Rescue needs a much shorter cooldown.
Rescue needs a much shorter cooldown.
http://king.canadane.com
P3N in their early inception says yes.
The number of tanks that I had to rescue to the edge of arena just so they don’t stack the bird adds together were plenty enough.
You should have just said this. It is clearly the true problem you have with the skill. Don't weaken your argument with pretext.
The majority of healers who use Rescue are aware of the mechanics in the encounter. If you get rescued unexpectedly (which should be almost always), it's because you are in a bad spot. IOW, the healer is more aware of what is going on than you are.
How does giving the example that the majority of the time I am rescued, It is either done maliciously, ignorantly, or unneeded weaken the argument for saying I don't want OTHER people deciding where I stand or at least I'd like the option to refuse? If I wanted other people to play the game for me I wouldn't play and if I wanted to play a griefing game I'd play one with worldwide PVP.
Last edited by Krotoan; 05-04-2022 at 12:19 PM.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
You have most strong feelings about this skill and cannot help but sense there is a story under the surface somewhere about why.How does giving the example that the majority of the time I am rescued, It is either done maliciously, ignorantly, or unneeded weaken the argument for saying I don't want OTHER people deciding where I stand or at least I'd like the option to refuse? If I wanted other people to play the game for me I wouldn't play and if I wanted to play a griefing game I'd play one with worldwide PVP.
Seriously though a single tank can more easily grief with provoke or shirk then one healer abusing rescue. No one is "playing the game for you" by attempting to utilize tools given to them however misguided some uses may be. Have seen one perhaps two improper rescues during entire time playing and my luck is fricken terrible. Have seen plenty of the tanks spinning bosses into the team, especially Titania.
So do I need to make a thread titled 'Warriors Overpower needs to be a cone' to get someone to listen? I remember people complaining about fluid aura and how useless it was, and now its gone. Esuna people just yeet off of their bar, so thats probably going to go too because playing the game is too hard and brain no work good so we no allowed to have nice things.
If rescue is removed I will be extremely annoyed that this among all the things will be listened to. While we are at it how about we remove provoke too and shirk because those could be used to troll by bad tanks. Maybe remove ver raise, clemency, and anything else that gives a heal on any other class other than healer because people will waste time not dpsing to heal themselves. Maybe remove all movement abilities because that also can be used to troll by placing aoe's on top of other team mates. Maybe remove tanks entirely because they can kill the party by spinning the boss around like a top because that is always a fun experience.
What I am getting at, is no matter what you do someone will find a way to troll regardless of what skills any class has. If you apply this crap logic to literally everything we would be playing a game with padded walls and baby bumpers because people can not behave. Maybe remove team play entirely because alliance A is all full of drunk idiots and they keep wiping to atmos refusing to get on the pads.
Please stop making dumb threads that the devs will actually listen for some dumb reason. Is the reason most likely Kaiten is taken, dots are taken, aoe's changed because one person got trolled once in a dungeon so no one can use a skill that is legitimately good and fun to use. Fluid aura was amazing before it could push mobs off of ledges, than it just had a bind effect, now it is gone because people didn't use it I guess? Yes people who do not play the game and use every ability. If they removed heavy and bind from bard I would be angry as well. I use those abilities, I know many people who use abilities at their disposal to actually interact with the game in a non griefing way. Leave things alone, yeah?
You should be able to use rescue in a party in the over world and it should not be a slide but similar to swtor, an up an over, in there it reduced aggro, sadly that is not really a problem in here because tanks are apparently not even trusted enough to hold their own aggro without a stance. I have never once been griefed by a rescue but have been made to tank for an alliance raid many times as a dancer. So problem solved just remove all classes but dps. Make mobs hit less give everyone a heal and make them all tanking so no one even needs to think about playing the game. Heck maybe just let the game play itself too while your at it. It is already too hard to watch netflix and play a second game on the side, at the same time, on a second monitor.
I think this is the third thread revolving around rescue. Do not fret, I will make a bunch of threads calling for them to remove tanks because they can grief. If we are going to ruin the game why not just go full scorched earth.
Last edited by Faafetai; 05-04-2022 at 01:21 PM.
I'm now reminded of the fact that a certain NPC in one of the role quests rescues out you of a mechanic in a manner that is far quicker and more practical (Basically the same as NIN's Shukuchi) then the awkward delayed slide the player version utilizes.
The one thing I do dislike about rescue is it will be super delayed sometimes, so it looks like you are a big jerk who rescued someone after they got blasted by an aoe. Though I am usually already targetting them so can toss a heal on them before I send them back into war.
I think Urianger uses it too in a cutscene and it is way cooler than it is for us, I think he rescues Y'shtola my memory is bad about this I may need to find a clip somewhere to refresh but I remember at the time being sad it wasn't that cool.
Edit: Oh god the scene is a very bad example Urianger uses it to grab the bad guy so Thancred can cut him down >.< At least it was an up and over, over a chasm.
Last edited by Faafetai; 05-04-2022 at 01:31 PM.
You have most strong feelings about this skill and cannot help but sense there is a story under the surface somewhere about why.
Seriously though a single tank can more easily grief with provoke or shirk then one healer abusing rescue. No one is "playing the game for you" by attempting to utilize tools given to them however misguided some uses may be. Have seen one perhaps two improper rescues during entire time playing and my luck is fricken terrible. Have seen plenty of the tanks spinning bosses into the team, especially Titania.
I just told you the history of why I dislike the skill. People abuse it and I have no say in that. A couple times it was helpful, the rest of the time which is also the MAJORITY of the time it has been used either badly, incorrectly, or maliciously.
If I could think of a way to stop people from being jerks or being ignorant then we'd try that, but my personal opinion is give them the least amount of opportunities to do so.
You can see some examples in this thread of people thinking they know better than the person and then using rescue to put them where they want them. Sometimes it saves someone.. BUT maybe that person had another plan though? Maybe they were ready to deal with it with a movement skill or teleport? Maybe that person had a cooldown they were willing to burn to mitigate? It's apparent that some people who use the skill use it to play (however briefly) for other people, because they think that person is playing "wrong".
I get healing is boring AF for some. I get that REMOVING something that has utility would be bad. I would like others to get that while the skill can be useful and helpful, not everyone enjoys that "help" and sometimes it can be downright detrimental.
WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?
Nah let's not take more tools from healers and make them even more boring, yeah?
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