


Aren't you the same guy going around threads calling people toxic casuals?
Mortal Fist

No, I hardly know the guy
EDIT: To give a more serious answer, yes I call people toxic casuals, but I'm not trying to apply behavior that they have not already exhibited
Trying to infer that I am using parsers to be toxic in game, is a fabrication. People expressing toxic views on the forums, and being called toxic for it, is not a fabrication.

If a petty thief, a shoplifter, gets run over by a car... is he a victim?
I'd say yes. You can be a criminal ANd a victim. The people have broken a fairly minor rule with very minimal harm to others. So yes, the punishment from SE is justified. But the targeted harassment of the community was not justified. And thus I'd say yes, they qualify both as rulebreaker and victim. And while their punishment should hold... as I said earlier in this thread, the people who orchestrated the harassment campaign for no reason? They should be banned too. Because they're far worse for the community and harassment is DEFINITELY also against the ToS. Including using 'reporting' as a form of harassment.
If the scriminal is fleeing the crime and gets run over, they’re not a victim. That’s just karma.

You’d be wrong on that one. Competition isn’t a bad thing though, so who cares. The information is already available in the combat log. The parser just compiles it.You really think there won't be any toxicity over "your damage sucks"?
I think you might be a little delusional. I'm willing to bet that most people use/want damage meters not to see their own dps improve and learn from the data, but rather to see if they're better than the other guy.
Gamers have big egos. A lot of us just want to be the best. We want to blow things up and see big numbers. And if my number is bigger than your number then I win.
And I'm willing to bet that that's the primary reason people want damage meters. But they won't admit it of course.

Don't know why I've never thought of this, but yes, it's a great idea. I just want a way for me and my friends to compete with eachother. All of these Damage Meter deniers are scared about absolutely nothing.




Walk me through the logistics of that vs what is currently possible and happening. Do you really think someone is gonna write the essay required to specify target dps thresholds for each job which doesnt even really work with many jobs having group buffs that rely on their allies to also contribute correctly and differs for every fight. Or do you think people would just set and ilvl gate, set the PF to duty complete and then just kick based on who isnt up to expectations. That's how it works right now and it's far easier to do as PF host.
Gatekeeping is already happening in PF and that's good. Forcing people together with mismatched expectations only breeds frustrations afterall. And as always, you can just host your own PF if you dont like the duty complete requirement or the specified ilvl.


Yes! And not just a little bit, it will be with an excessive amount of detail explaining why the treshold is made that way. They will probably even mention optimal values on a per dungeon basis because they know the total HP existing in those, and all sorts of phases.
And they will even be rewarded for doing that by getting constant references towards their guide, and the ads on the site will ensure that it remains up.
With luck it will only go as far as icy-veins in showing builds and recommendations, but i suspect that some groups will make large excel sheets with statistics and parse information from that. And to give you an idea: Heroes of the storm while it was already dead after the HGC death, still had people refer to hotslogs for information about optimal values. And there people only just complained if you took a healer that on average has 10% less healing (yet in that game individual skill does a lot). Icy veins in that with their advise was often even that bad, that you should be discouraged from using it at lower ranks (they demanded low level players to use things they simply cannot manage).
Thats why DPS must be prevented to be measured. Its not going to be helpful, and only just cause hinder. A good player isnt measured by average performance in regards to DPS, its in performance in regards to completion speed. Even if you consistently do 20% less damage, but your team on average ends up 10% faster, you are doing a very good job.
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