Okay, I get what you're trying to say now. But, I think you're arguing for a figurative ship that disappeared over the horizon in FFXIV a loooong, long time ago.
Normal-tier content currently doesn't even require the entire party(s) to be standing up to be able to clear it. And even if everyone has Brink of Death, there's no relevant Enrage (if at all), so the only way that KOs matter is:a) It's boring to be on the floor and not pressing buttonsIn my own experience, very few people don't try to do mechanics. Everyone just learns at a different pace, and a lot of people don't prioritize FFXIV enough in their life to bother watching videos before entering new content (and/or they don't want to be spoiled).
b) It's annoying to spend 32 minutes clearing a single boss
c) If everyone is on the floor, then you have to start all over again, which is even more annoying
If you have a comp that can chain-raise, then people learn mechanics a little faster and spend less time tabbed out.
If you have a comp with few raises, then you just outright wipe more, or you spend more excruciating pulls watching the 2 tanks, 1 raiseless DPS, and 1 healer that understand what's going on slooooowly pull everyone else back up.
As far as I can tell, putting people back on their feet doesn't really trivialize the encounter nor discourage learning, any more than the preexisting habit of deliberately wiping and repulling fresh once it becomes clear too many people have KO'd or that you're out of Raisers, etc.
Alright, you felt proud for that opportunity to learn how to stretch your WHM resources. I'm not trying to invalidate or dismiss that you had a positive learning experience from that, because that can certainly happen in strained circumstances. And I've had plenty of my own experiences like that in my time learning various Jobs and roles in FFXIV, so I understand how satisfying it can be.
But, now imagine someone playing Dragoon instead. "Oh, both Healers KO'd and the other surviving DPS is a Black Mage." So now you can... uh... what? Hit buttons harder, to try to win before the chained raidwides uncontrollably KO you?
Players in that situation realize that they're better off just mercy'ing themselves by running into a death wall. There's not much learning opportunity.
And... that's kind of the pattern in DF parties: "Oh, all Raisers are KO? Time to voluntarily wipe."
To be honest, I think that there's a bizarre variation in experience between parties that randomly end up with multiple extra Raisers, and parties with only 'mere mortal' DPS: "unending pull with slooooow grindy victory" vs. "well, we're definitely going to die soon, let's jump off and try again".
In fact, it's kind-of humorous how fast a Normal mode can sometimes change from chain-wiping to one-shot-clear as soon as even one person leaves and gets replaced by a Red Mage.
...Actually, I guess it's currently pretty consistent with endgame, then: sometimes in your Savage Prog PF you randomly get Raisers in your party that are good at staying alive, and pulls can go on forever and see a lot of mechanics. Other times, you get 2 healers with, er, "bad luck", alongside SAM RPR BLM MCH... and pulls end quite abruptly and keep looping the same early mechanics.



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