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  1. #1
    Player
    IkaraGreydancer's Avatar
    Join Date
    Apr 2019
    Posts
    1,245
    Character
    Ikara Graydancer
    World
    Midgardsormr
    Main Class
    Dancer Lv 80
    Quote Originally Posted by ty_taurus View Post
    Then why not just get rid of raising altogether then? Why should tanks and DPS get a pass and the freedom to fail mechanics if that's just a form of coddling?
    The difference is its the HEALERS JOB. Its part of their function. That's the part you're missing it seems. Coddling is when every single class can raise people. It's much less so when only one role can do it (raise shouldn't be on smn personally but not the biggest issue).
    (1)

  2. #2
    Player
    Kewitt's Avatar
    Join Date
    Nov 2012
    Posts
    1,359
    Character
    Ewitt Rainbow
    World
    Balmung
    Main Class
    Fisher Lv 100
    This would really help when my hubby and I are duoing 80-level EX content and something goes sideways.
    (1)
    Commendations.
    If I play dps I only give it out to other dps.
    If I play tank I only give it out to healers.
    If I play healer I only give it out to tank.

    Only if they should be getting a commendation.
    There are always exceptions to the rules!

  3. #3
    Player Doozer's Avatar
    Join Date
    Aug 2013
    Location
    Eureka Orthos
    Posts
    2,007
    Character
    Gunnar Mel'nik
    World
    Diabolos
    Main Class
    Bard Lv 90
    People complain about healers being useless and having nothing to do but then want to take even more use from them. Pick a lane.
    (1)

  4. #4
    Player
    Eorzean_username's Avatar
    Join Date
    Apr 2016
    Posts
    567
    Character
    Azephia Dawn
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Doozer View Post
    People complain about healers being useless and having nothing to do but then want to take even more use from them. Pick a lane.
    I do not think that this is an accurate assessment of the situation.

    Many healers are looking for more fun moment-to-moment gameplay that is satisfying in the way that Tanks and DPS combat is.

    And many healers do not consider standing around hardcasting Raise for 8 seconds to provide that missing fun.

    Therefore, for many healers, "losing" this "usefulness" would likely not be considered a net negative.

    Even if you set that aside, you also are not acknowledging that in many cases, the first person to jump on a Raise is, in fact, a Red Mage or Summoner, which are not classified as Healers, because burning their more flexible MP is considered preferable, especially during a lot of prog-type situations.

    To be honest, the change would probably do more to make RDM/SMN feel like their "purpose" was taken from them than it would to most Healers.
    (3)

  5. #5
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Doozer View Post
    People complain about healers being useless and having nothing to do but then want to take even more use from them. Pick a lane.
    I'm a healer main and strongly disagree with this. It would enable the devs to give us more fun things, because currently they've outright stated we can't have harder 4 man content because it's stressful on the healers as the group will wipe if they die.
    Channeling Raise for 8 sec over and over because the dps fell asleep is not exciting fun gameplay either.

    If everyone having a Raise is considered too good, then limit the number of Raises per fight. Let's say everyone can Raise but you only get 4 uses per pull. That makes the game both more challenging AND puts less pressure on the healer at the same time.
    (3)

  6. #6
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Liam_Harper View Post
    I'm a healer main and strongly disagree with this. It would enable the devs to give us more fun things, because currently they've outright stated we can't have harder 4 man content because it's stressful on casual healers that don't use the full kit, don't mitigate, or fail to properly do mechanics as the group will wipe if they die.
    Channeling Raise for 8 sec over and over because the dps fell asleep is not exciting fun gameplay either.

    If everyone having a Raise is considered too good, then limit the number of Raises per fight. Let's say everyone can Raise but you only get 4 uses per pull. That makes the game both more challenging AND puts less pressure on the healer at the same time.
    Fixed your post.

    It's literally more optimal to do expert roulette with 3 DPS and a Tank because the content is already brain dead. It's honestly more fun because you have to crank damage and play creatively because one person making a mistake means the whole group is done. So if you're having to raise the same DPS over and over again, its not a failure of healing design, it a player being a failure. What you're asking for is to reward failure.

    Going with your suggestion though, I'd say it would have to 4 per dungeon, as in from start to finish you only have 4 and this number only resets if you have a total party wipe with you only get. So if you have a DPS that dies each trash pull, you're out of raises until you have a full party wipe, and even then I think you should only get 1 raise back from that point on. Or do what WoW does for battle rezs where you have 1 at the start then you don't get to do another one at all until after a certain allotted time.

    Also here's a wild thought: Maybe don't waste MP on raising somebody who is dying to each pull in a dungeon? Unless you are contending with a mechanic that requires all 4 or 8 people to be up (which don't exist in normal content), you can afford to not pick up the person failing every mechanic every single time they die. If you and the other 2 (or 6) players are playing competently, then ensuring those individuals and yourself staying alive is 100% more important than the person who is standing infront of the boss getting cleaved to death despite dying to it already.
    (1)
    Last edited by Yeastyloins; 05-23-2022 at 12:45 AM.

  7. #7
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    I mean, of all the things that are boring about playing a healer, I don't think being the designated rezbot is an exclusivity I'd miss. Just give phoenix downs a longish cooldown and an irreducible annoying cast time.
    (6)

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