Quote Originally Posted by Thi View Post
Ironically it's the game design itself thay creates the toxicity. If fights did not have hard enrages then people would care less about DPS. It's hard to say not filter by not making a DPS check when the content itself is designed around a DPS check.

I've played MMOs that did not have hard enrages, and the focus on DPS was much less than it is here, a game where DPS determines if you can clear the content.

Basically if Yoshi-p thinks measuring DPS creates toxicity, then they should take a long look in the mirror at their encounter design.
Honestly the enrage timers are already incredibly forgiving as they are.

In FFXIV I think this is less of a DPS issue and more of a '' don't die too much '' issue.
Especially with essentially infinite ress in FFXIV, enrage timers are kinda necessary to not make it complete faceroll.

DPS is so much less important to me than people staying alive, which is the reason why we don't kill 99% of the time.
Everyone staying alive the whole fight and the boss not dying is pretty rare and usually people who stay alive are also better players hence do more damage.