The problems with rescue could be eliminated if it could be restricted to the boss areas where it gets used properly. Until then, the best one can do is run dungeons with healers you trust. Maybe even take up healing yourself.![]()
The problems with rescue could be eliminated if it could be restricted to the boss areas where it gets used properly. Until then, the best one can do is run dungeons with healers you trust. Maybe even take up healing yourself.![]()
Most of the Rescue trolling or bad usage I see done either by fellow healers or when I'm on DPS happens in boss areas. I rarely see Rescue used in other areas of dungeons except to pull tanks into mobs. So there's nothing about boss areas that dictates proper use.
95% of the time when I've been rescued it actually got me killed instead or had some "funny" guy that went in with friends feeling all brave and tough trying to pull me into an aoe instead.
I hope it gets removed, because it can lead to pretty toxic runs.
Getting a shitty rescue on a bad day is not a fun experience in my experience..
If a bad rescue is the straw that breaks the camel's back for a bad day, I think you may need to look outside of the game to resolve that.95% of the time when I've been rescued it actually got me killed instead or had some "funny" guy that went in with friends feeling all brave and tough trying to pull me into an aoe instead.
I hope it gets removed, because it can lead to pretty toxic runs.
Getting a shitty rescue on a bad day is not a fun experience in my experience..
Rescue already has a long cooldown. Someone would have to be a truly dedicated troll to keep using it to kill people. As is, the downside of it is more to do with the incredibly delayed yank that slides you across the arena to the healer; something closer to Shukuchi or a flat out teleport would work much better to avoid what is usually the actual problem happening (a good-intentioned healer mistiming the use of it, or server ticks deciding to screw people over).
Fixing that would alleviate a lot of the problems I anticipate people are having with being Rescued, honestly. It is incredibly rare for someone to be trolling with it, over simply having good intentions but poor timing or awareness. The other fix would be people just not standing in bad consistently.
Also, like. You people know if you get that upset about a troll abusing it on you, you can easily report them, right? Quit clamoring to remove anything and everything you personally have problems with, and just use the dang tools the game gives you for dealing with crappy people.
Will never understand why there isn't all this uproar over Provoke or Shirk, which are far more effective tools people use to abuse and troll others on a regular basis. Do you guys just hate healers?
Last edited by Kaoru_Nagisa; 05-04-2022 at 09:28 PM.
I'm not telling you anything. I'm only pointing out what you're saying yourself. If you actually take a step back and listen to yourself, what I'm trying to tell might start sinking in. Regardless of what you might think, and your own experiences, Rescue was not put into the game to ruin your day.
Also, I never said that what you claim never happens because I never experienced it. I said I don't find your claim to be true, because I've never experienced it. And how can I? If I never experienced a healer using Rescue maliciously, then how on Earth could I possibly conclude that it's true? At best, I can believe you. And I don't. I think a healer probably had best intentions, you died anyway, and now you think Rescue is a horrible skill and needs to be deleted.
What I KNOW actually happens with Rescue is healers using it unsuccessfully i.e. the players still takes damage or dies. In these cases, the healer is just trying to help, because you're in the wrong spot, or greeding and they are unaware you are.
I'll take a swing at that because I've only had Rescue used on me unnecessarily.
Provoke/Shirk is definitely more effective if you want to kill someone, but it doesn't carry the additional problem of removing your control of your character. In terms of user experience, things that negate control of your character are incredibly annoying (that includes stuns, hysteria, heavy, bind, etc etc). Now, most of the time, it's an NPC/the game who is removing your control from you and is a part of an avoidable mechanism or at least something that is predictable and meant to be mitigated in some way.
Rescue is the only non-PvP instance where another player can possibly control your character and the idea of someone having the power to control what your character does is just something that people generally don't like the idea of (especially siblings who have had their controller taken away from them by a brother/sister I'm sure). Whenever you look at PvP, you can also see the annoyance/frustration surrounding crowd control, it's generally from the same base idea.
That being said, while I understand the frustration, I don't think it's anywhere near the level of issue that people are making it out to be. I'm just explaining the difference. My experience with rescue has been:
1. Pulled back way before a meteor hit in an alliance raid
2. Pulled to the next dungeon pack that I was on my way to as tank (I had been wall-to-wall pulling the whole time)
3. Pulled to a "different" (wrong) position during an EW dungeon boss
People would MUCH rather play the game themselves and make the mistake than to give control over their character to another person. ESPECIALLY whenever they aren't "making a mistake."
I have had more tanks do a shirk on me as a healer than I have rescued people who didnt need it. had a gnb in a raid that thought it great fun to do a shirk, then super bolide to see if I was "up to the task".
even then I did not rescue into anything, because not EVERY healer is a troll. I still say it should stay, my friend tends to rescue me a fair bit because I have slow rng feet
Rescue should be opt out.
Whatever people in this thread are going on about, it's used poorly a large, LARGE majority of the time (maliciously or not) and I'm sick of it.
Last edited by ZedxKayn; 05-04-2022 at 10:42 PM.
im baby
It's borderline impossible to shirk someone and transfer aggro unless they're also a tank or you've done a very long setup. It has a buildup to be able to do it and there's a warning when your tank is turning their tank stance off for a period of time that it's coming. Rescue you just suddenly hear a sound and take your hands off your keyboard because all control is gone for a couple seconds.
This needs to stop. Seriously. Rescue doesn't make you lose control of your character. Rescue makes you lose your current position. That's it. It's not akin to Hysteria, Confusion, Geols, Bind, Heavy, Stun, etc. These are negative status effects enemies use in order to deliberately try and kill you, or make things difficult. This is NOT what Rescue does.I'll take a swing at that because I've only had Rescue used on me unnecessarily.
Provoke/Shirk is definitely more effective if you want to kill someone, but it doesn't carry the additional problem of removing your control of your character. In terms of user experience, things that negate control of your character are incredibly annoying (that includes stuns, hysteria, heavy, bind, etc etc).
Just like I told the other poster, if your issue with Rescue is simply not liking another player to dictate your position, then just say it, and own it. Lose the dilly dally.
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