Results -9 to 0 of 66

Threaded View

  1. #11
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ty_taurus View Post
    Sure but DPS can die 1000 times and not throw the fight in casual content. Healers typically cannot die even once unless you have a RDM or SMN (or you now have a WAR and they just carry on without you).
    Sure....in normal content and alliance raids. Extreme maybe you can kinda get away with that with gear but that doesn't fly for Savage or Ultimate. The issue is that people are supposed to learn and refine how they play the game in that content and completing mechanics in a clean manner is a part of that. Adding something like this would invalidate the need for mechanical play and thus further the gulf between Normal and Extreme, let alone Savage and Ultimate. You're not cultivating good habits.

    Mind you, this is a small portion of the player base that this would functionally be an issue for, but we don't need to increase the difficulty spike between casual content and hard content. The game should not be solely designed for people who cannot understand basic pattern recognition and understand moving away from the fire while casting spells. There are enough concessions in gameplay in normal content for players to be able to see the story.
    (1)
    Last edited by Yeastyloins; 05-19-2022 at 10:20 AM.