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  1. #1
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by VelKallor View Post
    ..which, over time, fostered a growing, hyper competitive, abusive, toxic and hostile atmosphere, combined with a lackluster and apathetic moderation team more prone to blaming those being abused, rather than taking any action to curtail said behaviour.

    Player reports went unanswered or ignored, and instead of actually doing anything to deal with the situation, the ingame mods chose to sit there and allow it to continue in this fashion.

    WOW's biggest drawback is its intense and continuing player churn. The fact that Blizzard allows, even ENCOURAGES dps shaming using said parser is why that game is now looking at a massive shortage of new players. Their retention rate is abysmal..sorry, make that non existent.

    "But they dont encourage it". By their silence and inaction? Yes..yes they do.

    New player experiences share one common theme..the continued, rampant and utterly vile abuse ENABLED by widespread use of parsers to "name and shame" ( read that as publically humiliate ) being a prime factor as to why they left the game and never returned.

    Whats left of WOW now is the hardcore fanboy base, whose mantra is "people never quit WOW they always come back eventually"...denying the inescapable fact that their entire gaming culture has succeeded in driving away the very people they rely on to keep the game viable.

    Deny it, handwave it away all you like Semirhage, to me makes no never mind. Blizzard could have nipped this in the bud a long time ago...one thing is absolutely true today. WOW may have many things to its name..but one fact remains: their community has earned itself a reputation, as one of the most toxic, abusive, vile, newbie hostile in the current gaming world.

    DPS meters have very little benefit, and in retrospect to its history elsewhere, have a proven track record to not only bringing out the worst in people, but gives them a "license" to behave in a manner, when not protected by internet anonymity, they would never DARE to exhibit publically.

    We would do well not to repeat their mistakes , their utter, inescapable, unforgiveable incompetence.
    That's not it, meters have been since Vanilla and the game continued to grow all the way into Wrath. If anything, the game is losing people due to game design and the dumb ideas that come from the lead designers. The players that don't care for proper optimization or parses on Warcraft logs have left the game because its turned into a second job with needless restriction and hampster wheel gameplay, not the ability to track DPS.

    SE makes the game with DPS checks in mind for certain content, which means that it requires you to optimize to some degree which could be toxic if you ask somebody to improve their play because they are literally the reason they cannot clear the fight. Does that not foster a negative environment then? Or negative interactions since your recourse then is to simply disband the group which cultivates a culture of run at the first sign of trouble. By your logic they should get rid of savage, extreme trials, and ultimate right?
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    Last edited by Yeastyloins; 05-19-2022 at 01:58 PM.

  2. #2
    Player Gothicshark's Avatar
    Join Date
    Nov 2015
    Location
    Northridge, Ca USA
    Posts
    562
    Character
    Marielle Sansoleil
    World
    Balmung
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Yeastyloins View Post
    That's not it, meters have been since Vanilla and the game continued to grow all the way into Wrath.
    Meters were not common for the majority of players until Wrath, Hells unless you were raiding, there was no reason to add many of the addons that are considered essential to raiding, and frankly most peoples computers up until they upped the system requirements for the 1st time in MoP couldn't handle more than 1 addon. I remember being happy I could run the Full DBM at all times, when many people had to pick and choose what consent DBM covered, because they couldn't run more than a handful of Dungeons and Raids at the same time. Remember Addons sit in the Active memory of your computer, and the old min requirements barely could handle just WOW and a few required Systems.

    https://www.kotaku.com.au/2014/09/wo...t-in-10-years/


    Blizzard was hesitant to update the Requirements with WOD, but as they had to upgrade the Graphics they had to up the min requirements. Even now, the current min still can't handle a lot of addons.
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  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Gothicshark View Post
    Meters were not common for the majority of players until Wrath, Hells unless you were raiding, there was no reason to add many of the addons that are considered essential to raiding, and frankly most peoples computers up until they upped the system requirements for the 1st time in MoP couldn't handle more than 1 addon.
    I could handle some 9-12 addons simultaneously on a potato of a computer that barely managed such high spec games as... Call of Duty II, Halo, and Warcraft III. Most parties usually had at least someone you could ask for your numbers if you were curious about them, even if not every player bothered with a parser. Vanilla/TBC parsers (I think it was pretty much just Recount back then; no Skada and 10 years before any Details) were a fair bit less efficient for their core job than current ones, but their costs were still pretty mild since they pretty much only had those initial/core functions, none of the auto-graphing or comparison chart features of a modern WoW parser.
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