No because of two reasons.
The main reason is that DPS meters are good at comparing live performance, you beat others? you are doing good (relatively to others), you havent? (you are doing bad or mistakes happened), if most people private you can no longer get joy out of this.
And also the fact that the current system is great because anyone who gets out of line can easily get reported for breaking the tos
The tryhard elitist is the person who is going to finish their 5 pieces on this created to be beaten """"challenge"""" and then complaint that the baby, slower or less dexterous person are a problem which not only is toxic but indirectly implies that doing this basic created to be beaten task faster is an """achievement""" of """great skill""" which helps to falsely boost the elitist's self worth as that is their true motive, if challenge was truly their desire they would relish in the chance to do more than the rest.
The healthy person on the other hand will either let people finish their part or assist them for their self worth does not depend on solving basic puzzles created to be beaten, aka as a video game.



Harassment on any level is against the TOS and can be reported. The current system would remain exactly the same even if they implemented an optional feature.




It's amusing how people act like having an in-game parser would cause people to discriminate in party finder. There is some key evidence as to why this is a load of nonsense.
1) We already have a parser, and it's been in use literally since ARR, and hasn't really caused any issues.
2) We have an example of an MMO with widespread meters in WoW. Over there, people don't discriminate based on DPS meters for recruitment. Instead, they used either a. have you already cleared the content and have the achievement or b. is your item level high enough. Which leads to...
3) Party finder can already discriminate based on a and b via Duty Completed and Item Level requirements.
I don't understand why people are determined to make the already crowded UI even more crowded with BS
"The worst foe lies within the self."
- Shrink your UI down if it's crowding your screen. Even the default UI need not be "crowded". You can, for instance, toggle many elements' visibility via a simple button-press. On my screen at any given point in combat I have just my target, party list, enemy list, minimap, job gauge, and 3 hotbars. They take up a scant few percent of my overall screen space. If your UI is crowded, that is entirely on you.
- An easily readable damage meter can take up as little as 4k pixels (fewer if you've better eyesight or sit nearer your screen). For context, 4k pixels would be about 0.0008% (yes, less than a thousandth of a percent) of my total screen-space.
Last edited by Shurrikhan; 05-18-2022 at 01:44 PM.

tl;dr
Can't they just have an option to see only your own personal stats at the end of a fight ?
ex :
dealt = xxxxx ; xx% ; role average +-xx%
taken(avoidable) = xxxxx ; (unavoidable)= xxxxx ; role average +-xx% ; deaths x
heal = xxxxx ; shield = xxxxx ; effective = xxxxx ; xx% ; role average +-xx%
That way you have your own infos to see if you were good, and if you're with friends or people you're confortable with you can share ?
If people request theses infos, they are probably the kind that would be toxic anyway, so it doesn't change much.
If someone doen't want to see their stats, just have it disabled by default and with a button to see it anyway.
Have that window impossible to screenshot with the built if capture tool too, so if people share it, it's proof they use a third party tool and shall be banned XD

the we cant do it thing, said in so many games but just takes the right person to make it happen. Its something they use as a awnser all too on stuff they dont wana put in the effort to do![]()
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