you keep getting in PotD: those potions heal well for ARR\HW content and have a shorter cooldown than Second Wind. So it is weird phoenix downs just feel meh.
    (3)

  8. #8
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jettinson View Post
    The only actual consumable that i use and never sell are the HQ Max Potions you keep getting in PotD: those potions heal well for ARR\HW content and have a shorter cooldown than Second Wind. So it is weird phoenix downs just feel meh.
    Oh I sell them. But that's because I have a stack of 999 and I don't want to dedicate more than one inventory slot to them.
    (4)

  9. #9
    Player
    Jettinson's Avatar
    Join Date
    Feb 2021
    Location
    Ul'Dah
    Posts
    792
    Character
    Ivan Moondiver
    World
    Alpha
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Semirhage View Post
    Oh I sell them. But that's because I have a stack of 999 and I don't want to dedicate more than one inventory slot to them.
    That's fair, i just like using consumables overall :P
    (1)

  10. #10
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,467
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Just removing the unique tag would be enough to make them actually worth carrying.
    (1)

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