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  1. #21
    Player
    IkaraGreydancer's Avatar
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    Apr 2019
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    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    I guess I'm just weird as I'm heavily against this. All it really does it coddle folks that mess up. And making things even more forgiving shifts even more toward the game at large being face roll easy for the most part.
    If you dont like dying and having to lay on your back and watch thats a you issue can be rectified/avoided by you playing correctly. I'd rather the game not turn into Phantasy Star Online 2 where everyone carries multiple rezzes making death in combat pointless.

    I can get behind the item having more usage but not in this way. Taking even more from the healer role is not the way to go.
    (0)

  2. #22
    Player
    Coletergeist's Avatar
    Join Date
    Apr 2020
    Posts
    498
    Character
    Cin Aamon
    World
    Diabolos
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ty_taurus View Post
    This change would relieve a lot of that pressure on healers
    What pressure?
    (0)

  3. #23
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
    Posts
    3,173
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Coletergeist View Post
    What pressure?
    There is an inherent pressure on healers to get mechanics down correctly, because if they die, it typically means the party is forced to wipe because no one can revive you. If you are at least a decently good player at FFXIV, then you likely don't feel this level of pressure because it doesn't happen to you often. But there are many players who are not at that skill level and will not only make mistakes, but will make the same mistakes over and over. These players likely have some amount of fear while playing as healers because they don't want to be the sole reason why their party wipes. SE has made it clear that they want players of this skill level to be capable of clearing content.

    By making these Phoenix Down changes, it can relieve that pressure from new or low-skill healers which in term could theoretically allow more breathing room for them to add more engagement to healer gameplay.
    (3)

  4. #24
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ty_taurus View Post
    There is an inherent pressure on healers to get mechanics down correctly, because if they die, it typically means the party is forced to wipe because no one can revive you. If you are at least a decently good player at FFXIV, then you likely don't feel this level of pressure because it doesn't happen to you often. But there are many players who are not at that skill level and will not only make mistakes, but will make the same mistakes over and over. These players likely have some amount of fear while playing as healers because they don't want to be the sole reason why their party wipes. SE has made it clear that they want players of this skill level to be capable of clearing content.

    By making these Phoenix Down changes, it can relieve that pressure from new or low-skill healers which in term could theoretically allow more breathing room for them to add more engagement to healer gameplay.
    I mean you're supposed to do mechanics properly. If you are constantly making the same mistake you try to improve. If you can't, then that content isn't for you. Simple as that.
    (0)

  5. #25
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,173
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Yeastyloins View Post
    I mean you're supposed to do mechanics properly. If you are constantly making the same mistake you try to improve. If you can't, then that content isn't for you. Simple as that.
    Sure but DPS can die 1000 times and not throw the fight in casual content. Healers typically cannot die even once unless you have a RDM or SMN (or you now have a WAR and they just carry on without you).
    (3)

  6. #26
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by ty_taurus View Post
    Sure but DPS can die 1000 times and not throw the fight in casual content. Healers typically cannot die even once unless you have a RDM or SMN (or you now have a WAR and they just carry on without you).
    Thats part if the thrill imo. Bringing a group back fully with no LB and only 1 tank. No better feeling in 8 man content. At some point the fear needs to go to the wayside or you just move to a less demanding role like dps
    (0)

  7. #27
    Player
    not_ya_wify's Avatar
    Join Date
    Feb 2018
    Posts
    307
    Character
    Tyria Xepheles
    World
    Siren
    Main Class
    Carpenter Lv 90
    Quote Originally Posted by Imora View Post
    The hell do you even get them?
    They only drop from brown coffers in PotD but you can buy them also on the market board for basically nothing because they have barely any use. In other Final Fantasy games they function basically as a raise spell item for non-healer jobs. In FFXIV they are pretty much useless.
    (0)

  8. #28
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,173
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by IkaraGreydancer View Post
    Thats part if the thrill imo. Bringing a group back fully with no LB and only 1 tank. No better feeling in 8 man content. At some point the fear needs to go to the wayside or you just move to a less demanding role like dps
    You're missing the point.

    SE has been on a crusade to make healing easier so that more people don't have to be scared of the role, which has resulted in the utter destruction of the role for the people that enjoyed it prior. Changing Phoenix Downs alleviates one of the core causes of stress for inexperienced healers without having to neuter healers further, and consequently, might convince the devs to allow healers to start getting their identity back.

    Is there some significant aspect of gameplay that is utterly demolished for you and would completely and totally ruin the FFXIV experience for you if Phoenix Downs were changed this way?

    Quote Originally Posted by not_ya_wify View Post
    They only drop from brown coffers in PotD but you can buy them also on the market board for basically nothing because they have barely any use. In other Final Fantasy games they function basically as a raise spell item for non-healer jobs. In FFXIV they are pretty much useless.
    I also added in that they should be given as rewards for doing roulettes as well in the initial post.
    (2)

  9. #29
    Player
    Coletergeist's Avatar
    Join Date
    Apr 2020
    Posts
    498
    Character
    Cin Aamon
    World
    Diabolos
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by ty_taurus View Post
    There is an inherent pressure on healers to get mechanics down correctly, because if they die, it typically means the party is forced to wipe because no one can revive you. If you are at least a decently good player at FFXIV, then you likely don't feel this level of pressure because it doesn't happen to you often. But there are many players who are not at that skill level and will not only make mistakes, but will make the same mistakes over and over. These players likely have some amount of fear while playing as healers because they don't want to be the sole reason why their party wipes. SE has made it clear that they want players of this skill level to be capable of clearing content.

    By making these Phoenix Down changes, it can relieve that pressure from new or low-skill healers which in term could theoretically allow more breathing room for them to add more engagement to healer gameplay.
    Except for in lower end casual content, mobs hit like a wet noodle. If a healer is doing content level 50+ and still don't understand the repeated mechs, they should continue to practice in lower level content for a bit longer imho. They will eventually get there, but healers are already barely doing anything as it is.
    (0)

  10. #30
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    3,173
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Coletergeist View Post
    Except for in lower end casual content, mobs hit like a wet noodle. If a healer is doing content level 50+ and still don't understand the repeated mechs, they should continue to practice in lower level content for a bit longer imho. They will eventually get there, but healers are already barely doing anything as it is.
    You're missing the point.

    SE coddles the healer role and is actively destroying healer gameplay by trying to babyproof their toolkit. Making it so that they can be revived by anyone and not just 2 specific DPS jobs or their cohealer helps appease what SE is doing to healers anyway that has no negative effects on skilled healer gameplay and could in turn convince SE to let us at least start playing with the plastic toys again.

    So I ask: What do you lose from this change that makes you an opponent of it?
    (1)

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