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  1. #181
    Player
    Thi's Avatar
    Join Date
    Jun 2017
    Posts
    145
    Character
    Thi L'iun
    World
    Adamantoise
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Kolsykol View Post
    We already kinda have it in SSS, it's not exactly the most accurate thing but I think it's at least somewhat sufficient ( there is a website that allows you to calculate your DPS with SSS time completion too ).
    Yoshi-P disagrees with you tho and I do think it can be seen in WoW.
    Granted just because something happened in WoW doesn't make it some universal law that it will always happen but I do think it would and people who do high end content are likely going to seek it out anyways.
    And SSS is ofc not in actual content, but it at least allows you to sorta confirm that you know your rotation at least in a vacuum.
    And I don't think that a DPS meter will help outside of that, if you died or you dunno that you can hit bosses at max melee and just afk while the mechanic resolves then you're gonna know your DPS is suffering regardless.
    Honestly SSS could be useful, if when you complete it on a job it flags that you completed it. Then party finder could lock duties to only people who have cleared the SSS dummy for the fight. There are some issues with tuning for the SSS dummies, but it would be a huge start to just be able to filter out players who are not capable of doing the damage needed to clear the fight even without mechanics.
    (1)

  2. #182
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Hoodcat View Post
    Not really an excuse, toxic is toxic, toxic people are going to find ways to be toxic. FF14 main way to be toxic tbh is baiting people, its rather lol. Professional victims =p

    Keeping people ignorant of their performance to the point when they try to do something challenging that they get their ass handed to them so hard it immediately drives them away from it

    Holding knowledge from them, keeping them ignorant on how they are doing is not doing them any favors. I just did a p2 normal on duty roulette, i did 9k sustained, the next highest dps was a gunblade at 3500 and a white mage at 3200. you think those 3 other dps had any idea how hard they were getting carried?

    You guys keep makeing up extremes on stuff thats already happening. No one cares about carrying people so hard you are dragging em by the hair on normal or dungeons. You get to fights with enrage timers, and you need to do lets say 46k overall dps. But the group at its peak can only do 42k or 38k, you wana find that problem b4 you waist 6 hours of your life on something that wasnt doable.

    again, all these negatives are already in the game. toxic people are gana be toxic. If you legalize something they will just find something else.
    Tbh I have a bit of a hard time believing that, I am fairly sure most DPS Jobs do more than that just by 1 2 3.
    And even if that was true that's an extreme example too that is very unlikely to find in Savage, I dunno how you'd even clear P1S like that.

    I mean I help a lot of people get clears in P1-4S, I enjoy helping people and have been getting into Tanking for future reclears so it's practice for me too.
    And I've seen some truly HORRIBLE players...
    But they're not THAT horrible.

    Quote Originally Posted by Thi View Post
    Honestly SSS could be useful, if when you complete it on a job it flags that you completed it. Then party finder could lock duties to only people who have cleared the SSS dummy for the fight. There are some issues with tuning for the SSS dummies, but it would be a huge start to just be able to filter out players who are not capable of doing the damage needed to clear the fight even without mechanics.
    I actually do agree with you a lot there, I do wish there was some sort of way of gatekeeping people in groups.
    Same with mechanics too I mean it's not super helpful since people still fail regardless...
    But it'd be nice to actually be able to set it so you need to have gotten past a certain mechanic or have seen enrage to join.
    I'd even say that you need to have been ALIVE for enrage...
    A lot of people seem to take '' must've seen enrage '' too literally, I think most people mean that you need to have actually been alive and know your way there but a lot of people spent 80% of the fight dead and think that qualifies them lol.
    (2)
    Last edited by Kolsykol; 05-16-2022 at 10:01 PM.

  3. #183
    Player
    Hoodcat's Avatar
    Join Date
    Aug 2013
    Posts
    174
    Character
    Carmina Gadelica
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    the example i used litterally said normal daily roulette
    (0)

  4. #184
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Hoodcat View Post
    the example i used litterally said normal daily roulette
    I know?
    Are you really worried about carrying people in normal?
    (3)

  5. #185
    Player
    Hoodcat's Avatar
    Join Date
    Aug 2013
    Posts
    174
    Character
    Carmina Gadelica
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    if they dont get good at the basics they will do trial by fire when they try something hard and get burned. Tbh P1 normal is prolly the best dps dummy in the game atm, 100 % uptime with minimal mechanics to practice moving rotations.

    dps meter would help them
    (0)

  6. #186
    Player
    pyxls's Avatar
    Join Date
    Dec 2021
    Location
    The Bismarck
    Posts
    80
    Character
    Phyx Pixls
    World
    Marilith
    Main Class
    Dancer Lv 100
    Just keep your meters to yourselves.

    There is no need to make an official one, because there will never be a happy medium for it. Human nature makes sure this will never work out the way anyone thinks it should.
    (4)
    >> https://forum.square-enix.com/ffxiv/threads/455359-We-really-should-be-able-to-glamour-other-jobs-sets <<

    Come on SE, more dyeable mogstore npc outfits and 60/70 alliance raid gear. Do them all.

  7. #187
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    There's zero reason the game can't have a personalized DPS meter / rating system

    Something like this that only you see at the end of boss fights

    (7)
    Last edited by Deceptus; 05-16-2022 at 10:09 PM.
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  8. #188
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,112
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Kirundo View Post
    No, damage meter won't solve any PF problems. It's a useful tool for measuring performance in high content. And as said before I do not agree that we will have "an influx of toxic behavior".
    Damage Meters aren't needed for any high end content in this game, all of it is able to be completed without ever installing ACT of having anyone in your party with it. The dev team thoroughly tests it every time they release something new.
    The amount of toxicity they generate isn't worth it. I reject your opinion entirely that they don't cause toxicity. I've seen enough of my friends playing WoW and the whispers they get when they dare to do less damage than is optimal or forget to update WeakAuras.
    That culture of Addons, Meters, and Parsing to that extend should never be allowed to take root in this game, even at the high end content level.

    Quote Originally Posted by Thi View Post
    Honestly SSS could be useful, if when you complete it on a job it flags that you completed it. Then party finder could lock duties to only people who have cleared the SSS dummy for the fight. There are some issues with tuning for the SSS dummies, but it would be a huge start to just be able to filter out players who are not capable of doing the damage needed to clear the fight even without mechanics.
    If you're this concerned with gatekeeping players then just get a static instead of using PF.
    (4)
    Last edited by VerdeLuck; 05-16-2022 at 10:10 PM.

  9. #189
    Player
    Thi's Avatar
    Join Date
    Jun 2017
    Posts
    145
    Character
    Thi L'iun
    World
    Adamantoise
    Main Class
    Machinist Lv 90
    Quote Originally Posted by VerdeLuck View Post
    If you're this concerned with gatekeeping players then just get a static instead of using PF.
    Sometimes static members have to miss a week due to real life, maybe multiple ones at once if some of your group is family. On those weeks your options are to fill in with people you know who may or not be available (or already cleared that week for savage) or use party finder.

    Some people are adults with busy lives and only have a few hours to devote to raid each week, why should their time be wasted by players who can't provide the minimum required damage to clear a fight without mechanics when a tool exists in game to measure that.
    (2)

  10. #190
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,615
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Thi View Post
    why should their time be wasted by players who can't provide the minimum required damage to clear a fight without mechanics when a tool exists in game to measure that.
    The tool is not 'in-game'.
    (1)

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