Quote Originally Posted by CosmicCoqui View Post
Tbh that statement of yours is why the devs don't want it in game. If someone is going to say something like that without parsers in game, imagine if they were added. Probably be a lot worse and then nothing can really be done about it. A lot of people who keep trying to push for parsers to be added in game just keep proving yoshi's point as to why they should not be added.
It's an honest thing. Though rather than a dps meter I would prefer if there were IN game means to teach people mechanics. I did the stuff with the smith when I first started playing and I don't think it adequately teaches new players these kinds of things. Things like considered AoE usage and when its again, considering using CDs when you get buffs. It would be simple way to implement it.

The largest issue is the game itself does a terrible job of teaching how to play in multiple scenarios. WoW has a "tutorial" like section when you boost a character where they have you practice both single target and AoE/Cleave abilities, core interactions within your toolkit, and important defensive/utilities. The initial job quests for RPR and SGE do have something like that but its very barebones.