I personally like it. Though i dont neccessarily think the few times it was used on me i needed it but everytime i would yell out weeeere again again![]()
I personally like it. Though i dont neccessarily think the few times it was used on me i needed it but everytime i would yell out weeeere again again![]()
So why do we need to get rid of Rescue or toggle it off?That's one of about 3 mechanics in casual content where a single player can cause a wipe, and even then there is in fact a ~2-3 person buffer on the scales so you don't have to be precise. Other than those extremely rare cases, mechanics in casual and normal mode content just kills the player and they need a resurrect, that's it. There's not even a DPS check to beat on anything below Extreme, except again, a few fringe cases where the checks are very forgiving. Even if there is a wipe, that happens in the game. Teams wipe, teams fail mechanics it happens, you just pick it back up and try again.
In casual content there's no dps check to beat as you said, so an accidental Rescue that results in lost uptime or even a death basically means nothing. Other than those extremely rare cases, mistaken Rescues in casual and normal mode content just kills the player and they need a resurrect, that's it. Even if there is a wipe, that happens in the game. Team's wipe, healers make mistakes it happens, you just pick it back up and try again.
...not go to the forums to demand Rescue gets removed.
The difference is one death is my mistake and I feel the consequences for messing up. The other is the result of someone taking control of my character from me, cancelling my cast, and killing my character. I get all the consequences for the healer "accidentally" pulling me into a one shot mechanic or a pit and they have no risk or consequences from it.
That's news to me then! How do I not move whenever someone uses rescue on me then? Since, "not moving" is what I'm controlling my character to do at the time and moving my character would require someone having control over it.This needs to stop. Seriously. Rescue doesn't make you lose control of your character. Rescue makes you lose your current position. That's it. It's not akin to Hysteria, Confusion, Geols, Bind, Heavy, Stun, etc. These are negative status effects enemies use in order to deliberately try and kill you, or make things difficult. This is NOT what Rescue does.
Just like I told the other poster, if your issue with Rescue is simply not liking another player to dictate your position, then just say it, and own it. Lose the dilly dally.
You're being a pedant, and also being wrong about it. That's a dangerous combo.
News to me. It interrupts my cast and displaces me without my consent, with a net negative effect on me 95% of the time. Not unlike a debuff.
im baby
It is not impossible, all you do is hit the mob voke than shirk, it does not take build up they do not even have to turn their stance off just not attack the boss or mobs. I would rather be rescued a million times than shirked by a tank in the middle of a pull and be killed. No thank you, getting pulled for literally two second not even is nothing compared to the trolling done and can be done by little timmy the tank engine as he wipes the party repeatedly, refuses to engage in chat, and you are unable to kick due to loot being rolled on. Rescue is not the problem here.It's borderline impossible to shirk someone and transfer aggro unless they're also a tank or you've done a very long setup. It has a buildup to be able to do it and there's a warning when your tank is turning their tank stance off for a period of time that it's coming. Rescue you just suddenly hear a sound and take your hands off your keyboard because all control is gone for a couple seconds.
Provoke generates a ton of enemity while shirk only transfers 25% of it, a tank won't lose aggro of something by shirking, that's why during a tank swap you NEED a Provoke but Shirk is optional. And it's very easy to avoid being killed by shirk shenanigans if you pay attention to what the tank is doing... And it's kinda jarring when anybody is standing here doing nothing.It is not impossible, all you do is hit the mob voke than shirk, it does not take build up they do not even have to turn their stance off just not attack the boss or mobs. I would rather be rescued a million times than shirked by a tank in the middle of a pull and be killed. No thank you, getting pulled for literally two second not even is nothing compared to the trolling done and can be done by little timmy the tank engine as he wipes the party repeatedly, refuses to engage in chat, and you are unable to kick due to loot being rolled on. Rescue is not the problem here.
im baby
It's amusing how people always say "It's casual content, your elitist uptime thing doesn't matter, don't be so greedy it literally makes 0 difference, go do savage with your uber static if you want logs lol", that people should play it decently safe in DF because they're running with strangers (e.g. comfort healing), defend Vercure and Clemency because sTrAnGeRs etc.
But the moment Rescue gets brought up they do a 180 and are all "NO RESCUE! I have a plan and YOU are interrupting it and you may not know it because we're strangers but I have a plan and don't you DARE touch my character because my uptime is important and I want that last cast/ GCD!".
Yes, Rescue moves a character. You are NOT your character, the other player doesn't inappropriately touches your private parts or something. Yes, it momentarily interrupts your gameplay. As does someone chasing you with an aoe marker or running away with a stack marker or baiting a cone poorly or turning the boss to much or or or or... the list is long.
Dying to something or even just taking signifcant damage also interrupts the healer's gameplay but since it's just healers, who cares, eh?
Rescue has in fact gotten nerfed because it has been used too well all the time.
You were able to cancel LB animation locks with it and it was standard procedure.
They removed that unfortunately but it was still possible to move someone during animation lock to safety; they were still animation locked but in a safe position.
I've used and seen it used really well many times. Most recent example being someone standing in the wrong spot for platform spin on 1st trial, light waves and crests on 2nd trial, planets on 3rd trial, lasers on 2nd boss of the new expert and basically every single mechanic in the new alli raid.
But also in older content.
People do NOT know that you have your greed calculated down to the millisecond and are good enough to pull it off; demanding to completely removing a skill just because someone touched your character with it is incredibly selfish.
It's maybe 2 seconds, one cast, one GCD. It's not the end of the world. Even if you die, it was an honest attempt to prevent a death. Healers are not there to just make your non-healer life fun and great; they are allowed to improve and grow and make mistakes on the way while meaning well.
You're assuming they're the same people. Extremely unlikely those who don't like losing their uptime unnecessarily are vercure/clemency enjoyers lmaoIt's amusing how people always say "It's casual content, your elitist uptime thing doesn't matter, don't be so greedy it literally makes 0 difference, go do savage with your uber static if you want logs lol", that people should play it decently safe in DF because they're running with strangers (e.g. comfort healing), defend Vercure and Clemency because sTrAnGeRs etc.
But the moment Rescue gets brought up they do a 180 and are all "NO RESCUE! I have a plan and YOU are interrupting it and you may not know it because we're strangers but I have a plan and don't you DARE touch my character because my uptime is important and I want that last cast/ GCD!".
im baby
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