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  1. #1
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Jaquan View Post
    There's also one risk I can't properly overlook. That damage will become goal in itself. Even in cooperative experience there are more than enough players willing to treat it as competition. And while I see nothing wrong with two teams competing in things like World First Clear of content or later the fastest clear I don't think there should be anything that incentives players in same group competing with one another and I'm afraid that this is what would happen if damage tracker would become widespread in the less punishing content. So yeah personally I see to many risks and really not enough rewards.
    Damage is already the goal. Square has seen fit to delete nearly all useful systems that you could work toward otherwise. CC basically never works in any remotely difficult group content. Heal checks are a joke. Tank mitigation is a breeze. Damage is the only thing that actually matters in most parties.

    In fact, -not- having meters is one of the things that led us to current healer design; back near the end of Heavensward, YoshiP stated that they were stripping some DPS abilities off Scholar because it would free their focus up for healing. Something something "The White Mage would do all the healing while the Scholar would DPS away". Except that wasn't true. Now, if you were a DPS main just looking at cast bars and the Medica 2 buff uptime on your own character, you'd think the WHM was doing extra heavy lifting. Parses told us otherwise. The SCH was doing more healing through their oGCDs AND outdamaging the WHM at the same time. The healing landscape was plain as day if you looked at The Forbidden Website. Square has made some factually incorrect statements over this lack of information.
    (7)

  2. #2
    Player
    Jaquan's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Kirya Nordrain
    World
    Spriggan
    Main Class
    Weaver Lv 77
    Quote Originally Posted by Semirhage View Post
    Damage is already the goal. Square has seen fit to delete nearly all useful systems that you could work toward otherwise. CC basically never works in any remotely difficult group content. Heal checks are a joke. Tank mitigation is a breeze. Damage is the only thing that actually matters in most parties.

    In fact, -not- having meters is one of the things that led us to current healer design; back near the end of Heavensward, YoshiP stated that they were stripping some DPS abilities off Scholar because it would free their focus up for healing. Something something "The White Mage would do all the healing while the Scholar would DPS away". Except that wasn't true. Now, if you were a DPS main just looking at cast bars and the Medica 2 buff uptime on your own character, you'd think the WHM was doing extra heavy lifting. Parses told us otherwise. The SCH was doing more healing through their oGCDs AND outdamaging the WHM at the same time. The healing landscape was plain as day if you looked at The Forbidden Website. Square has made some factually incorrect statements over this lack of information.
    I did never deny that this statement is factual in High end content not once. Even if I sincerely doubt that it's as rigid as "if every single one of us won't output our absolute theoretical best we're doomed". I Was talking about content where damage checks and mechanics are somewhat more lenient. Dungeons first and foremost. Trials at less than Savage level. Raids on regular level. Situations where messing up is not fatal. How I know it? Because I've been a part of groups that cleared this kind of content and I factually know at least one person fucked up more than it should and that was me. I am improving slowly but steadily as I get more and more hang of my abilities but it's still far from absolute perfection. Yet alongside some friends and absolutely random people we cleared 2nd coils synced. Was it a total mess? Sure. Did we wipe more than we should? Good lord we did. Do I still have no idea how the hell did we make it through Turn 4 Last Phase? Yep. And yet it's cleared with much less than perfect results. That's just what happens below High end. And I wouldn't want to lose it over pointless prattle about DPS
    (1)

  3. #3
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Jaquan View Post
    I did never deny that this statement is factual in High end content not once. Even if I sincerely doubt that it's as rigid as "if every single one of us won't output our absolute theoretical best we're doomed". I Was talking about content where damage checks and mechanics are somewhat more lenient. Dungeons first and foremost. Trials at less than Savage level. Raids on regular level. Situations where messing up is not fatal. How I know it? Because I've been a part of groups that cleared this kind of content and I factually know at least one person fucked up more than it should and that was me. I am improving slowly but steadily as I get more and more hang of my abilities but it's still far from absolute perfection. Yet alongside some friends and absolutely random people we cleared 2nd coils synced. Was it a total mess? Sure. Did we wipe more than we should? Good lord we did. Do I still have no idea how the hell did we make it through Turn 4 Last Phase? Yep. And yet it's cleared with much less than perfect results. That's just what happens below High end. And I wouldn't want to lose it over pointless prattle about DPS
    Damage checks being more lenient still means that damage is the endgoal, because they are still damage checks.
    In the end, because you want enemy HP to drop to 0 before yours does, damage is always the endgoal. This game doesn't support/utiliize other methods or an alternative focus for clearing an encounter.
    (6)

  4. #4
    Player
    Jaquan's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    235
    Character
    Kirya Nordrain
    World
    Spriggan
    Main Class
    Weaver Lv 77
    Quote Originally Posted by MintnHoney View Post
    Damage checks being more lenient still means that damage is the endgoal, because they are still damage checks.
    In the end, because you want enemy HP to drop to 0 before yours does, damage is always the endgoal. This game doesn't support/utiliize other methods or an alternative focus for clearing an encounter.
    Right my bad I wasn't clear enough. Or you just missed some fragments of my first post because I clearly stated what I'm not comfortable is the idea of players putting their PERSONAL damage above else. It's an extreme case but I wouldn't put it above some people to actively ignore mechanics or damage just so they can pump out their numbers even if that would make entire experience less fun for others and then act as if the fact they hit the highest damage absolve them from critique. I'm aware it's a stretch for some and fortunately never seen it happen here. But I've seen it enough times.
    (0)